
In Progress
Posted
Paid on delivery
I want to bring a deep-dive K-Pop management simulator to Android. The core loop is classic resource-management: budgets, training schedules, promotion calendars, album releases and world tours all compete for attention while idols age, develop unique personalities, and react to my decisions. Players can recruit rookies, form custom groups, poach individual idols—or even acquire an entire rival agency and spin up sub-labels anywhere from Seoul to Hanoi or Beijing. The look I’m after is grounded and realistic: sleek UI, polished 3D or high-fidelity 2D character art that feels like a modern entertainment dashboard rather than a cartoon. Smooth transitions, subtle animations and dynamic crowd scenes during concerts will reinforce the premium feel. Key systems that must feel tight: • Company & trainee resource management (money, time, reputation, fan demographics) • Idol life-cycle: aging, skill growth, health, scandals, personality traits that influence group synergy • Competitive market: AI-controlled agencies we can negotiate with, outbid for contracts, or fully acquire • Global branding choices—K-Pop, C-Pop, V-Pop—affecting language tracks, fan bases, charts and sponsorships Deliverables I expect: 1. A playable Android APK covering the first vertical slice (training, debuting and promoting one group) 2. A clean, commented Unity or Unreal project (your engine of choice) 3. Art style bible outlining character proportions, lighting, UI color palette and animation guidelines 4. Post-launch support roadmap and hand-off documentation Acceptance criteria will be simple: if I can download the APK to a stock Android device, create a label in a non-Korean market, train a group, release a debut single and see realistic financial/fan stats update in real time, the milestone is met. Let me know your preferred engine, any previous tycoon-style titles you’ve shipped, and how you would tackle AI-driven rival agencies.
Project ID: 40502771
107 proposals
Remote project
Active 5 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
107 freelancers are bidding on average $175 USD for this job

With our extensive experience of over three decades as game developers, we understand the nuances required to create an engaging and realistic tycoon game. Having shipped several successful AAA PC and mobile games, including a variety of tycoon-style titles, we're well-versed in the vital systems you've outlined - company & resource management, character life-cycle, competitive markets, etc. Choosing us for your Android K-Pop Tycoon Game guarantees you top-notch quality delivered on time and within budget. From the first vertical slice to creating detailed design documentation for post-launch support, we will handle every aspect with utmost thoroughness. Our prior experience with simulator-style games involving complex variables such as budgets, training schedules, hiring/recruitment would prove invaluable. Furthermore, we recognize how crucial it is for a game like this to have an art style and UI that not only looks beautiful but also aligns with the overall tone of your project. As part of our delivery, you can expect a comprehensive art style bible outlining character proportions, lighting, UI color palette, and animation guidelines that will bring in the premium feel you're aiming for. Let's bring your vision to life together!
$140 USD in 7 days
9.4
9.4

Hello, I can help bring your K-Pop management simulator to a production-ready Android game with a strong simulation backbone and premium presentation. My focus would be on translating your vision into a stable, scalable gameplay system built in Unity, starting with a clean vertical slice that covers the full core loop—recruiting trainees, training, debuting a group, and managing promotions with real-time financial, fanbase, and reputation tracking. For the core systems, I would implement a deep management simulation layer covering company operations, idol lifecycle progression (skills, aging, health, personality, and synergy), and a dynamic market system with AI-controlled rival agencies that compete for talent, contracts, and global dominance across regions like K-Pop, C-Pop, and V-Pop. On the presentation side, I would design a premium, realistic “entertainment dashboard” UI with polished transitions, modern typography, and high-fidelity character presentation that can later scale into 3D concerts and immersive performance scenes. Beyond development, I would also provide a clear art direction guide, a structured roadmap for post-launch expansion, and technical documentation to ensure the project can scale into a full live-operated simulation game. Best regards Vision
$200 USD in 7 days
8.1
8.1

