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I’m building a light-hearted, pick-up-and-play PvP game where players fight with anything but the usual guns and knives. The core idea is simple: small teams drop into compact, purpose-built arenas and scramble for randomly spawned items—rubber chickens, enchanted brooms, exploding soccer balls—anything that feels quirky and fun. Matches should stay quick, chaotic and above all casual. Match Formats The game must recognise three queue options and load the correct map layout automatically: • 1 v 1 • 2 v 2 • 3 v 3 Arena System Each format gets its own self-contained arena. I’m open on visual style for now, so feel free to propose an art direction that suits a playful, non-violent tone. What matters most is tight level design that keeps players constantly in range of one another and funnels them toward the item drops. Random Item Mechanic An item spawner should feed the match with unpredictable, non-lethal gear at set intervals. Every item needs a clear, easily readable effect (knock-back, stun, mobility boost, area denial, etc.) so rounds remain accessible even to first-time players. Flexibility to expand the item pool later is essential. Networking & Flow • Seamless lobby → queue → arena flow with automatic team assignment. • Low-latency peer-to-peer or dedicated-server setup (whichever you recommend for smooth, small-scale matches). • Respawn logic or round-based elimination—let’s discuss which best supports a relaxed experience without long downtimes. What I need from you 1. Core prototype in Unity or Unreal (your preference) that ties together matchmaking, arenas and the random-item system. 2. Clean, well-commented code and a short read-me so I can keep expanding the project after delivery. 3. A brief playtest session with me to verify balance and overall “fun factor”. If you thrive on goofy mechanics, tight arena design and quick multiplayer loops, this should be a straightforward, enjoyable build. Let’s make something players can laugh about within the first minute of spawning.
Projekt-ID: 40221248
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42 freelancere byder i gennemsnit $22 USD/time på dette job

Hi there, I’m Muhammad Awais, and I got the vibe of your casual PvP arena. Here’s my take: I’ll build a compact, three-format arena system (1v1, 2v2, 3v3) with self-contained maps, a random item spawner that cycles quirky, non-lethal gear with clear effects, and a smooth lobby-to-arena flow. I’ll pick a playful visual direction that keeps things light and readable, while the level design ensures every fight stays tight and action-packed. The core tech will be a robust prototype in Unity (or Unreal if you prefer), tying matchmaking, arena logic, and the item system into a clean, extensible codebase. Expect clean, commented code and a concise read-me for project expansion. I’ll also schedule a quick playtest to gauge balance and fun factor, adjusting spawn cadence, item variety, and respawn rules for a relaxed pace. Please share your top priorities for the initial prototype: acceptable latency targets, preferred platform (PC/console/mobile), and any must-have items to seed the initial pool. Best regards,
$25 USD på 28 dage
8,6
8,6

Let's face it, your Roblox project is a unique blend of creativity, mechanics, and playability. And those are three values that I hold close and have poured into my 15+ years of professional experience as a Senior Software Architect & Full-Stack Developer. My tenure has been defined by turning complex ideas into practical solutions and I guarantee to bring that same value to Holy Pvp. My core expertise in C# programming will enable me to build a robust, clean, and scalable prototype for Unity or Unreal Engine. I understand the importance of a detailed process and will provide well-commented code alongside an easily understandable read-me file for future project scale-up. Additionally, my network and flow expertise ensures that the game's functionality flows seamlessly from lobby to arena and guarantees a low-latency, reliable matchmaking system for the players. The ability to inject fun into games is what makes them truly great. The fact that you're aiming for an amusing PvP environment where soccer balls can explode is right up my alley! I'm no stranger to working with enterprises and ensuring adaptable and enjoyable user experiences. Ultimately, I believe in making games that not only entertain but also create long-lasting memories. Let's team up and build Holy Pvp into a game that brings laughter to players every time they step into the arena.
$12 USD på 40 dage
7,8
7,8

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Game Design, C# Programming, Building, Game Development, Lua, Unreal Engine, Prototyping, 2D Game Art, Unity, Level Design and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD på 5 dage
6,6
6,6

