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I’m building a first-person shooter and need a seasoned game developer to move the project from concept to a solid, playable build. Your role will cover core gameplay coding, integrating art and audio assets, and ensuring smooth performance across the chosen platform. Because the design is still flexible, I’m happy to hear your recommendations on engine choice, workflow, and best practices—you’ll have room to influence key technical decisions such as networking approach, input mapping, AI behaviour, and level-loading strategy. What I expect: • A working vertical slice that demonstrates shooting mechanics, basic enemy AI, UI elements (HUD, menus), and at least one small, fully lit environment. • Clean, well-commented source code committed to a shared repository. • Weekly playable builds so I can test, give feedback, and steer features early. • Clear documentation of your setup steps and any middleware or plugins used. Experience with multiplayer replication, performance profiling, and shader optimisations will stand out. Please share links to FPS projects you’ve shipped or prototypes that highlight comparable systems. If you thrive on iterative development and can communicate progress transparently, I’d love to collaborate.
Project ID: 40600813
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As a team that specializes in game development, we've had the pleasure of overseeing numerous successful projects - one of which was an FPS game very similar to your concept. Our expertise in game design, game development, iPhone, Mobile App Development, and most importantly Unity 3D uniquely positions us to bring your vision to life from start to finish. Whether it's creating complex shooting mechanics or designing AI behaviour, we've done it all before. Throughout our work together, I will ensure consistent communication with you by providing weekly playable builds for your early feedback and feature steering. We'll keep your project neat and organized by committing clean and well-commented source codes to a shared repository. Additionally, our proficiency extends beyond game production: we're adept at performance profiling which will be a valuable skill as we work on ensuring smooth gameplay across different platforms. In the end, we stand out from our competitors not just because we can deliver everything you require but because we prioritize building a partnership with our clients. Trust, reliability, and quality are central to what we do. We look forward to bringing our collaborative and stress-free approach to your project so that you can focus on what matters most: the success of your game.
$750 USD in 1 day
0.0
0.0
59 freelancers are bidding on average $450 USD for this job

You need more than a concept: a playable FPS vertical slice with responsive shooting, basic enemy AI, HUD and menus, one fully lit environment, integrated art/audio, clean repository code, setup documentation, and weekly builds for feedback. I’ll structure this in Unity 3D with C#, using the Input System, ScriptableObjects for weapons and enemy configuration, NavMesh-based AI, reusable weapon/projectile components, object pooling, and modular UI. I’ll create the first environment with URP lighting, then use Unity Profiler and frame analysis to address CPU/GPU bottlenecks, draw calls, shader cost, and mobile performance where relevant. Scene loading will use additive loading or Addressables depending on the target platform. If multiplayer is required, I’ll keep gameplay authority and replication isolated so Unity Netcode or Mirror can be added without rewriting the core systems. I’ll commit organized, commented code to the shared repository, provide setup notes for every plugin or middleware dependency, and deliver an initial playable build quickly before iterating through weekly test builds. I can also provide relevant prototype references and explain the technical decisions directly through Freelancer. Is the first target platform Android/iPhone, PC, or both? Muhammad Saad
$250 USD in 7 days
7.0
7.0

Hello, As an experienced leader in game development, I understand the importance of delivering a polished, fully-functioning product that meets your vision. My team and I have successfully created multiple mobile gaming apps and websites, implementing intricate coding and design systems along the way. We're adept at working with varying platforms, ensuring seamless performance across them all. Moreover, we've honed our proficiency in replicating multiplayer functions while simultaneously focusing on performance optimization. This is crucial to ensure that high-quality graphics and other functionalities don't come at the expense of smooth gameplay. Speaking of which, we have rich experience in designing FPS games, from the basic enemy AI to immersive shooting mechanics, just what you're looking for. Our commitment to a streamlined workflow includes providing weekly playable builds and maintaining a well-documented repository. We stand by our work, and the client's satisfaction is always our top priority. With us as your game development partners, you can rest assured of your project's successful completion not just on time, but to the highest possible standard. Thanks for considering us for this exciting venture! Thanks!
$350 USD in 4 days
6.2
6.2

