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I already have a fully-rigged, strand-based hairy humanoid built and animated in Daz3D. What I need now is a clean migration into Unreal Engine 5 so the same model—complete with its groom hair system—behaves identically inside Sequencer. The job breaks down into three concrete goals: • Import the character as a skeletal mesh in UE5, keeping the strand-based hair as a groom asset with correct physics and shading. • Transfer the existing walking cycle and several bespoke custom animations from Daz so they play with accurate bone orientations and root motion. • Set up an example Sequencer shot where the character follows a spline path, proving that the animations blend correctly along the track. I will provide the Daz project, FBX exports, and the original animation files. Delivery is an Unreal Engine 5 project (or a clean content folder) ready to drop into my main production build, plus brief notes on any plugins or settings you changed so I can replicate the workflow next time.
Project ID: 40208332
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35 freelancers are bidding on average £129 GBP for this job

Hello there, I am excited about the opportunity to assist with migrating your fully-rigged, strand-based hairy humanoid from Daz3D to Unreal Engine 5. With my expertise in 3D Animation, Game Development, and Unreal Engine, I am confident in achieving your project goals. I will seamlessly import the character as a skeletal mesh in UE5, ensuring the strand-based hair behaves correctly with physics and shading. Additionally, I will transfer the existing animations accurately, including the walking cycle and custom animations, while setting up an example Sequencer shot to showcase the animations blending along a spline path. Upon completion, you will receive a UE5 project ready for integration into your main production build. What are your thoughts on taking this project forward? How do you envision integrating this project into your current workflow?
£20 GBP in 1 day
8.0
8.0

Hello; We reviewed your project summary. We have excellent ideas for your project and we are very experienced in these projects. We are an architectural company made up of professional architects. We can complete your project in quality above your expectations. You can view our project examples from our profile. https://www.tr.freelancer.com/u/smparchitects?w=f Please contact us to talk about the details of your Daz3D Hairy Character to UE5 project. Best regards SMP ARCHITECTURE DESIGN & MODELING COMPANY
£150 GBP in 1 day
7.1
7.1

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL I’ve reviewed your project and understand you’re looking for a precise migration of your Daz3D character into Unreal Engine 5 with its groom hair system intact. With extensive experience in game development and 3D animation, I can ensure that your character is imported seamlessly as a skeletal mesh, retaining both physics and shading for the hair. I will also handle the transfer of your custom animations to maintain accurate bone orientations and root motion. Additionally, I will set up a Sequencer shot that demonstrates the character following a spline path, ensuring smooth animation blending along the track. I’ll provide all necessary files and documentation to replicate the process in the future. Are there any specific plugins you prefer for managing the hair system in Unreal Engine 5? Sincerely, Ibad
£36 GBP in 1 day
6.2
6.2

As a seasoned 3D designer and animator, I have spent a significant portion of my career concentrating on intricate tasks like the one your project demands. Over the years, I've honed my skills in crucial software such as Daz3D and Unreal Engine 5, which will efficiently serve your objectives. Additionally, being proficient in various tools including Blender, SolidWorks, Cinema 4d, After Effects, AutoCAD, Illustrator, SketchUp, Photoshop and more means that I am capable of handling complex files without losing any original detail; this should aid greatly in maintaining the quality of your hairy character’s migration. Furthermore, given the importance of precise bone orientations and root motion in animations, you can rely on me to retain every element meticulously as intended. Not only will I deliver an Unreal Engine 5 project ready for smooth integration but also provide detailed notes on any plugin or setting changes made so you can easily follow it for future references. Finally, my commitment to open communication coupled with guaranteeing hundred percent satisfaction ensures that we'll be on the same page throughout the entire process. Choose me today and let's make magic together!
£153 GBP in 2 days
6.6
6.6

Hello Client, at Pro Animation & Video Co., we'll seamlessly migrate your Daz3D hairy character into Unreal Engine 5. Our 7 years of experience ensure flawless integration, keeping the strand-based hair and animations intact. Let us bring your character to life in UE5 with accurate physics, shading, and seamless animations. What's the best way to collaborate on perfecting this transition? How do you envision the character interacting within the UE5 environment?
£150 GBP in 1 day
5.1
5.1

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Daz3D Hairy Character to UE5 I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
£20 GBP in 1 day
5.1
5.1