Hello, As a seasoned gamer and a coder with extensive experience in C# Programming, Game Design, Game Development, and Lua; I am the perfect candidate to bring your imaginative Casual PvP Arena Game to life. A self-contained prototype is what you need to start off and eventually expand on this exciting project, which happens to be my passion. My proficiency extends to both Unity and Unreal, which means I can work on whatever engine suits your needs. Having worked across numerous game development projects, I understand the significance of a fluid networking system that ensures low-latency and smooth interactions in multiplayer games. My expertise in peer-to-peer or dedicated-server setups will guarantee a seamless lobby to queue to arena transition, while your chosen match formats- 1v1, 2v2, 3v3 get their corresponding arenas automatically loaded. Being adept at quick problem-solving when it comes to character behavior and working with random event generators in game development; the implementation of a non-lethal gear item spawner - a crucial aspect of your game - will not dramatically slow down gameplay or create imbalance. Furthermore, my knowledge of shader coding allows effectively communicating uncommon game effects in an accessible manner. In summary, as part of Live Experts® LLC, we don't just develop games; we create experiences that players remember and talk about. What sets us apart is our comprehensive understanding o Thanks!
$50 USD på 760 dage
5,8
5,8

My name is Wahab and I am an experienced Unity game developer, AR/VR specialist and have great familiarity with the Roblox game development platform. I have deep expertise in crafting immersive gaming experiences that not only entertain but also leave a long-lasting impression. Your project, Holy Pvp - Roblox, appeals to my strengths as it requires a unique approach to light-hearted gameplay mechanics and level design—a challenge that I'm fully prepared to take on. Over the course of 5 years, I have honed my skills in Unity Game Development - familiarizing myself with every aspect of the engine's capabilities. Alongside this proficiency, my experience in C# programming ensures clean, well-commented code on delivery—a crucial factor given your desire to expand on the project further. Additionally, my work in VR/AR aligns with the non-traditional approach Holy Pvp aims to bring to PvP games. My ability to create fun yet unconventional in-game scenarios dovetails perfectly with your vision for quirky items and humorous battles. Finally, you can count on me for low-latency networking solutions to ensure smooth gameplay experience. Whether it's Peer-to-Peer or Dedicated Server setup recommendation, I will prioritize small-scale matches that are both smooth and interruption-free. Let's join forces to bring laughter and enjoyment into players' lives
$12 USD på 40 dage
6,5
6,5

Hi there, I’m excited about the opportunity to work on your light-hearted PvP arena game! As a top freelancer from California with extensive experience in game design and development, I understand the essence of creating engaging and quirky gameplay that resonates with players. My previous projects have received 5-star reviews, and I am confident in my ability to bring your creative vision to life. I have a strong background in level design and prototyping, paired with proficiency in Unity and Unreal Engine. I can develop the core prototype that ties together the matchmaking system, unique arenas, and your innovative item spawning mechanics. I’ll ensure clean, well-commented code and provide a short read-me for seamless future expansion. Let’s schedule a brief playtest session to fine-tune balance and ensure an enjoyable experience for players right from their first match. What specific art direction do you envision for the arenas to best capture that playful tone? Thanks,
$30 USD på 24 dage
5,3
5,3

Hi there, I’m excited to help bring your Casual PvP Arena concept to life. With a tight focus on quick, laugh-out-loud matches and non-lethal chaos, I’ll build a polished core prototype that ties matchmaking, three arena formats (1v1, 2v2, 3v3), and a robust random-item system into one smooth flow. I’ve got deep experience across Unity and Unreal, plus strong proficiency in C#, C++/Blueprints, networking, and gameplay prototyping, which aligns with your requirement for a clean, extensible prototype and readable, well-commented code. What I will deliver - Core prototype in Unity (my weapon of choice for fast, accessible multiplayer experiments) that handles matchmaking, automatic map loading per format, and a modular item-spawner with clear, readable effects (knock-back, stun, mobility, area denial, etc.). - Self-contained arena setups with tight level design to keep players in range and funnel toward item drops. - A small, well-structured README and commented scripts so you can expand the pool of items and maps later. - A brief playtest session to verify balance and overall fun factor, with notes and possible adjustments. Why this works for you - The gameplay style is intentionally goofy and accessible, which fits your non-violent tone and ensures quick rounds with minimal downtime. - A modular item system allows easy future expansion, keeping the play fresh without breaking balance. - The network flow will prioritize low latency and quick transitions: lobby → queue → aren
$50 USD på 25 dage
5,1
5,1