I’ve built simulation-heavy mobile games with layered systems like this, so your scope is very familiar. You’re essentially combining a tycoon core with character-driven simulation, and the success will come from how tight and responsive those systems feel—not just how many features exist. I’d approach this in Unity for faster iteration on UI-heavy flows and simulation logic, especially for your vertical slice (training → debut → promotion loop). For the first APK, I’d focus on: - A clean management dashboard (budget, schedules, fan stats updating in real time) - A modular idol system (traits, growth, aging, personality affecting outcomes) - Event-driven simulation (training, releases, promotions feeding into stats + revenue) - Lightweight AI agencies competing on contracts and market share Art-wise, I’d define a polished 2.5D style early so UI and characters feel cohesive without overloading performance. One thing to get right early: stat feedback clarity. If players don’t understand *why* fan growth or revenue changed, retention drops fast in games like this. Have you thought about whether rival agencies should behave predictably (strategy-based) or feel more dynamic/chaotic? Happy to build the first slice cleanly so it scales without rework.
$200 USD in 5 days
6.6
6.6

Hi, I understand you need an Android K-Pop management simulator vertical slice with label creation, trainee training, debut release, promotions, real-time finance/fan stats, rival agencies, and a polished realistic entertainment-dashboard style. I have experience building Unity mobile games, tycoon/resource-management systems, character progression, simulated economies, AI competitor logic, and clean handoff-ready projects with documented art and roadmap materials. I’d use Unity for faster Android delivery, prototype the core loop first, implement data-driven idol/company systems, build AI rival agencies with weighted decision rules, and deliver the APK, commented project, style bible, and support roadmap. Q1: Do you prefer high-fidelity 2D art or lightweight 3D for the first slice? Q2: Should the rival agency AI be simple rule-based first or more simulation-heavy? Q3: What timeline and budget range are you targeting for the APK milestone? Best regards.
$140 USD in 7 days
6.6
6.6

Hi I understand you want to build a realistic Android K-Pop management simulator with deep resource management, idol development, market competition, rival agencies, and global label expansion. I have experience with Unity, C#, Android APK builds, simulation systems, tycoon-style game logic, AI decision systems, mobile UI/UX, data-driven balancing, character pipelines, and polished dashboard-style interfaces. The main technical challenge is making all systems feel connected, so budgets, training, promotions, idol health, fan growth, scandals, contracts, and rival agency actions update logically instead of feeling like separate menus. My solution would be to build the first vertical slice around a clean simulation engine, modular idol/company data models, real-time financial and fan-stat calculations, and a scalable UI foundation. I would recommend Unity for the Android prototype because it is efficient for mobile builds, UI-heavy simulation games, 2D/3D art integration, and future expansion. For rival agencies, I would create AI managers with budgets, scouting preferences, risk tolerance, negotiation logic, and market goals so they can compete, sign idols, and react to player decisions. I can also prepare the art style bible, interaction flow, animation guidelines, and hand-off documentation so the project remains organized beyond the first APK. Thanks, Hercules
$140 USD in 7 days
6.7
6.7

Hello, As an experienced Android developer, my team and I have a proven track record of delivering high-quality, sophisticated mobile applications. We have an impressive portfolio of successful projects which are a testament to our dedication to offering exceptional services. With your 'Android K-Pop Tycoon Game' project, we understand the importance of clean coding, sleek design, and excellent user experience which are all hallmarks we consistently deliver on. In line with your requirements, we can provide you with a playable APK that allows players to train and debut their own group, while simultaneously managing the financial and fan statistics in real-time. On top of that, we'll also develop a clean and commented Unity or Unreal project along with an art style bible which will offer guidance on character art proportions, lighting, UI color palette, and animation - all tailored specifically for that premium look you're after. Given the challenge of tackling AI-driven rival agencies, our vast technical acumen and problem-solving skills place us miles ahead in designing intelligent algorithms that simulate competition without compromising on delivering profound user experiences. Together, alongside our post-launch support roadmap and hand-off documentation, we believe our capabilities are unmatched for this project. Let us turn your K-Pop management vision into a reality that surpasses your expectations! Thanks!
$130 USD in 2 days
6.2
6.2

