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**Project Overview**: We seek a skilled freelance game development team or individual to create *Codename: Grunts*, a 3D war game spanning five historical eras (1201, 1401, 1601, 1801, 2001). Players enlist as low-ranking soldiers, survive intense combat, and climb the military hierarchy through skill and strategy. Key features include dynamically generated battlefields based on player activity, realistic ballistics and movement, permadeath, rank-based progression with strategic/political roles, and human-like AI. Built using **Unigine Engine** (preferred for simulation-grade physics) or **CryEngine** (for photorealistic visuals), the game targets PC with console expansion (PS4/5 & Xbox one/Series X), delivering an immersive, unforgiving war experience. **Scope and Key Features**: - **Core Gameplay**: - **Enlistment/Training**: Start as a recruit in one era (e.g., 1201: Medieval swords, 2001: Modern rifles), training in era-specific skills (e.g., musket drills, urban tactics). Mechanics emphasize weight, fatigue, authentic weapon handling. - **Combat**: Survive dynamic battles with no fixed boundaries. Deliberate combat with era-appropriate ballistics (e.g., longbow arcs, bullet drop) and movement (stamina, terrain effects). - **Permadeath**: One death resets players to boot camp, losing rank but retaining knowledge. - **Progression**: Rank is the win condition (e.g., private to general). Higher ranks unlock rear-echelon roles (logistics, artillery), HQ planning (troop deployments), and political influence (morale, policy). Each era has unique progression. - **Dynamic Battlefields**: Procedurally generated maps (~100-1000 km²) based on player clusters, using real geography (e.g., European castles, modern deserts). Terrain evolves with combat (e.g., craters, ruins). - **Realistic Mechanics**: - **Ballistics**: Era-specific weapons (e.g., muskets with ~20s reloads, sniper rifles with wind effects). Physics for bullet drop, ricochet, environmental damage. - **Movement**: Fatigue, terrain (e.g., mud, rubble), and weight (e.g., armor slows speed). - **AI System**: Human-like AI for enemies/allies, with tactical choices (e.g., flanking, retreating) and strategic decisions (e.g., supply management). Pathfinding for dynamic terrain. - **Multiplayer (Optional)**: Co-op for squad combat or planning; competitive modes as stretch goal. - **Visuals/Audio**: Historically accurate visuals (e.g., medieval armor, modern gear) with Unigine’s PBR or CryEngine’s SVOGI rendering. Atmospheric effects (e.g., smoke, fog). Immersive audio for weapons, dialogue, war ambiance. **Engine Selection**: - **Unigine Engine (Preferred)**: Double-precision physics for real-scale maps, precise ballistics, procedural terrain for dynamic battlefields, simulation-grade rendering. Ideal for large environments, but requires custom shooter mechanics. - **CryEngine**: Photorealistic visuals, built-in shooter templates (e.g., *Crysis*-style combat), strong destruction physics. Smaller community, less precise physics than Unigine. - **Freelancer’s Role**: Justify engine choice based on expertise and project needs. **Technical Requirements**: - **Game Engine**: Unigine (2025 version) or CryEngine, based on freelancer expertise. - **Programming**: C++ (Unigine/CryEngine APIs), physics simulations (ballistics, terrain), procedural generation, AI pathfinding, networking (optional). UnigineScript/Lua for prototyping. - **Physics**: Realistic ballistics, dynamic terrain (e.g., craters), soldier mechanics (fatigue, weight). Unigine’s double-precision for map scale; CryEngine for destruction. - **Graphics**: 3D modeling, texturing, VFX for five eras. Unigine’s SSRTGI or CryEngine’s SVOGI for lighting/weather (e.g., rain, sandstorms). - **Optimization**: 60 FPS at 1080p/4K on PC, console-ready. Use Unigine’s terrain streaming or CryEngine’s level streaming. - **Tools/Assets**: Unigine Editor or CryEngine Sandbox. Custom assets due to limited marketplaces. Blender/Substance Painter for modeling/texturing. **Full Game Scope**: - **Eras**: - 1201: Medieval (swords, sieges). - 1401: Late Medieval (early blackpowder, knights). - 1601: Early Modern (muskets, line battles). - 1801: Napoleonic (cannons, formations). - 2001: Modern (rifles, urban warfare). - **Progression**: ~10-15 ranks per era, unlocking unique roles (e.g., knightly orders, NATO command). - **Maps**: Five regions (~100-1000 km²), procedurally generated, era-specific geography. - **AI**: Era-specific tactics, scaling with rank. - **Game Length**: ~20-40 hours per era (100+ hours total). - **Deliverable**: Complete game with single-player campaign, optional multiplayer. **Freelancer Requirements**: - **Experience**: 3D game development, ideally simulation, historical, or shooter titles. Portfolio with large-scale environments, physics, or AI. **Unigine or CryEngine experience required**. - **Skills**: - **Programming**: C++ (Unigine/CryEngine), physics, procedural generation, AI, networking (optional). - **Art**: 3D modeling, texturing, animation for historical assets. Unigine SSRTGI or CryEngine SVOGI expertise. - **Design**: Level design, balancing, UI/UX for progression. - **Optional**: Multiplayer, console optimization. - **Tools**: Unigine Editor or CryEngine Sandbox, C++, Git, Jira/Trello, Blender/Substance Painter. - **Communication**: Weekly updates, video calls (English preferred). - **Team**: Small teams or specialists (e.g., physics programmer, historical artist). Must collaborate. **Deliverables**: - Complete game (PC/console, Unigine/CryEngine-based). - Source code, assets, documentation. - Milestone builds (demos, alpha, beta). - Marketing materials (screenshots, trailers). **Application Instructions**: - Submit proposal with approach, engine choice, physics/AI strategy, timeline. - Include portfolio (Unigine/CryEngine, war games, dynamic environments). - Provide hours/cost per milestone, team size. - Highlight Unigine physics/procedural terrain or CryEngine shooter/rendering experience. - Specify availability, time zone. **Additional Notes**: - **Confidentiality**: NDA required. Specific lore/mechanics shared post-hiring. - **Creative Input**: Suggestions welcome, but adhere to core vision (dynamic maps, permadeath, ranks). - **Support**: Historical consultants provided for era accuracy.
Project ID: 39728881
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38 freelancers are bidding on average $9,175 CAD for this job