Hello Dear! I write to introduce myself. I'm Engineer Toriqul Islam. I was born and grew up in Bangladesh. I speak and write in English like native people. I am a B.S.C. Engineer of Computer Science & Engineering. I completed my graduation from Rajshahi University of Engineering & Technology ( RUET). I love to work on Web Design & Development project. Web Design & development: I am a full-stack web developer with more than 10 years of experience. My design Approach is Always Modern and simple, which attracts people towards it. I have built websites for a wide variety of industries. I have worked with a lot of companies and built astonishing websites. All Clients have good reviews about me. Client Satisfaction is my first Priority. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication You are cordially welcome to discuss your project. Thank You! Best Regards, Toriqul Islam
$12 USD på 40 dage
4,6
4,6

⭐⭐⭐⭐⭐ CnELIndia and Raman Ladhani can help you successfully realize this project by delivering a complete, playable prototype that emphasizes fun, fast-paced PvP combat with quirky, non-lethal items. We can design and implement tightly tuned arenas for 1v1, 2v2, and 3v3 matches, ensuring players are always engaged and near item spawns. Our team will develop a flexible random-item system with clear visual effects and extendable item pools, paired with seamless matchmaking, automatic team assignment, and low-latency networking optimized for small-scale chaotic gameplay. Using Unity or Unreal, we will produce clean, well-documented code, provide a concise read-me for future expansion, and run a guided playtest session to refine balance, pacing, and fun factor, guaranteeing an accessible, light-hearted multiplayer experience.
$12 USD på 40 dage
4,2
4,2

Hello With over a decade of comprehensive experience in the gaming and app development industry, I am confident that I possess the expertise necessary to bring your vision of Holy PVP to life. My proficiency with both Unity3D and Unreal Engine combined with my skills in C# and C++ poise me to tackle the project with precise execution. Moreover, I have a penchant for conceptualizing and implementing playful, light-hearted mechanics, which is exactly what your game demands. Drawing from my extensive portfolio, I've developed several successful mobile games and apps with a cumulative user base of over 1 million,- giving me an acute understanding of what it takes to engage players. For instance, for one of my VR games, I optimized the rendering pipeline in such a way that it led to a significant 40% increase in frame rates - an asset I believe is highly relevant for smooth and dynamic gameplay you're looking for. Not to mention, my experience developing AI systems will ensure that NPCs effectively interact with and respond to the quirky weaponry in your game. Best Regards, Timothy B.
$15 USD på 40 dage
4,4
4,4

I understand the goal: a fast, chaotic PvP prototype that feels playful from the first spawn, with tight arenas and goofy, readable item mechanics. Approach: • Build in Unity (faster multiplayer iteration and flexible expansion) • Implement three queue types (1v1, 2v2, 3v3) with automatic arena loading per format • Compact, purpose-built arenas that funnel players toward central item zones • Modular random item spawner system with clear, readable effects (knockback, stun, mobility, area denial) • Item framework designed for easy future expansion Networking & flow: • Lobby → queue → match pipeline with automatic team assignment • Dedicated server model (recommended for smoother small-team matches and fairness) • Fast respawn-based flow to keep downtime minimal and matches casual Deliverables: • Working multiplayer prototype with matchmaking, arenas, and item system • Clean, commented code with short README • Live playtest session to tune balance and pacing Timeline: • Week 1: Core networking + arena system • Week 2: Item system + matchmaking flow • Week 3: Polish, balance pass, playtest I’ve built multiplayer prototypes focused on tight loops and readable mechanics, and I’d approach this with fun-first design and scalable architecture from day one.
$12 USD på 40 dage
4,0
4,0