Hello Sir, I am experienced in 3D Animation and Unreal Engine. I specialize in migrating characters between platforms. I will seamlessly import your hairy character from Daz3D into Unreal Engine 5, ensuring the strand-based hair behaves accurately in Sequencer. Additionally, I will transfer animations with precise bone orientations and root motion, creating a smooth workflow for future projects. Let's set up a demonstration shot where the character follows a spline path for seamless blending. How can I assist you with this exciting project? How can I assist you with this exciting project?
£150 GBP in 2 days
5.1
5.1

Hi Client, My name is El Shaer, and I specialize in transforming ideas into striking, photorealistic spaces with 15 years of experience behind me. I’ve already completed high-end work in your country, and the results are available in my portfolio. Clients choose me when they want designs that don’t just look good—they feel real. My 3D Rendering, SketchUp modelling, and 3ds Max visualization workflows bring a level of clarity and emotion that helps you see your project before it’s ever built. Take a moment to view my portfolio. Your vision deserves this level of quality. El Shaer
£90 GBP in 3 days
5.0
5.0

check my profile i can make your 3d character exactly as you want with fully rigging please dm me and let’s collaborate
£100 GBP in 1 day
4.7
4.7

Hi there! Ready to bring your Daz3D hairy character to life in Unreal Engine 5? With robust experience in 3D animation and game development, I’ll ensure your fully-rigged model imports seamlessly as a skeletal mesh while maintaining the integrity of your strand-based groom hair system. I specialize in physics simulation and shader configurations, providing your character with accurate bone orientations and beautiful blends in Sequencer. Let’s take your animations to the next level by ensuring they perform flawlessly along spline paths. Your Daz project and FBX exports will be in capable hands! I’ll deliver an Unreal Engine 5 project, complete with walkthrough notes for any settings and plugins changed for easy replication. What specific challenges have you faced with the UE5 migration process so far?
£36 GBP in 2 days
4.1
4.1

Hello, I am Awais, With a comprehensive skill set and a decade-long focus in 3D modeling, Design, and Game Development, my team and I are poised to handle the specific task of migrating your Daz3D Hairy Character into Unreal Engine 5. Our extensive knowledge of platforms like 3DS Max and UE5 allows us to meticulously integrate existing hair systems with an equal level of fidelity - ensuring that your strand-based groom assets maintain their physics and shading throughout Sequencer. We'll approach the migration process with a professional eye, replicating every animation diligently while ensuring accurate bone orientations and root motion for a seamless transfer. This includes not only the two critical goals of importing your character as a skeletal mesh and ensuring your walks cycles transition smoothly but also setting up an indicative Sequencer shot to prove the correct blending along the track. Our work doesn't end with delivery; we ensure to compile concise notes on all settings and plugin tweaks implemented during project completion—allowing you to replicate the progress as needed in the future. At Valuable Productions, we thrive on turning ideas into immersive solutions. Let us turn your unique concept into reality – an Unreal Engine 5 project or Adventurous Gaming Experience as you imagined it! Awais I
£89 GBP in 4 days
4.4
4.4

Hi! I’m Ben Jackson from Jetjams Technologies. I can migrate your fully-rigged Daz3D strand-based humanoid into Unreal Engine 5 so it behaves the same in Sequencer—including groom hair, physics, shading, and animation playback. What I’ll deliver: • Import character as Skeletal Mesh in UE5 with correct scale, skeleton, materials, and bone orientations • Convert/attach strand-based hair as a Groom Asset with proper binding, physics, and hair shading setup • Transfer your walk cycle + custom animations from Daz (FBX/animation files), ensuring accurate root motion and retargeting if needed • Create an example Sequencer shot: character follows a spline path, animations blend correctly along the track • Provide a clean UE5 project or content folder, plus brief notes on plugins/settings changed for repeatable workflow Tools/Workflow: • Daz → FBX export cleanup, UE5 import + skeleton setup • Groom binding + physics tuning + material validation • Animation import, root motion checks, and Sequencer proof scene Lowest reasonable price (GBP): £250 We are so much grateful to serve you. Regards, Ben Jackson Jetjams Technologies
£250 GBP in 7 days
4.5
4.5

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank B
£135 GBP in 7 days
2.9
2.9

Hi! Let’s hop on chat ASAP. I’d be happy to share recent work in private and discuss deadlines, budget, and all project details. Do you need the hair to be fully dynamic for animation, and what style are you aiming for (realistic or stylized)? Also, do you have any specific software preferences for the hair creation? I know how frustrating it can be to get natural‑looking, high‑quality hair that behaves well in game engines it’s a common pain point for many clients. With years of experience in character art and game assets, I deliver detailed, optimized results that look great and perform smoothly. I AM AVAILABLE TO START RIGHT NOW!
£120 GBP in 3 days
2.8
2.8