Hi MoehnkeInd, I recently completed a very similar project. I can show u sample. Q1 Maps: Are you aiming to stream real-world terrain (eg, SRTM/OSM) with era-specific overlays, or procedural terrain? What clustering and hysteresis rules should govern tile spawn/despawn so fronts can merge/split without popping, while preserving persistent destruction states across sessions/shards? Q2 Scale/netcode: What is the target CCU per front, tick rate, and latency budget? Do you want fully server-authoritative locomotion/ballistics with rewind validation and material penetration, or a hybrid with limited client prediction and anti-cheat hooks? S1 Architecture: Prototype in UE5 using World Partition + Replication Graph + MassAI Drive “active fronts” via spatiotemporal DBSCAN over player density blended with AI intent; stream S2/S3 geotiles Maintain 3 LODs of simulation (active/warm/cold) with influence-field ops to move borders when players are absent; persist destructibility per tile Use server-authoritative ECS, snapshot interp, and per-client interest management S2 Fidelity: Implement a unified, data-driven model—6-DOF external ballistics (era drag curves, wind, temp), stamina/fatigue affecting sway/reload/mobility, and material penetration tables cached per biome/structure Kindly send me a message, lets discuss in detail and my portfolio is uploaded here and on my website. Best Regards, Sid CTO and Co-Founder of Ekarthaan
$9,700 CAD in 5 days
8.6
8.6

Hello, I’m excited to help you create a playable prototype for your dynamic war game, Codename 'grunts'. The concept of having living, real-scale maps that evolve with player movements is fresh and engaging. I understand how crucial realistic ballistics and movement are to create an immersive experience, especially with permadeath and a progression tree that ties to rank. This will add depth to gameplay, encouraging players to strategize and think critically about their actions. To start off, I plan to build a solid foundation in Unity and focus on the essential mechanics that make your game unique. Incorporating human-like AI will also enhance the experience by providing real challenges. My goal is to capture the brutal essence of survival and command while ensuring every player's experience is captivating. What specific mechanics or features do you want to prioritize in the initial prototype to best showcase your vision? Thanks, Muhammad Awais
$10,000 CAD in 11 days
7.2
7.2