Hello; We reviewed your project summary. We have excellent ideas for your project and we are very experienced in these projects. We are an architectural company made up of professional architects. We can complete your project in quality above your expectations. You can view our project examples from our profile. https://www.tr.freelancer.com/u/smparchitects?w=f Please contact us to talk about the details of your Casual PvP Arena Game project. Best regards SMP ARCHITECTURE DESIGN & MODELING COMPANY
$10 USD på 25 dage
3,6
3,6

Drawing from my 7+ years in the sports betting and gaming industry, I am uniquely equipped to handle your Casual PvP Arena Game project. My expertise in developing unique and surebet systems, scraping real-time data, and ensuring smooth flow of information makes me an ideal candidate for your matchmaking, arena creation, and random item mechanism requirements. While I have no prior experience with game development directly, my skills in C#, python, and my ability to grasp new concepts quickly will ensure a seamless prototype aligned to your vision. Moreover, as a full-stack developer with extensive experience in MEAN Stack and NET Core among others—I offer skills outside of game development that could take this project to the next level. My expertise includes Android native (Java & Kotlin) and iPhone native (Objective-C & Swift) development which will be beneficial if you plan on expanding into mobile platforms eventually. Lastly, I understand the value of scalability and future-proofing for projects like this. With that in mind, I am committed to delivering clean and well-commented code along with a comprehensive read-me so you can comfortably expand the project post-delivery. I look forward to further discussing how I can contribute in-person playtests sessions post-delivery to guarantee the perfect balance and that 'fun factor' that you desire in your game project.
$12 USD på 40 dage
3,5
3,5

Hello, there! I can build a fast, goofy PvP prototype with tight arenas and instantly readable item effects, focusing on “fun in the first minute.” I’d deliver a clean multiplayer loop from lobby to queue to match, with automatic team assignment and three distinct arena layouts that load based on 1v1, 2v2, or 3v3. For networking, I recommend a dedicated-server approach for the smoothest low-latency experience and fewer sync issues with physics-heavy, knock-back items, while keeping the architecture lightweight for small matches. The random item system will be fully data-driven so you can add new items (rubber chicken, broom, exploding ball) by configuration, with clear effects like stun, mobility boost, area denial, and knock-back. I’ll implement either quick respawns with short invulnerability or round-based elimination with minimal downtime, and we can tune which feels more casual during the playtest. You’ll get well-commented code, a short read-me, and a guided playtest session to validate balance and the overall chaos-to-fun ratio. Best regards, Ian Brown
$12 USD på 40 dage
3,3
3,3

Hello, Your concept sounds great — a fast, goofy PvP arena game with readable mechanics is exactly the kind of project I enjoy building. I can create a Unity-based multiplayer prototype that includes: • 1v1, 2v2 and 3v3 matchmaking with automatic team assignment • Separate compact arenas for each format • Lobby → queue → match flow • Random item spawner system (knockback, stun, mobility, area effects) designed so new items can easily be added later For networking, I recommend a lightweight dedicated-server setup (Mirror/Netcode style) rather than peer-to-peer. It will keep latency fair, prevent host advantage, and make future expansion easier. You will receive clean, well-commented code, a short read-me explaining how to add arenas/items, and we can do a live playtest together to tune pacing and respawn/round logic. I can also suggest a playful art direction (stylized low-poly, bright readable colors) so gameplay stays clear and non-violent. Happy to discuss mechanics — especially respawn vs round-based matches — to keep rounds quick and fun.
$8 USD på 40 dage
2,9
2,9