Hello! I'm excited about your FPS game project and the creative possibilities it presents. As an experienced game developer, I can help transform your vision into a solid, playable build while ensuring the integration of core gameplay, art, and audio assets is seamless. I love the flexible design you mentioned, and I look forward to discussing engine choices and workflows that could enhance your vision, allowing me to contribute to technical decisions involving networking, input mapping, AI behavior, and level-loading strategies. Creating a working vertical slice that showcases shooting mechanics, enemy AI, and UI elements is right up my alley. I’m committed to delivering clean, well-commented source code and maintaining a shared repository for transparency. Weekly playable builds will ensure continuous feedback, adapting to any emerging ideas and improving progressively. Your emphasis on documentation resonates with my approach, as I believe clarity in setup and middleware will facilitate our collaboration. What specific elements of the FPS experience are you most excited to explore or innovate? Let’s build something great together! Best, Talha
$250 USD in 10 days
5.5
5.5

Dear Client, I read "Experienced FPS Game Developer Needed" carefully and understand you want clean, modern Figma designs that translate smoothly into a real product. My hands-on experience with Mobile App Development, Android aligns directly with what you need. I design in Figma with a focus on usability and visual polish — wireframes, high-fidelity mockups, prototypes and design systems — handed off dev-ready so nothing gets lost in build. A few quick questions to get us started: 1. Is this for a website, mobile app, or both? 2. Do you have existing branding (logo, colors, fonts), or should I help define it? 3. Do you need clickable prototypes, or static screens with a handoff-ready design system? Thanks & Regards, Deepak
$488 USD in 14 days
5.2
5.2

Hello, I’m excited about the opportunity to collaborate on your first-person shooter project. I understand that you’re looking to transform your concept into a solid, playable build, focusing on core gameplay coding, asset integration, and performance optimization. With over five years of experience in game development, I have successfully delivered multiple FPS projects where I handled gameplay mechanics, AI behavior, and user interface design. I’m proficient in Unity and Unreal Engine, allowing me to make informed recommendations on engine choice and best practices. To achieve your goals, I propose the following approach: - Develop a working vertical slice showcasing shooting mechanics and basic enemy AI. - Integrate art and audio assets while ensuring smooth performance across your chosen platform. - Deliver weekly playable builds for your feedback, fostering an iterative development process. - Maintain clear documentation of setup steps and plugins used to ensure transparency. I am confident in my ability to meet your expectations and deliver quality results on time. I would love to discuss your vision further and explore how I can contribute to making your game a success. Looking forward to your response!
$250 USD in 7 days
4.8
4.8

Hi there, The moment I read "Experienced FPS Game Developer Needed", I knew it was a strong match for exactly what we do best. My goal isn’t simply to finish the task, but to give you real, lasting value for every bit you invest in it. From your brief I can see this involves android, mobile app — all areas we handle in-house. We specialise in Mobile App Development, iPhone, Android, Game Design, which lines up directly with what you need. How we'd approach it: - Finalise the screens, user flows and feature list with you - Build smooth, native-feeling UI with clean, maintainable code - QA on real devices, then prepare and ship to the store(s) - Post-launch support and iteration once you’re live You can count on tight communication, on-time delivery, and a result that’s effortless to sign off on. Happy to jump on a quick chat to walk through scope and timelines whenever suits you. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$250 USD in 5 days
4.3
4.3

Hello, After reviewing your project requirements, I understand you need an experienced game developer to transform your FPS concept into a playable vertical slice with solid gameplay systems and optimized performance. I have experience with **Unity 3D, game development, game programming, game design, mobile development, performance optimization, AI systems, and interactive UI implementation**. For FPS projects, the key focus is building responsive shooting mechanics, efficient enemy behavior, smooth asset integration, optimized rendering, and a scalable foundation for future multiplayer or feature expansion. I can help develop the vertical slice with player controls, weapon mechanics, enemy AI, HUD/menu systems, environment setup, asset integration, and provide regular playable builds with clean source code and documentation. I have a couple of quick questions: • Are you targeting mobile platforms (iOS/Android) or PC/console first? • Do you already have a preferred engine workflow, or would you like recommendations between Unity and other options? I would be glad to help turn your FPS concept into a polished and testable build through an iterative development process. Best regards, Carlos.
$250 USD in 12 days
4.3
4.3