Hello plz check my profile and clients outstanding feedback related to your project- I'll develop your gaming project according to your requirement- I'm senior video game developer with 9+ year experience with my professional developers & artist team & i have developed alot of small/medium & big games project of Arcade,simulation, puzzle , hyper causal , shooting , casino, card, racing,multiplayer, open world Nft blockchain games & other online/offline games according to my clients requirement for different platform (Android/ios/PC/web/AR/VR) Quality graphics, Fast service suitable price, unlimited revision & 100% client satisfaction is my first priority Come inbox & lets start Thanks
$5,000 CAD in 25 days
6.5
6.5

Hi there - My name is Nawal. I’ve read your brief and can see that you’d like to create War Game with Dynamic Battlefields (Unigine or CryEngine) and it's my expertise I have more than 8 years of experience and I have better understanding related this project I will update you within 24-48 hours with a variety of different proposals to choose the best with unlimited revision till you 100% satisfied. I am highly qualified for this project and would love to speak with you further about taking this project on. If you'd like to view my previous work, take a look at my Freelancer Profile and my portfolio so you can check my level of expertise. https://www.freelancer.com/u/eaglegraphics247 At the end of the project, I will give you all the file formats with 100% copyrights.
$8,325 CAD in 1 day
6.4
6.4

Hi there! I'm thrilled to bid on your Real-World Dynamic Warfront Game project. With expertise in Game Design, Illustration, Unreal Engine, 3D Modelling, Game Development, Unity and 3D Rendering, I'm confident in delivering high-quality results that enhance your streaming experience. I've completed numerous projects with similar requirements, earning 5-star ratings from satisfied clients. I'm proficient in working with various file formats, including AI, PSD, JPEG, PNG, and PDF. Before we begin, I'd love to discuss a few key points to ensure we align on the project's vision. Do you have any specific color preferences or themes in mind? You can check out my profile for samples of my work and client feedback: https://www.Freelancer.com/u/DezignzBeasT. Looking forward to collaborating and bringing your vision to life! Best regards, DezignzBeast
$5,000 CAD in 1 day
6.1
6.1

Hello, I appreciate the opportunity to work on your ambitious project, Codename "grunts." This game concept of a historically-spanning war game, where each soldier's fate shapes gameplay, is incredibly engaging. My approach will involve creating dynamic maps that evolve based on player interactions, ensuring a fresh experience. For the realistic movement and ballistics, I will focus on implementing physics that reflect fatigue and weight, delivering a genuine combat feel. Additionally, the permadeath feature will add a thrilling layer of strategy. With a progression tree tied to player rank, players will have meaningful avenues for advancement, influencing not just the battlefield but also the game’s larger narrative, including political elements. Finally, I will ensure the AI behaves in a human-like manner, making tactical choices that are smart and realistic. What specific mechanics or features do you envision for the progression system and AI behavior? Thanks, Shamshad
$10,000 CAD in 18 days
5.5
5.5

Hi there, I fully understand that you want a playable prototype for *Codename “grunts”* that features dynamic, player-driven battle maps, realistic physics and movement, permadeath, and a rank-based progression system with strategic AI decision-making. My approach is to (1) design and implement the core dynamic map generation and movement/ballistics mechanics, (2) integrate permadeath, rank progression, and player feedback loops to ensure the core loop is engaging, and (3) develop AI routines that simulate rational tactical and political behavior while testing all systems to ensure a playable and balanced prototype. I have extensive experience developing complex game prototypes with procedural maps, realistic movement systems, and AI-driven gameplay, ensuring the core mechanics are both functional and fun. Best regards, Benjamin
$10,000 CAD in 20 days
5.2
5.2

With my extensive experience in Unity Game Development, be assured that your game, Codename "grunts," will be treated to the utmost mastery and excellence. The true-to-life vision you have for the battlefield is made possible by my strong grasp on 3D Modelling and Rendering coupled with the ability to create captivating and polished gaming experiences that stand out in a competitive industry. By emphasizing on delivering games that captivate audiences, I ensure your project maintains its unique selling point - Real-World Dynamic Warfront. Moreover, my VR/AR expertise is an asset perfect for realizing your vision into reality. With "grunts," players should feel like they're right in the battlefield and that's exactly what I bring to the table. I don't simply adapt technology — I push its boundaries to open new possibilities just as you're looking forward to redefining possibilities within the VR/AR space. Lastly, my knowledge in AWS DevOps ensures efficient deployment of applications without sacrificing quality. Your project demands robust infrastructure to deliver high-performance, and being an expert in optimizing cloud resources,that's a task I'm ready to add value to. With every aspect of your project including 3D Modelling and Rendering, Game Design and Development, Unity and Unreal Engine — covered, let me assure you another thing: Responsibility! Give me this golden opportunity, and together we'll transform "grunts" into a ground-breaking gaming experience!
$7,500 CAD in 7 days
5.8
5.8

