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I’m building a small-scope prototype that re-creates the feel of Nintendo DS-era “Lost Magic” while leaning on a Johto-style pixel aesthetic. The goal is to prove out the core loop—turn-based battles and a magic-based capture system—so I can validate gameplay before expanding the roster and content. Scope of this phase • Turn-based combat engine for mobile (portrait orientation). • Three ability categories per unit: basic attack moves, defensive moves, and signature special skills with simple cooldown or mana costs. • Capture logic triggered after an enemy’s HP threshold; players draw or trace a magic rune on-screen to attempt the capture. Success chance should factor in enemy level and remaining HP. • Lightweight UI that shows turn order, HP/SP bars, and capture prompt. • Pixel assets will mirror Pokémon Johto resolution; placeholder sprites are fine—I’ll swap final art later. • Exported as an Android test build plus the full Unity or Godot project (whichever you’re fastest in) so I can iterate. Acceptance check The APK must let me: 1. Start a mock encounter with two allied creatures and one wild foe. 2. Execute at least one move from each ability category. 3. Trigger the spell-casting capture and see success/fail feedback. If you have a reusable combat framework or spell-drawing mechanic, mention it—speed matters.
Projekt-ID: 40245395
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Hi there, I can build your turn-based combat engine with a dynamic magic capture system that captures the essence of “Lost Magic.” The key is to implement a solid combat framework that allows for immediate testing of core gameplay elements. With over 7 years of experience in mobile game development using Unity and Godot, I’ve successfully created similar prototypes, including a turn-based RPG that featured a unique capture mechanic. I understand the importance of a responsive and engaging user interface, so I’ll ensure the lightweight UI displays essential elements like turn order and HP/SP bars seamlessly. To accomplish this, I will: - Develop the combat engine, ensuring each unit’s abilities are functional and balanced. - Implement the capture logic, including the magical rune drawing mechanics tied to enemy HP and level. - Ensure the APK allows for mock encounters with clear success/fail feedback during captures. Could you clarify if you have specific animations in mind for the abilities? Also, do you prefer a particular method for tracking cooldowns and mana costs? I’m ready to start immediately and can deliver a test build quickly for your iteration. Let’s bring this prototype to life!
€30 EUR på 7 dage
0,0
0,0
57 freelancere byder i gennemsnit €134 EUR på dette job

I have extensive experience in Graphic Design, Mobile App Development, iPhone, Game Design, and Game Development, making me a perfect fit for the "2D Gacha Combat Prototype" project. My skills align well with the requirements you have outlined. I am confident in my ability to deliver a high-quality prototype within your budget and timeframe. I do not compromise on quality and speed. Let's discuss the project scope further to adjust the budget accordingly. Please review my 15-year-old profile to see my past work. Your satisfaction is my priority, and I am eager to showcase my commitment to this project. Looking forward to hearing from you.
€175 EUR på 7 dage
7,8
7,8

Hello, With over a decade of experience in mobile app development, I strongly believe in the power of a well-functioning prototype. I understand that the goal of this project is to prove out the core loop and I assure you that my team can deliver precisely what you need to validate your gameplay before expanding further. We will build for you a pixel-perfect 2D Gacha Combat Prototype that fully aligns with your project requirements, exporting it as an Android test build alongside the full Unity or Godot project for easy iteration. In line with your specified acceptance checks, we will enable mock encounters with two allied creatures and one wild foe, complete with the execution of moves from each ability category. We'll also ensure a seamless spell-casting capture mechanism that provides apt feedback for success or failure. Lastly but not insignificantly, time-constraints are integral to any project. We recognize and respect this and will apply our expertise in creating reusable combat frameworks and spell-drawing mechanics to maximize efficiency without compromising on quality. Partner with us - together, we'll transform your vision into a 2D Gacha Combat Prototype powered by cohesive gameplay mechanics and a captivating Johto-style pixel aesthetic. Thanks!
€130 EUR på 2 dage
7,2
7,2

Hi Pelopidas, I will develop a mobile-friendly turn-based combat engine with three ability categories per unit, a unique capture logic system, and a lightweight UI for your 2D Gacha Combat Prototype project. I will utilize pixel assets resembling Pokémon Johto resolution and provide you with an Android test build and the full Unity or Godot project for further iterations. Let's discuss this further. Regards, Sai Bhaskar
€120 EUR på 5 dage
6,8
6,8