Hello there! I’m excited about your light-hearted PvP arena concept and I’m confident I can deliver a tight, pick-up-and-play prototype that nails the chaos and charm you’re after. I’ll build a self-contained flow: three queue formats (1v1, 2v2, 3v3), fast arena layouts engineered to keep players in the action, and a robust random-item spawner that feeds predictable, readable effects (knock-back, stun, mobility boost, area denial, etc.) while keeping the pool expandable. I’ll implement a polished, low-latency networking path (Unity-based, with an optional Unreal fallback if you prefer) using either peer-to-peer or a lightweight dedicated-server setup, plus a clear respawn/round structure that maintains quick rounds without long downtimes. Deliverables include a core prototype in Unity or Unreal, clean, well-commented code, a concise read-me, and a 1-hour balanced playtest session to verify fun factor. I’ll also provide a scalable art direction proposal to support a playful, non-violent tone. Best regards,
$50 USD på 28 dage
2,3
2,3

With a keen focus on your project's core mechanics and UI/UX design, I'm confident in my ability to build a game that resonates with Holy PVP's lighthearted and casual nature. Having 9+ years of experience in web & game development, I am well-versed with not only Unity, but also Unreal Engine. Moreover, I have a strong understanding of networking setups such as peer-to-peer and dedicated-server which can be employed for optimizing small scale matches for a low-latency experience. My experience being a part of multidisciplinary teams will be game-changing when conceptualizing the art direction that suits your playful, non-violent tone. After delivery, you can expect a well-documented codebase and thorough guidance enabling you to expand the project according to your vision effortlessly. I believe in turning ideas into reality - and I'm here to transform yours into an exuberant game that guarantees laughter within minutes of playtime. Lastly, I'd like to touch on my dedication towards client-satisfaction long after the project is done. With free 3 months support after delivery, I ensure any troubleshooting or modifications you require post-delivery are handled promptly and efficiently. Let's make Holy PVP an unforgettable gaming experience for all its players!
$120 USD på 40 dage
2,2
2,2

I’d be happy to help develop a light-hearted, pick-up-and-play PvP game on Roblox where players can fight using anything but the 'us'. My approach would focus on creating an engaging and fun gameplay experience with minimal development complexity. I’ll ensure the game is easy to pick up and play, with a strong emphasis on player interaction and humor. The game will be designed for quick matches and casual play, making it accessible to a wide audience.
$12,50 USD på 30 dage
2,4
2,4

Hello, This is exactly the kind of project I love — fast, chaotic, and built around pure fun. I’m a multiplayer game developer with solid experience in small-arena PvP, matchmaking flows, and modular ability/item systems in both Unity and Unreal. I focus heavily on responsiveness, clarity of effects, and keeping players engaged from the first seconds. What I can deliver: ✔ Queue system for 1v1 / 2v2 / 3v3 with automatic map loading ✔ Tight arena layouts that keep players in action ✔ Expandable random-item framework (knockback, stun, mobility, area control) ✔ Clean networking architecture (P2P or dedicated — happy to recommend) ✔ Smooth lobby → match → results flow ✔ Well-commented, scalable code + readme ✔ Playtest & tuning session to polish the fun factor I design systems so adding new items or arenas later is simple, not painful. Most importantly, I understand the party-game feel you want: readable, goofy, quick rounds, minimal waiting. I can start prototyping fast and iterate with you. Let’s build something players laugh at within the first minute. Best regards Jagrati.
$8 USD på 40 dage
1,9
1,9

Hi there, I am excited about your vision for a quirky, casual PvP arena game! With my background in game development, particularly in Unity and Unreal Engine, I can create an engaging and fun prototype that aligns perfectly with your unique vision. I specialize in designing tight, competitive arenas and implementing random-item mechanics that keep players on their toes while ensuring a fun and accessible experience for all. I propose to develop a core prototype that includes seamless matchmaking, unique arena layouts for your specified formats, and a flexible item-spawning system with clear, readable effects. I’ll ensure the code is clean and well-commented, allowing for future expansions. Following the prototype, I suggest we schedule a brief playtest session to refine balance and fun factors together. What specific art direction or themes do you envision for the arenas?
$50 USD på 16 dage
0,0
0,0

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