Dear Client, With over 10 years of experience in Game Development and expertise in Unreal Engine, we have carefully reviewed your project requirement for the creation of the dynamic warfront game, Codename "grunts." We are confident in our ability to bring your vision to life with precision and excellence. The concept of a historically-spanning war game with a unique core loop and intricate gameplay mechanics is both challenging and exciting. We are eager to discuss the project further and delve into the specifics of how we can collaborate to create a playable prototype that embodies your vision. Our team is well-versed in developing complex, interactive environments, realistic ballistics, and immersive gameplay experiences. We understand the importance of attention to detail and authenticity in bringing your game concept to fruition. We invite you to start a chat with us so we can explore the project requirements in more detail and discuss how we can work together to make Codename "grunts" a reality. Looking forward to the opportunity to collaborate on this innovative project. Best regards.
$10,000 CAD in 7 days
3.6
3.6

Hello. I faced a tough challenge with dynamic map generation in a previous game, but we nailed it by optimizing server load and player clustering. I understand you want real-time environments and realistic ballistics to enhance gameplay. The permadeath feature and rank progression add depth and replayability. I’ll ensure the AI makes smart choices under pressure while players fight for their place. Let’s create a war game that’s as immersive as it is unforgiving.
$7,500 CAD in 7 days
3.8
3.8

Hi there, Good afternoon I am Talha. I can work with your project skills Unity, 3D Modelling, Unreal Engine, Illustration, Game Design, 3D Rendering and Game DevelopmentI am excited to present my proposal, which centers around a personalized approach designed to elevate your project. We will start with an in-depth consultation to gain a deep understanding of your project's unique requirements, goals, and constraints. Our commitment to customization means that we will tailor our services to align perfectly with your project, and we will explain how this approach will meet your expectations Please note that the initial bid is an estimate, and the final quote will be provided after a thorough discussion of the project requirements or upon reviewing any detailed documentation you can share. Could you please share any available detailed documentation? I'm also open to further discussions to explore specific aspects of the project. Thanks Regards. Talha Ramzan
$5,000 CAD in 8 days
2.6
2.6

Hello MoehnkeInd, I am Vishal Maharaj, a seasoned Game Designer and Developer with 20 years of expertise in Unity, Unreal Engine, and Game Development. I have carefully reviewed your project requirements for the creation of a Real-World Dynamic Warfront Game. To bring your vision to life, I propose implementing living, real-scale maps that dynamically generate based on player activity, ensuring a constantly evolving battlefield. Additionally, I will focus on realistic ballistics and movement mechanics, incorporating weight, fatigue, and authentic weapon handling for a more immersive experience. The inclusion of permadeath, a progression tree tied to rank, and human-like AI for strategic decision-making will enhance the gameplay further. I am eager to discuss your project in more detail. Please feel free to initiate a chat to further explore how we can collaborate on this exciting venture. Cheers, Vishal Maharaj
$10,000 CAD in 40 days
0.0
0.0

Hello, I am excited to help you turn your vision of Codename "grunts" into a playable prototype. The concept of a dynamically evolving battlefield, where maps generate based on player activity, is both innovative and immersive. I can create realistic mechanics that emphasize the weight and fatigue of soldiers, ensuring that gameplay feels authentic and challenging. I have extensive experience in game development and design, particularly with Unreal Engine and Unity. My skills in 3D modelling and rendering will enable me to craft visually stunning environments and realistic character animations that enhance the gaming experience. The incorporation of a progression tree tied to rank and human-like AI adds depth and strategy to the game, making it both engaging and thought-provoking. I am committed to delivering a high-quality prototype that meets your expectations and captures the essence of your idea. What specific features or mechanics are you most interested in prioritizing for the prototype? Thanks, Faisal
$8,325 CAD in 17 days
0.0
0.0