As a graphic designer with 8+ years of experience, I want to emphasize my versatility to tackle various design projects. Though my specialization lies primarily in creating visual identities and branding, the essence of the job remains consistent - understanding the client's needs and creating effective designs. In this case, it's about transforming your vision for the Prototype into an engaging and intuitive user interface. I'm well-versed with pixel art and can replicate the distinct Johto style you seek. I understand that this prototype phase is about prioritizing functionality, which makes me comfortable working with placeholders until final art is implemented. If any explorations or modifications are needed along the way, I'm more than happy. My greatest strength lies in providing flexible solutions that mirror each client's specific project goals & budget limitations without compromising on quality. Deadline & Cost will be quoted after the discussion Kindly check out my previous work https://www.freelancer.com/u/roger220 1. Multiple rounds of revision 2. 100% Satisfaction So that you will consider me every time for future job whenever you needed. Best Regards ROGER G.
€100 EUR på 1 dag
6,9
6,9

Hello, I’ve gone through your project details, and this is something I can definitely help you with. With over 10 years of experience in game development, including the creation of mobile prototypes, I'm well-versed in developing compelling turn-based combat mechanics. I can utilize Unity or Godot for efficiency, ensuring a smooth export to Android. My focus on clean architecture and responsive design will help in implementing your capturing system and ability categories, all while maintaining the nostalgic pixel aesthetic reminiscent of Johto. For speed, I can leverage reusable frameworks I've developed for combat and drawing mechanics, making your gameplay validation quicker. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m interested in your project and would love to understand more details to ensure the best approach. Could you clarify: 1. Are you targeting any specific Android devices for testing? 2. Do you have any color themes or styles in mind for the UI? What specific features or enhancements are you considering for the next phase after this prototype? Let’s discuss over chat! Regards, Arpit Jaiswal
€180 EUR på 5 dage
7,5
7,5

As a seasoned graphic designer with over 8 years of experience, I'm thrilled at the prospect of applying my creativity and pixel-perfect attention to your 2D Gacha Combat Prototype project. My specializations include graphic design and branding, which gives me a unique perspective on how to elevate and refine your game's visual identity. I understand the Nintendo DS-era feel you're aiming for and will go the extra mile to ensure I deliver a product that's authentic to that style. Speed is a priority, so I'm excited to let you know that Unity is my forte when it comes to game development, which means we can maximize the efficiency and speed of iterations. Though I currently lack direct experience with spell-drawing mechanics, my adaptability combined with my strong foundational skills makes me confident in my ability to learn swiftly and incorporate any reusable combat frameworks into your project. Here is the link ofmy profile you can check relevant portfolio and if there is any question and concerns you can reach out to me. https://www.freelancer.com/u/javeda5 Shoot me a message so we can discuss the project scope, deadline and budget will be discussed over chat Thanks and Regards, Creative Beavers P.
€100 EUR på 1 dag
6,4
6,4

My experience extends beyond just visuals - I specialize in user experience design, ensuring intuitive and efficient interfaces that players can easily navigate. In line with your requirements, I’ll create a lightweight UI displaying essential elements such as turn order, HP/SP bars, and capture prompts without cluttering the gameplay. Additionally, while I don't have a direct reusable combat framework or spell-drawing mechanic per se, my skill set is adaptable. Over eight years in the industry has equipped me with the ability to tackle unique challenges swiftly and come up with creative solutions. Combined with my commitment to your project’s satisfaction and the willingness to learn new techniques on your behalfzeit, our collaboration will be smooth and rewarding. Let's make this gacha combat prototype soar together!Let's transform our ideas into reality ready to chat about the project and bring our vision to life Budget and deadline will be discussed over chat https://www.freelancer.ca/u/Jomsmathews Regards, Joms p.
€50 EUR på 1 dag
6,5
6,5

Hi, I have carefully reviewed your project for the 2D Gacha Combat Prototype and I am excited about the opportunity to work on it. With my experience in mobile app development and graphic design, I believe I can bring a fresh perspective to this project. I have previously worked on similar creative tasks, ensuring professional quality, clear communication, and timely delivery of files. I would love to invite you to review my portfolio https://www.freelancer.com/u/sfdesigning12 For this project, I plan to approach it by focusing on creating a turn-based combat engine with three ability categories per unit, incorporating a capture logic triggered by enemy HP thresholds. I will utilize tools like Unity or Godot to create a lightweight UI that aligns with the Johto-style pixel aesthetic you desire. I am eager to discuss this project further with you. Please feel free to message me for any additional information or samples related to your niche. Thank you, and I look forward to working with you. Best regards, Saif A.
€50 EUR på 3 dage
6,0
6,0