Hi, I am an experienced game developer with expertise in building interactive applications, gameplay systems, real-time mechanics, and performance-focused solutions. I can help transform your FPS concept into a playable vertical slice with clean architecture and an iterative development workflow. I can assist with: • FPS core mechanics including player movement, shooting, weapons, damage systems, and interactions. • Enemy AI behavior, navigation, and combat logic. • HUD, menus, UI systems, and gameplay feedback. • Asset integration, lighting setup, animations, and environment implementation. • Performance optimization, profiling, and platform preparation. For the engine choice, I can recommend Unity or Unreal Engine depending on your target platform, visual requirements, networking goals, and long-term scalability. I will focus on maintainable code, modular systems, and a workflow that supports future multiplayer expansion. Deliverables will include clean source code, weekly playable builds, documentation, and transparent progress updates through the development cycle. I have experience with real-time applications, mobile platforms, game logic, and optimization, and I’m ready to collaborate closely to bring your FPS vision into a solid playable prototype.
$500 USD in 7 days
4.1
4.1

Hi, I can help build your FPS vertical slice from concept to a playable build. I have experience with gameplay programming, shooting mechanics, enemy AI, HUDs, menus, level setup, asset integration, performance optimization, and clean repository workflows. I can recommend the best engine and technical approach based on your target platform, then deliver weekly playable builds so you can test and give feedback early. The first milestone would include core shooting, basic enemy AI, UI elements, one polished environment, clean source code, and setup documentation. I am ready to start right away. Best, Mina
$500 USD in 7 days
4.3
4.3

✅Which target platform, player count, visual style, and performance target define the vertical slice? ✅Should the first build include multiplayer replication, or focus on polished offline combat and enemy AI? ✅Are weapons, animations, environment assets, audio, and UI designs already available? I recommend Unity for rapid iteration, cross platform support, profiling tools, and clean modular systems for weapons, AI, input, UI, and level loading. Main risks are unclear combat scope, unstable networking, weak enemy behavior, asset integration delays, frame drops, shader cost, and uncontrolled feature growth. I would first define the core gameplay loop and technical budget, then build one playable arena with movement, shooting, damage, enemy AI, HUD, menus, lighting, profiling, and documented weekly builds.
$500 USD in 7 days
3.6
3.6

Hey, I’m beyond excited to take this on! I recently wrapped up a similar project with good results. Drawing from my experience in Mobile App Development, iPhone, Android, Game Design, Unity 3D, Game Development, Game Programming, Game Optimization, I’m ready to dive into your project. Please come over chat and discuss your requirement in a detailed way. Kind regards, Vishal Maharaj
$500 USD in 5 days
3.2
3.2

Hi, I am a software engineer with over 16 years of experience, including real-time interactive systems, gameplay architecture, performance optimisation, AI, networking, and production-ready software delivery. I can take your FPS concept through an iterative vertical-slice build covering responsive shooting mechanics, basic enemy behaviour, HUD and menus, asset integration, and a polished, fully lit test environment. I would begin by confirming the target platform, visual direction, and multiplayer goals, then recommend the most suitable engine and technical structure. Development would be organised around weekly playable builds, with clean source committed to your shared repository and concise documentation covering setup, middleware, and plugins. I can also help shape replication, input mapping, level streaming/loading, profiling, and shader optimisation so the foundation remains suitable for expansion beyond the initial slice. Comparable client projects cannot be shared publicly, but relevant work can be demonstrated privately. Is multiplayer required in the first vertical slice, and do you already have art/audio assets or a preferred engine? Please contact me to discuss details.
$750 USD in 21 days
3.0
3.0

I am interested in contributing to your FPS game development by creating a functional vertical slice covering shooting, AI, and UI. I excel in Unity/Unreal, with experience in multiplayer, optimization, and shader techniques. I will deliver weekly builds, well-commented code, and clear documentation, ensuring your project's success. Could you clarify your preferred game engine and platforms? Draft a probing question about the project's requirements for the client. Looking forward to collaborating to realize your game's vision.
$550 USD in 21 days
2.7
2.7

1. I'll begin by selecting the most suitable engine (Unity or Unreal based on your goals), then create a modular project structure with input mapping, weapon framework, character controller, scene management, and version-controlled source code. 2. I'll implement core gameplay including shooting, hit detection, health, HUD, menus, enemy AI using state machines/behavior trees, lighting, audio integration, and a polished vertical slice with one complete environment. 3. I'll optimize performance from the beginning by profiling CPU/GPU usage, reducing draw calls, applying object pooling, optimizing shaders, and designing efficient asset loading to maintain smooth gameplay. 3.1 In previous FPS-style projects, I solved frame drops caused by excessive physics calculations using object pooling and optimized collision layers. I also reduced multiplayer lag by separating client prediction from server validation and improved AI responsiveness by replacing expensive update loops with event-driven behavior. 3.2 GitHub portfolio and technical samples are available upon request, and I can also demonstrate similar gameplay systems during our discussion.
$500 USD in 14 days
2.7
2.7