Hello, I understand you’re looking to develop a playable prototype for Codename “grunts”, a historically spanning war game built on realism, permadeath, and evolving battlefronts. With extensive experience in Unreal Engine and Unity game development, I specialize in building large-scale, dynamic systems that merge authentic mechanics with immersive player progression. My approach will focus on delivering a prototype that captures your vision of living maps, realistic combat, and a rank-driven progression loop that sets the game apart. For your prototype, I will design real-time map generation that adapts dynamically to player clustering, creating a warfront that redraws itself based on active engagement. Combat systems will feature authentic physics-driven ballistics, fatigue-based movement, and weight-sensitive mechanics for weapons and gear. Permadeath will be implemented as a core loop, ensuring each life carries meaningful stakes. The progression tree will unlock new roles — from frontline combat to HQ planning — gradually tying player choices into broader strategy and morale systems. Thanks, Asif
$10,000 CAD in 11 days
0.0
0.0

Hi , I hope you're doing well! As piqued as I am by your awe-inspiring concept, rest assured I have valid reasons for shifting gear from our usual portfolio to be a part of the “Real-World Dynamic Warfront Game” project. Although we primarily specialise in structural, architectural, MEP design and building permit approvals, our synergistic tech-forward software expertise can seamlessly extend towards military gaming using complementary programs like Revit, SketchUp, Lumion, to name a few. Our decade-long proficiency in understanding and implementing increasingly complex building codes makes us equipped to cater your game's need for maintaining consistent realism even under everchanging battlefronts. We appreciate the requirement for an unorthodox combination of geography and interactivity - a crucial criterion in our designs too. Trust us; we specialize in turning location-specific variables into fundamental ingredients for detailed conquests. Moreover, be it strategizing with code consultants ensuring maximum integration or expertly handling multiple jurisdictions simultaneously; we have had copious enough war-like experiences that can support the multi-layered progression tree system in your game with relative ease. In essence, partnering with us means choosing a reliable ally who thrives amidst complexities and ensures high-quality standards through a rock-solid perimeter of diverse skills. Now, let’s bravely embrace this warfront together! Looking forward to your respo
$7,495 CAD in 1 day
0.0
0.0

With over 12 years of solid experience in the IT industry, my team and I have highly specialized skills in game development, specifically using Unity. This powerful combination of expertise makes us the perfect fit for your real-time war game project. We understand the crucial balance needed to create an immersive gaming experience that is both realistic and enjoyable. By leveraging our experience in creating authentic movements, such as weight, fatigue, and weapon handling mechanics just as you've envisioned, our team is more than capable of giving life to your game's unique characteristics. From accurate ballistics to living, real-scale maps, we have you covered. In addition to our technical expertise, we also recognize the importance of agile project management and quick turnaround times. Given our proven track record of successful delivery on over a thousand projects worldwide, we are no stranger to working within tight deadlines while ensuring exceptional quality. Your mission sounds both exciting and challenging; it's precisely the type of project that fuels our passion. Don't hesitate to invite my team onto your project—I guarantee you a top-of-the-line solution that will not only meet but exceed your expectations. That's a promise I stand by with my two decades of industry experience.
$8,585 CAD in 7 days
0.0
0.0

Hello, I am excited to present my proposal for the dynamic war game project, Codename "grunts." The innovative concept of a historically-spanning battlefield with a continuously evolving map is truly captivating. I envision creating a prototype that excels in its immersive environments and engaging gameplay mechanics. My expertise in 3D modeling and game design, combined with a strong proficiency in Unreal Engine and Unity, will enable me to bring your vision to life. I focus on realistic ballistics and authentic movement mechanics to ensure that the gameplay feels grounded and tactical. The inclusion of permadeath and a robust progression tree will add depth and encourage strategic thinking among players. I am eager to discuss how we can incorporate human-like AI that responds dynamically to player actions, enhancing the overall experience. Together, we can create a warfront game that challenges conventions and offers players a unique and rewarding experience. What specific historical events or conflicts do you want the game to highlight, and how should they influence the gameplay mechanics? Thanks, Roshan
$8,000 CAD in 60 days
0.0
0.0

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