I hope this message finds you in good spirits and enjoying a productive day. I wanted to reach out regarding your project (2D Gacha Combat Prototype). After reviewing the details, I am confident in my ability to implement it efficiently while maintaining a high standard of quality. I have the necessary skills and experience to ensure that your vision is brought to life effectively. If you have any specific requirements or additional information you would like to share, feel free to let me know. I'm committed to understanding your needs thoroughly and will adapt my approach to effectively meet them. I look forward to your response and the possibility of collaborating on this exciting project. You can check out my portfolio ▶ http://www.freelancer.com/u/AhmedG8 Wishing you a wonderful day ahead! Best regards, Ahmed G.
€139 EUR på 4 dage
5,5
5,5

You are not looking for a coder. You are looking for someone who can build this properly. That is exactly why your project stood out. Your desire to recreate a Lost Magic-style turn-based combat engine with a Johto pixel aesthetic for mobile highlights a commitment to authentic gameplay validation and iterative design. This precision aligns directly with how we engineer systems at DigitaSyndicate. At DigitaSyndicate, a UK-based digital systems agency, we build future-proof, scalable game mechanics and intuitive interfaces designed for seamless performance and rapid iteration. Our experience with Unity and Godot ensures streamlined delivery of modular combat frameworks, including reusable spell-casting mechanics that closely match your capture rune concept. We recently delivered a turn-based prototype incorporating ability cooldowns and dynamic success factors for capturing mechanics. Can you share your main priorities and timeline so I can map out the right execution plan for you? Casper M. Project Lead | DigitaSyndicate Precision-Built Digital Systems.
€200 EUR på 14 dage
4,8
4,8

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL I’ve reviewed your project and understand you’re looking for a prototype that captures the essence of Nintendo DS-era gameplay while utilizing a Johto-style pixel aesthetic. With extensive experience in Unity and mobile game development, I can create a turn-based combat engine that incorporates your specific features, such as the magic capture system and the lightweight UI for displaying turn orders and HP bars. I can expedite the development process by leveraging a reusable combat framework I’ve created, allowing for seamless integration of your ability categories and capture mechanics. I’m confident in delivering an Android test build that meets your acceptance criteria and facilitates your gameplay validation. What specific performance metrics or player feedback are you aiming to gather during this prototype phase? What specific performance metrics or player feedback are you aiming to gather during this prototype phase?
€42 EUR på 1 dag
4,9
4,9

Hello, I can develop your small-scope prototype in Unity or Godot to recreate the Lost Magic–style turn-based combat with Johto-inspired pixel aesthetics. I’ll implement a mobile-friendly combat engine with three ability categories per unit, a simple cooldown/mana system, and a capture mechanic where players trace magic runes with success based on enemy HP and level. The lightweight UI will display turn order, HP/SP bars, and capture prompts. I can leverage reusable combat frameworks and spell-drawing mechanics to accelerate development, delivering an Android test build plus the full project for iteration. Clear communication, milestone tracking, and revisions are included to minimize risk and ensure your core loop is validated. I’m ready to start immediately and deliver a functional prototype quickly. BEST REGARDS SHABAHAT HABIB*
€120 EUR på 7 dage
4,4
4,4

Hey , Good afternoon! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Graphic Design, Game Development, iPhone, Mobile App Development, GameMaker, Game Design, 2D Game Art, Pixel Art and Unity. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Eager to hear your feedback
€155 EUR på 6 dage
4,1
4,1

Hello! I've been recommended by a Freelancer Recruiter. Nice to meet you. I've just completed a similar turn-based combat engine for a mobile game project that needed to validate the core loop before expanding the roster and content. I'm the perfect fit because I've built reusable combat frameworks that can be easily adapted to your project, allowing you to rapidly prototype and test your game mechanics. With my expertise in Unity and Godot, I can deliver a high-quality prototype that meets your requirements, incorporating pixel assets with a Johto-style aesthetic and a lightweight UI that showcases turn order, HP/SP bars, and capture prompt. In my previous project, I was able to reduce development time by 30% and achieve a 95% success rate in capturing enemies with my spell-casting mechanic. Multiple 5-star reviews on turn-based combat engine and game prototyping projects speak to my skills and reliability. Happy to hop on a quick call (no obligation) to discuss architecture, timeline, and a clear plan + quote. Chris | Lead Developer | Novatech
€250 EUR på 7 dage
3,9
3,9

Hi there, I went through your project carefully, and the core challenge is clear: creating a robust turn-based combat engine for a nostalgic pixel aesthetic is no small feat. This isn’t a surface-level task , it needs someone who understands game development intricacies and can execute without hand-holding. I’ve handled similar work where precision, speed, and clean execution mattered. My approach is straightforward: I'll leverage Unity for quick iteration, integrating a combat framework that accommodates your ability categories and capture logic seamlessly. Expect rapid feedback as we normalize the gameplay mechanics. If this aligns, I can start immediately and deliver a functional APK with the features you need in 14 days. One quick question before I proceed: what is your target device range for the testing phase? Best regards, Muskan
€42 EUR på 2 dage
4,1
4,1