Building a K-Pop management simulator for Android sounds like a fun challenge. To create a compelling game experience, I'd focus on balancing the resource management mechanics with engaging gameplay elements that resonate with K-Pop fans. Utilizing Unity or Unreal Engine could provide the flexibility needed for animations and AI-driven interactions, enhancing the game's depth. I'd start by outlining the core gameplay loop and then prototype the resource management system to test player engagement. Q1: What specific features do you envision for the resource management system? Q2: Are there particular K-Pop elements or themes you'd like to highlight in the gameplay? Q3: Do you have a preferred timeline for the initial prototype? Let’s bring your vision to life.
$200 USD in 4 days
6.6
6.6

Hi I can help build the first Android vertical slice of your K-Pop management simulator with a strong resource-management core, polished entertainment-dashboard UI, realistic idol progression, and scalable systems for future rival agencies, sub-labels, world tours, and regional music markets. For this project, I would recommend Unity because it is efficient for Android APK delivery, UI-heavy simulation systems, data-driven gameplay, smooth transitions, 2D or 3D character presentation, and long-term mobile optimization. The first milestone can focus on creating a playable vertical slice where the player creates a label, recruits trainees, manages schedules and budget, trains one group, launches a debut single, and sees real-time changes in fans, money, reputation, health, skills, and market response. I would structure the game with modular systems for idols, schedules, finances, training, releases, fan demographics, events, and AI agency behavior. Rival agencies can start with rules-based AI for scouting, contract offers, promotions, market competition, and acquisitions, then expand later into deeper negotiation and simulation layers. Deliverables would include the Android APK, clean commented Unity project, data tables for balancing, art style bible, UI flow, handoff documentation, and a post-launch roadmap. My goal would be to make the prototype feel premium, grounded, and expandable instead of a simple casual tycoon game. Best, Justin
$140 USD in 7 days
5.9
5.9

Hello, As a seasoned developer with over 8 years of experience, I have successfully crafted numerous digital experiences tailored specifically to my clients' needs. Utilizing AI development strategies, I'm well-equipped to tackle the AI-driven rival agency system in your K-Pop Tycoon Game. I also have a rich background in game design and not only would I be able to create a playable Android APK for the first vertical slice but also provide you with a clean commented Unity project. Even though tycoon-style games might not exactly be in the line of projects that I've previously shipped, I am thrilled by new challenges; your project provides an opportunity for me to dive deep into an exciting new avenue. Hitting milestones and the mark is something ingrained in me professionally, so meeting your acceptance criteria wouldn't pose any issue at all. In addition, my skills also extend to Mobile App Development, which supplements my prowess to deliver a premium quality app while adhering strictly to timelines without compromising performance. Is there a convenient time for us to chat further about your project? Trust that with me, Luqman, you'd not only be hiring a developer, but also someone who is genuinely excited about and committed to bringing your vision, to life. Looking forward to discussing this opportunity with you soon! Thanks!
$155 USD in 5 days
5.4
5.4

Hi, what stands out to me is that the success of this game will depend far more on the simulation systems than the visuals. Training schedules, fan growth, agency competition, idol personalities, and financial decisions all need to interact in a believable way so players feel their choices matter. I'm a Unity developer with experience of 8+ years building gameplay systems, progression mechanics, AI behaviors, and mobile game architecture. For the vertical slice, I would focus first on a strong simulation foundation: trainee management, group creation, debut flow, promotion mechanics, financial tracking, and AI-driven rival agencies operating from the same economy and reputation systems as the player. Once I review your design goals in more detail, I can propose a milestone plan that delivers a playable Android build while keeping the architecture scalable for future features like acquisitions, sub-labels, and international markets. Regards, Muhammad Asad Ali
$140 USD in 7 days
6.1
6.1

Hello! As an accomplished professional with a strong background in AI, Android, and Game Development, I’m thrilled about the opportunity to work on your K-Pop Tycoon Game. My 13+ years of experience include creating premium quality, high-impact applications, and I bring the same dedication and expertise to every project I undertake. I have a solid proficiency in using Python for web automation, scraping, and data extraction - skills that would be invaluable for managing your game's internal systems such as budgets, training schedules and more. Moreover, my ability to develop with Unity or Unreal, coupled with my knack for creating clean, documented projects aligns perfectly with your requirements. In addition, my experience in creating AI solutions is particularly relevant to your need for AI-driven rival agencies. I've previously tackled similar challenges like negotiating and outbidding with AI-controlled entities. Building on this experience, I intend to employ strategic decision-making logics based on real-time factors like budgeting, fame demographics and charts on your game. Let's collaborate - I'm eager to create the best possible K-Pop tycoon game for you!
$40 USD in 1 day
5.1
5.1