Hi There, I have thoroughly reviewed your project requirements, and I am confident that my expertise in Unreal Engine 5 and character animation aligns perfectly with your needs. My experience includes working with skeletal meshes, grooming assets, and animation systems, which makes me an excellent fit for this task. Before we move forward, could you please clarify the following: 1) Are there any specific plugins or tools you prefer to use for Daz to Unreal migration? 2) Do you have any particular settings or configurations in mind for the physics and shading of the hair? 3) What is your timeline for this project, and is there a specific deadline I should be aware of? Why Choose Me? • 250+ large projects completed • No negative feedback in 5+ years • 5-star ratings on the latest 100+ projects Availability: 9 AM - 9 PM Eastern Time (Full-time freelancer) I look forward to discussing this further and sharing my relevant work samples with you. Best, Syeda Yusra Zubair
£155 GBP in 7 days
2.4
2.4

Hi there, I can migrate your Daz character to Unreal Engine 5 while preserving the fidelity of the strand based hair. I understand that standard FBX exports often fail with Daz hair systems. My Workflow: Hair Migration: I will export the hair strands as Alembic (.abc) curves from Daz, import them as a UE5 Groom Asset, and generate the Binding Asset so it sticks to the head during animation. I will also configure the physics settings so the hair flows naturally. Animation Transfer: I will correct the Daz-to-UE bone orientation issues (Y-up vs Z-up) to ensure the root motion works for your walk cycle. Sequencer: I will set up the Control Rig or Animation Blueprint to blend the walk cycle along the Spline path as requested. Deliverables: Clean UE5 Project File. Documented settings (specifically the Import/Export settings used). I can start immediately.
£135 GBP in 7 days
1.7
1.7

Hello, as an experienced Unreal Engine engineer, I can provide expert migration of your Daz3D hairy character to UE5. Based on your project details, I understand the need to seamlessly import the character as a skeletal mesh, maintain the strand-based hair groom asset, transfer animations accurately, and set up Sequencer shots for smooth blending. My relevant experiences align perfectly with this project scope, ensuring a successful transition. Looking forward to working with you on this exciting project. Best regards, Ihor
£20 GBP in 4 days
0.0
0.0

Hello there! I am ready to take on the project of migrating your Daz3D hairy character to Unreal Engine 5. Utilizing my skills in Unreal Engine and 3D Animation, I will ensure the seamless import of your character as a skeletal mesh, preserving its strand-based hair with proper grooming physics. The transfer of your existing animations will be executed with precision, maintaining correct bone orientations and root motion for a flawless playback experience. I will also create an example Sequencer shot to demonstrate the character's movement along a spline path, verifying that all animations blend seamlessly. In conclusion, you can expect a clean Unreal Engine 5 project with any necessary notes included, facilitating a smooth workflow for future tasks. What specific animation details need special attention during the migration?
£20 GBP in 3 days
0.0
0.0

Hi, I understand the project requirements for migrating a fully-rigged, hairy humanoid character from Daz3D to Unreal Engine 5. With expertise in 3D Animation, I have successfully worked on similar creative tasks. I assure you of professional quality, prompt communication, and clean file delivery. For this project, I would approach by importing the character as a skeletal mesh in UE5, preserving the strand-based hair as a groom asset with accurate physics and shading. I will ensure seamless transfer of animations from Daz, maintaining bone orientations and root motion. Additionally, I will set up an example Sequencer shot to showcase correct animation blending along a spline path. I would love to invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me for further discussion or to see relevant samples. Thank you, and I look forward to working with you. Best regards, Laiba
£50 GBP in 3 days
0.0
0.0

Hello, I can migrate your fully rigged, strand-based Daz3D character into Unreal Engine 5 while preserving animation fidelity and groom behavior for Sequencer use. I’ll import the character as a proper skeletal mesh with groom hair set up for correct physics and shading, transfer your walk cycle and custom animations with accurate bone orientation and root motion, and validate everything in an example Sequencer shot where the character follows a spline path with clean animation blending. You’ll receive a ready-to-use UE5 project or clean content folder, along with concise notes on plugins, import settings, and workflow adjustments so you can repeat the process confidently in future builds. I’m ready to begin as soon as you share the Daz files and exports. Best regards, Saad
£135 GBP in 7 days
0.0
0.0

Cheltenham, United Kingdom
Member since Feb 5, 2026
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