I can build your small-scope prototype recreating the Nintendo DS-era “Lost Magic” feel with a Johto-style pixel aesthetic, focusing on turn-based combat and the magic-based capture system. Using Unity (or Godot, if preferred), I’ll implement a mobile-ready combat engine in portrait orientation with three ability categories per unit: basic attacks, defensive moves, and signature skills with simple cooldowns or mana costs. The capture mechanic will trigger at an enemy HP threshold, letting players draw/trace a magic rune with success determined by enemy level and remaining HP. I’ll include a lightweight UI showing turn order, HP/SP bars, and capture prompts. Placeholder pixel assets can be used for fast iteration, and the build will export as an Android APK along with the complete project for future expansion. Important questions for clarity: Should cooldowns and mana costs be adjustable in the inspector for easy testing? Do you want any AI logic for enemy behavior or just simple attack patterns? Should spell drawing use touch gestures only, or support stylus input? Best regards, Mahad Hasan | Unity & mobile gameplay prototyping expert
€30 EUR på 1 dag
4,2
4,2

Hello, thanks for posting this project. Your concept for a prototype blending Lost Magic mechanics with Johto-style pixel art is both unique and well-scoped, and it's exactly the sort of game prototype I excel at developing quickly and efficiently. I have extensive experience implementing turn-based combat systems and interactive UI for mobile, and am equally comfortable in both Unity and Godot, allowing me to deliver your preferred engine export on a rapid timeline. I've previously built reusable frameworks for battle logic and on-screen drawing mechanics—including rune recognition for spell-casting and capture systems, which will allow me to expedite development for you without sacrificing quality. I always focus on clean, extensible code and straightforward UI, making future art or content iterations seamless. Would you prefer the turn logic and state management to be handled in a highly modular way for easy expansion, or do you have a specific data structure preference you’d like me to follow?
€140 EUR på 1 dag
3,7
3,7

Hi there, I understand you need a mobile portrait 2D gacha combat prototype that replicates Lost Magic’s feel with Johto-style pixels; I can deliver a clean, testable Unity prototype quickly and validate the core loop with reliable capture mechanics. - Implement turn-based combat (2 allies vs 1 wild) with turn order, HP/SP, and action queue - Three ability categories per unit: basic attack, defensive, and signature (cooldown/mana) - Capture rune mechanic: trace/draw input, success chance based on HP and level, visual success/fail feedback - Lightweight UI for mobile portrait, APK export + full Unity project for iteration Skills: ✅ Game Development ✅ Unity ✅ Turn-based combat workflow and state machine ✅ Android build export / project handover ✅ Game balance, save/reliability and responsive input Certificates: ✅ Microsoft® Certified: MCSA | MCSE | MCT ✅ cPanel® & WHM Certified CWSA-2 I can start immediately and deliver an Android test build plus the project in 1 day. Do you prefer Unity or Godot for the prototype (I recommend Unity for faster mobile input and APK export) ? Best regards,
€102 EUR på 1 dag
3,2
3,2

Hello, there! I can build this prototype in Unity for fastest mobile iteration and deliver an Android APK plus the full project so you can expand content later. The focus will be a clean turn-based combat loop in portrait orientation with a lightweight UI, three ability categories per unit, and a rune-drawing capture mechanic that triggers once the foe drops below an HP threshold. Combat will use a simple, extensible framework with turn order, HP/SP (or mana), cooldowns/costs, and clear feedback for actions. The capture system will open an on-screen tracing prompt; I’ll implement a rune template matcher that scores the player’s trace accuracy, then combines that score with enemy level and remaining HP to produce a success chance and immediate success/fail results. Placeholder Johto-style pixel sprites will be used at a consistent resolution, with sprite swap points kept clean for your final art. The delivered build will allow a mock encounter with two allied units and one wild foe, execute moves from each category, and trigger the capture prompt with visible outcomes. If you want speed, I can reuse a modular turn-manager and a proven gesture-trace input approach to minimize iteration time. Best regards, Ian Brown
€150 EUR på 5 dage
3,3
3,3

Hey there! I'm William! I'm a unity developer and I've already worked on some turn-based combat prototypes. I'm ready to start working on your project with all your requirements on mind. Hope to hear from you.
€140 EUR på 14 dage
3,4
3,4

Limassol, Cyprus
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