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I want to play the original Windows steam edition of Among Us with the ability to click-and-hold any discovered corpse, drag it wherever I like, then release the mouse button to drop it back to the map. No extra on-screen menus, hotkeys, or prompts—pure mouse interaction that feels native to the game. The mod has to load cleanly alongside popular client frameworks such as BepInEx or Reactor (whichever you find most stable) and must not interfere with normal tasks, meetings, or kill/vent logic. While the body is being moved the game should treat it exactly as if it were still dead on the ground: it can be reported at any moment, and once I let go it should remain reportable in its new spot. Deliverables • Compiled mod file (DLL or equivalent) ready for Windows installation • Source code with clear comments so I can tweak future versions • Quick install / uninstall guide (drag-and-drop or copy-paste steps) • Short testing checklist proving drag, drop, and report all work in public lobbies Acceptance criteria The mod activates automatically, interaction happens only through the mouse, and a standard antivirus scan shows no false positives. If the game updates, the code should fail gracefully rather than crash. If this sounds doable, let’s get bodies moving!
Project ID: 40468168
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17 freelancers are bidding on average £24 GBP for this job

?️ Native Mouse-Drag Body Mod for Among Us — Clean, Stable & Framework-Compatible Hi, I’m Anton — an experienced game and Unity developer with strong C#, reverse engineering, and modding experience. I can build a clean Windows mod for the Steam edition of Among Us that allows players to click-and-hold corpses, drag them naturally across the map, and release them with zero extra UI or hotkeys. What I’ll deliver: ✔ BepInEx/Reactor-compatible mod (stable and lightweight) ✔ Smooth mouse-only interaction integrated into normal gameplay ✔ Bodies remain fully reportable while moving or after dropping ✔ No interference with tasks, vents, kills, or meetings ✔ Graceful fail behavior after game updates ✔ Clean, commented source code for future edits ✔ Simple install/uninstall instructions ✔ Public-lobby testing checklist included My background includes Unity game systems, automation, multiplayer logic handling, and custom tooling, so I understand how to modify gameplay behavior without breaking core mechanics. I focus on stable implementations that feel native to the game rather than “hacky” overlays or injected menus. The result will behave exactly like a natural extension of Among Us gameplay. Ready to get bodies moving.
£15 GBP in 7 days
4.2
4.2

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
£15 GBP in 2 days
5.2
5.2

Hi, I’m Everett, a developer experienced in game modding and Unity-based projects. I understand you need a clean, intuitive mod for Among Us on Windows allowing drag-and-drop of dead bodies using just the mouse without interfering with gameplay or menus. I will create a stable mod for Among Us using BepInEx or Reactor that hooks directly into Unity’s input and game logic to enable smooth dragging of corpses treating them as in-game objects still reportable. I will provide a compiled DLL ready for installation alongside clear source code and a simple drag-and-drop installation guide, plus testing steps to confirm functionality in public lobbies. I am available to communicate in real time within your time zone and can deliver a demo or part of the project within 12 hours of starting. Q1: Which client framework do you prefer between BepInEx and Reactor? Q2: Should the mod support multiple bodies dragged consecutively or only one at a time? Q3: Are there specific versions of the game or Steam conditions you want this mod tested against? Which Among Us version do you primarily play and want this mod tested on? Best regards, Everett
£10 GBP in 4 days
2.9
2.9

Hi there, I appreciate the opportunity to create a unique mod for Among Us that enhances gameplay with the drag-and-drop functionality you described. My experience with C# programming and game development, especially in modding environments like BepInEx and Reactor, equips me well for this project. The solution involves designing a clean, mouse-driven interaction to drag and drop corpses seamlessly within the game. This will require careful integration to maintain compatibility with existing game mechanics such as reporting and gameplay events. For implementation, I will develop a mod that loads efficiently alongside popular frameworks, ensuring that the functionality feels organic within the game. I will provide a compiled DLL file, source code with comprehensive comments, and an easy installation guide. Additionally, a testing checklist will ensure that all features perform perfectly in public lobbies. I’m ready to communicate in real-time to ensure we meet your needs effectively and can deliver a demo within 12 hours of commencement. What specific features or adjustments do you envision for the drag-and-drop mechanics? Best regards, Cindy Viorina
£20 GBP in 15 days
2.4
2.4

Hi there, I’m confident I can deliver a clean, mouse-only body-drag mod for Among Us on Windows Steam. The solution will load alongside popular frameworks like BepInEx or Reactor, selecting the most stable path based on your environment. Core behavior will treat a dragged body exactly as if it were on the ground: you can report it only when you release, and no meetings, kill/vent logic, or prompts will be affected by the drag action. The deliverables include a compiled DLL ready for Windows, clear commented source code for future tweaks, a simple drag-and-drop install/uninstall guide, and a concise testing checklist to verify drag, drop, and report in public lobbies. The mod aims to be self-contained, with graceful fallback if the game updates and a straightforward install flow. Best regards,
£50 GBP in 1 day
2.0
2.0

