Hello GMS professional,
I am looking for somebody to hire who can make some wall jump mechanics and a cliff-hanging/swinging mechanic for GMS2.
1. Wall Jumping: When the character object collides with the wall, they will stick to it for a set amount of time (maybe 2 seconds) before falling again. If the player jumps (press space ) while collided with the wall they will jump up in the direction the arrow key press at the time of jumping.
2. Cliff-hanging and swinging: When a player object collides with the cling/swing object the player will hang to it for a set amount of seconds (5 seconds) and swing. If they do not leave by the time, they will drop. When the space bar (jump) is pressed, they will move in the direction the arrow key is being pressed when they hump. The direction the player is swinging must affect the distance the player can jump when they leave the object, so if they jump the opposite way to the swing, they will not get as much thrust.
I am thinking the logic would go in the player object and a collider object would be used to trigger the events but you are an expert at this so you tell me what you think in your bid.
I would prefer you to send me visual scripting instructions for these objects, but if you think GML is a better way to go, then please explain why when you place your bid.
Note: If you do not mention your experience in GMS2 your bid will be deleted and you will be wasting your time. I am not looking for unity developers, if that is your niche, this job is not for you.
7 freelancere byder i gennemsnit $187 på dette job
Hi! Nice to meet you! I've been a GameMaker Studio programmer for almost 4 years. I can help you with your wall jump and cliff hanging mechanics. If you want to see my GM projects, please contact me!