Hey , I just went through the project description, and I see you are looking for someone experienced in Game Design, Mobile App Development, Game Programming, Game Development, Android, Unity 3D, Game Optimization and iPhone. It instantly reminded me of a client who faced similar challenges, and I knew I had a tailor-made solution for it. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: • Is there anything else you’d like to add to the project details? • What’s the top hurdle you’re facing with this project? • What is the timeline to get this done? Why Choose Me? 250+ Projects. 5 Years. Zero Misses. My reputation is built on a single metric: Flawless Execution. While others promise quality, my last 100+ consecutive 5-star reviews prove it. I don’t just finish the job; I set the standard. The portfolio here is just the tip of the iceberg. To respect client confidentiality, my recent heavy-hitters aren't public, but I can share them 1-on-1. Regards, Ali .
$250 USD in 4 days
2.8
2.8

Dear Client, I’m an experienced full-stack and game developer with over 10 years of experience building interactive applications, multiplayer systems, and performance-optimized software. I specialize in developing scalable gameplay mechanics while maintaining clean architecture and efficient workflows. I understand you need to transform your FPS concept into a polished vertical slice featuring responsive shooting mechanics, enemy AI, HUD, menus, and a fully playable environment. I can help define the best engine, networking approach, input system, AI behavior, and level-loading strategy while delivering clean source code, weekly playable builds, and comprehensive documentation throughout the development process. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer networking, AI systems, performance optimization, Git, and game architecture. I’d be happy to discuss your vision, preferred platform, timeline, and technical roadmap. Looking forward to hearing from you. Best regards, Md Ruhul
$250 USD in 5 days
4.9
4.9

Hello! Your first-person shooter needs structured development to move from concept to a polished, playable experience on mobile platforms. I've delivered mobile app development and game development projects that required solid game design foundations and cross-platform deployment on Android. My work in game design focused on mechanics, level progression, and user engagement systems that keep players immersed. For mobile game projects, I've handled architecture planning, feature implementation, and ensuring smooth performance across devices. Here's how I'll move your FPS forward: - Review your current concept documentation and existing assets to establish a clear technical roadmap - Implement core gameplay mechanics with modular code structure for maintainability and future updates - Build and test iteratively on Android to catch issues early and refine the player experience What stage is your FPS currently at — do you have design documents, prototypes, or asset pipelines already in place? I'm ready to start immediately and can discuss your project requirements, timeline, and deliverables through Freelancer messages. Best regards, Jordan Rafael G.
$375 USD in 2 days
1.4
1.4

Hello, are you looking for a specific engine like Unreal or Unity? I can deliver a working vertical slice, addressing core gameplay and basic enemy AI, similar to how I've shipped production LLM apps. Let's discuss the technical decisions to get a solid playable build.
$250 USD in 7 days
0.0
0.0

Hello, I have seen your are looking FPS game developer working in Unity 3D, Game Development and Game Optimization I am having 7 years of experienced as game developer and I will work according to your features list. I can build a playable vertical slice with shooting mechanics, basic enemy AI, HUD, menus, one small environment, clean source code and weekly playable builds. Please share more details of your project. Looking forward to your response Thanks
$500 USD in 3 days
0.0
0.0

I can help move your FPS from concept to a reliable playable vertical slice: core shooting mechanics, responsive input, HUD/menu UI, a small lit environment, and basic enemy AI. I’ll focus on clean, well-commented code organized for fast iteration, with a shared-repo workflow and weekly playable builds so you can test and steer early. For technical decisions, I’ll recommend an engine/workflow that fits your target platform and support multiplayer replication needs from the start, networking approach, input mapping, AI behavior, and level-loading strategy. I’ll also prioritize performance profiling and practical shader/optimization passes to keep frame times stable as you add content. Deliverables you can expect: vertical slice gameplay (shooting + enemy + UI + one small level), integrated art/audio hookups, documented setup steps (including any middleware/plugins), and straightforward build notes each week.
$250 USD in 4 days
0.0
0.0

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