With a background in mobile game development and UI/UX design, I understand your need for a deep-dive K-Pop management simulator for Android. I have experience creating engaging resource management games and immersive user interfaces that enhance player experience. Question: How important is it for you to have customizable avatar options for players to personalize their experience within the game? Looking forward to discussing how we can bring your vision to life seamlessly. Regards, Yogesh Kumar
$130 USD in 7 days
4.5
4.5

Your K-Pop Tycoon Game concept, with its intricate resource management and dynamic idol progression, reminds me of the systems I’ve built for complex simulation titles, specifically the intricate economic models and AI-driven character development in [mention a relevant past project or a well-known game with similar mechanics]. I'm confident I can translate that level of depth and player engagement to your Android platform. My approach will focus on a robust backend architecture using Kotlin for core game logic and state management, ensuring scalability and performance. For the UI, I'll leverage Jetpack Compose for its declarative and efficient rendering, facilitating a sleek, modern aesthetic. Character art integration will be optimized for mobile, likely utilizing high-fidelity 2D assets with bone rigging for animation, or carefully optimized 3D models if the fidelity demands it, ensuring smooth performance across a range of devices. The simulation loop will be architected with clear modularity, allowing for straightforward expansion of features like agency acquisition and sub-label management. To ensure we're perfectly aligned, what are your initial thoughts on the primary monetization strategy? Also, regarding the AI for idol personalities and reactions, are you envisioning a more emergent system or a predefined set of traits and responses? I’m eager to discuss how we can bring this vision to life.
$206 USD in 21 days
4.7
4.7

Hello, I have reviewed your K-Pop management simulator concept and can confirm this project is possible 100%. The gameplay scope is ambitious but well-suited for a phased development approach, starting with the vertical slice you described and building toward a deeper agency-management simulation. I have experience developing simulation and management systems involving progression mechanics, AI-driven decision making, resource management, statistics modeling, and mobile game architectures. For this project, I would recommend Unity due to its strong Android ecosystem, simulation-friendly workflow, and faster iteration for management/tycoon-style games. The key focus areas I see are creating an engaging simulation loop, designing scalable AI agency behavior, balancing economy and progression systems, and building a premium dashboard-style UI that feels authentic to the entertainment industry. My approach would be to develop a modular simulation engine covering trainees, groups, agency operations, market competition, and AI rivals, ensuring future expansion into acquisitions, international labels, advanced touring, and deeper relationship systems without requiring major redesigns. Looking forward to hearing from you soon, Osama.
$600 USD in 7 days
4.2
4.2

⭐⭐Jaroslav Caprata - - - - - Unity Game Developer⭐⭐ Hello, your K-Pop management simulator is an ambitious concept that combines tycoon mechanics, character progression, business strategy, and AI-driven competition. I have experience developing simulation and management systems involving resource balancing, progression mechanics, AI behaviors, data-driven gameplay, and mobile game architectures. For this project, I would recommend Unity due to its strong Android support, efficient UI systems, and flexibility for complex simulation features. The vertical slice can be structured around trainee recruitment, skill development, group creation, debut planning, promotions, and dynamic fan growth analytics. AI-controlled agencies can operate through decision-based systems that compete for talent, expand into markets, negotiate contracts, launch rival groups, and react to player actions, creating a living entertainment industry ecosystem. My focus would be on building scalable core systems, polished management interfaces, realistic progression mechanics, and maintainable code that supports future expansion. Jaroslav Caprata would be excited to discuss your vision further and help create a compelling K-Pop tycoon experience for Android.
$120 USD in 2 days
4.0
4.0

Hi there, I can help you with building the Android K-Pop tycoon game. I've shipped two tycoon-style titles before: a music management sim and a restaurant chain game, both in Unity. The AI rival agencies would work with a utility-based system where each agency evaluates market opportunities and player actions to decide moves. For the vertical slice you described, I'd use Unity with a clean MVC architecture so the resource management and idol life-cycle systems stay tight. I'm Edward, and I'm ready to start. Happy to chat more.
$30 USD in 7 days
3.8
3.8

I can develop a deep-dive K-Pop management simulator for Android, focusing on a compelling core resource loop that engages users in artist and career growth. I have experience building complex management simulators with balanced gameplay mechanics and intuitive mobile interfaces. My approach ensures smooth performance and player retention through iterative testing. Happy to review your ideas and discuss Phase 1 execution.
$140 USD in 7 days
4.2
4.2

Hi there! I understand you want a deep K-Pop management simulator for Android with a strong focus on training systems, idol lifecycle, company management, and AI-driven rival agencies. The main challenge is building a tight vertical slice that already feels like a complete management game with real-time economy, fan growth, and decision impact. I have experience in Unity game development, simulation/tycoon-style mechanics, UI-heavy strategy systems, and AI behavior design for competitor agencies. I focus on building structured, scalable gameplay loops where economy, progression, and AI systems interact smoothly without breaking performance on mobile. My approach will be to develop the first vertical slice in Unity covering training, debuting, and promoting one group with live updates to budget, reputation, and fanbase systems. I will also implement a basic AI rival agency system that makes decisions like recruiting talent, releasing content, and competing in markets. The UI will be designed as a clean management dashboard with smooth transitions and readable analytics. check our work https://www.freelancer.com/u/ayesha86664 Do you prefer Unity or Unreal, or should I choose the most optimized option for Android performance and long-term scalability? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$130 USD in 5 days
3.6
3.6

Hi there, Creating a deep-dive K-Pop management simulator is a unique challenge that blends resource management with dynamic character development. Balancing budgets, training, and promotions while keeping the player engaged requires a solid strategy. Using Unity, I can build a polished APK that showcases the core gameplay loop you described. My experience with AI systems will allow for realistic rival agency interactions, making negotiations and competition feel authentic. Implementing a robust idol life-cycle, including personality traits and aging effects, will enhance player engagement. I propose delivering the first vertical slice within six to eight weeks, ensuring smooth gameplay mechanics and a visually appealing interface. Alongside the APK, you'll receive a clean Unity project file and an art style bible that aligns with your vision. Looking forward to discussing the details in chat.
$30 USD in 7 days
3.7
3.7

Hola, Tras revisar los requisitos de tu proyecto, entiendo claramente la visión de este simulador de gestión K-Pop con sistemas profundos de economía, crecimiento de idols y competencia global. Tengo experiencia desarrollando juegos en Unity para móviles, especialmente sistemas de simulación, economía y lógica basada en IA, y puedo empezar de inmediato. Mi enfoque sería construir primero un vertical slice en Unity que incluya entrenamiento, debut de grupo y gestión básica de promoción, asegurando que la economía, progresión de idols y métricas de fans funcionen en tiempo real. Para las agencias rivales usaría IA basada en sistemas de decisión tipo utility/behavior trees, permitiendo que reaccionen a mercados, fichajes y tendencias globales de forma creíble. He trabajado en prototipos de juegos de simulación/tycoon donde la prioridad era equilibrar sistemas complejos con UX clara y rendimiento móvil. Prefiero Unity para este proyecto por su madurez en Android y tooling para UI/animación. • ¿Ya tienes definido el engine o estás abierto a Unity como base principal? • ¿Cuentas con assets iniciales o el estilo visual debe construirse desde cero? • ¿El sistema de IA de agencias rivales debe ser determinista o más emergente? Quedo listo para empezar de inmediato. Saludos, Carlos
$30 USD in 7 days
3.7
3.7

Colombes, France
Payment method verified
Member since May 29, 2026
€30-250 EUR
$30-250 USD
₹600-1500 INR
$10-30 USD
$1500-3000 USD
$30-250 USD
$250-750 USD
€30-250 EUR
$250-750 USD
$250-750 USD
£20-250 GBP
£20-250 GBP
₹12500-37500 INR
₹1500-12500 INR
₹1500-12500 INR
$250-750 USD
₹600-1500 INR
$1500-3000 USD
$15-25 USD / hour
$30-250 USD
$250-750 USD