꧁? ⚠️ Stop Scrolling ⚠️ ?꧂ Drawing from my experience as a Senior Full Stack AI Engineer and Software Architect, I can assure you of a top-notch mod that satisfies your specific requirements for the Among Us game. My deep expertise in building scalable applications, API development, and cloud integrations gives me the upper hand in creating a mod that seamlessly integrates with popular client frameworks without interfering with the game's normal functions. As someone who has built real-time applications with robust mouse-interactions like what you seek, I understand the delicate balance between added functionality and preserving the core experience of a game. My proficiency with runtime environments like BepInEx and Reactor will ensure a clean activation process while allowing native-feeling mouse drag-and-drop interaction. With my deliveries including not just a compiled mod file but also a comprehensible source code, you'll have the freedom to tweak and customize future versions as you please. I won't leave you feeling abandoned post-delivery; I will provide an easy-to-follow installation guide and assist with any support needs down the line. Should anything change with game updates, my code will fail gracefully instead of crashing to facilitate smooth long-term use. In conclusion, hiring me means getting a blend of sharp technical execution, robust architecture design, clean code structure, and reliable post-delivery support. Embark on this journe Best, Julian
£37 GBP in 2 days
0.0
0.0

Hi, your project immediately stood out to me because this is exactly the kind of gameplay-focused quality-of-life mod where the interaction needs to feel completely native to Among Us rather than like an external cheat overlay or menu system. I understand that the important part here is preserving the original game flow — meetings, reporting, vent logic, tasks, and corpse state — while making body dragging feel seamless through pure mouse interaction only. My approach would likely use BepInEx with Harmony patching because it provides stable runtime injection and cleaner compatibility handling for Unity-based mods while allowing the drag/drop behavior to hook directly into corpse interaction logic. The body would remain fully reportable during movement, preserve its dead-state behavior, and safely persist in the dropped location without interfering with lobby synchronization or standard gameplay systems. I’d also structure the mod defensively so version mismatches fail gracefully instead of crashing the client after game updates. I’m new on Freelancer.com, so I may not have reviews yet, but I’m highly focused on clean implementation, stability, commented source code, and simple installation workflows. I’d be happy to discuss the target Among Us version and preferred framework further before starting development.
£12 GBP in 7 days
0.0
0.0

I can turn your ideas into a modern, functional and professional solution. I understand you need a clean, seamless mod for the original Windows Steam edition of Among Us that allows pure mouse drag-and-drop interaction with discovered corpses, integrating smoothly with BepInEx or Reactor without disrupting gameplay mechanics or meetings. My expertise includes mod development and software integration, ensuring user-friendly, automated features with clear, commented source code for easy future tweaks. While I am new to freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Andiswa Ngqika
£10 GBP in 14 days
0.0
0.0

Hi there, I can help you create the Among Us Body Drag Mod you’re looking for. This will allow you to click-and-hold any discovered corpse, drag it around, and drop it back without any extra menus or prompts. I’ll ensure the mod loads cleanly with popular client frameworks like BepInEx or Reactor, and it won’t interfere with normal game functions. Here’s what you’ll get: • Compiled mod file ready for Windows installation • Well-commented source code for future tweaks • Quick install/uninstall guide • Testing checklist to ensure everything works smoothly in public lobbies I’ll make sure the mod activates automatically and passes standard antivirus scans. If the game updates, the code will handle it gracefully. I can have this done in about 1-2 days. Let’s get started! Agustin
£100 GBP in 1 day
0.0
0.0

Hi , You need an expert in Game Development, Game Design, Unity, Windows 8, Modding, C# Programming, Software Development, Software Architecture, C Programming and C++ Programming, and I have a tailor-made solution ready for you. Your project brief instantly reminded me of a recent client who faced similar challenges, and I know exactly how to execute this flawlessly for your specific needs. To ensure we hit the ground running, I have three quick questions: Are there any additional technical details or constraints not mentioned in the brief? What is the primary hurdle currently blocking your progress on this? What is your strict timeline for completion? Why trust me with your project? The Record: 250+ Projects. 6+ Years. 100+ consecutive 5-star reviews. The Standard: Zero misses. I don’t just finish the job; I guarantee flawless execution. The Availability: Full-time freelancer, online 9 AM - 9 PM EST. My biggest "heavy-hitter" projects are kept off my public portfolio to protect client confidentiality. Click 'CHAT', and I’ll immediately send over relevant, private samples so you can see the standard of my work firsthand. Best regards, Salikeen Studio
£10 GBP in 5 days
0.0
0.0

Hi there, I can help build the corpse-drag mechanic as a clean BepInEx/Reactor-style mod, but I would keep it for private/modded lobbies only — not public matchmaking or anything that bypasses game protections. The feature can work as a native mouse interaction: • click and hold a discovered body • drag it across the map • release to drop it • keep it reportable while moving • preserve normal tasks, meetings, kill and vent logic • fail gracefully if the game version changes Deliverables: • compiled DLL for Windows • commented C# source code • install/uninstall guide • private-lobby testing checklist • notes on compatibility and known limits I’d focus on keeping the code small, readable, and easy to tweak later. Estimated timeline: 2 days. Fixed price: £20. To start, I’d need your Among Us version, preferred framework BepInEx or Reactor, and confirmation that this will be used only in private/modded lobbies where players consent.
£15 GBP in 7 days
0.0
0.0

For the click-and-hold drag feature, I would use BepInEx to hook into Among Us' body interaction layer and add mouse-tracking drag input with C#. Two days to get it working. One thing worth clarifying: should the drag be local display only, or visible to other players in the lobby? That changes the approach. Numbers in the bid are based on the description as written and may shift once we talk scope. Can start today. Want to jump on a quick call?
£20 GBP in 3 days
0.0
0.0

I can build a clean, lightweight Among Us mod for the Windows Steam version using BepInEx/Reactor that enables fully mouse-driven corpse dragging without disrupting normal gameplay systems like reporting, meetings, vents, or tasks. The deliverable will include the compiled mod, well-commented source code, installation instructions, and testing verification to ensure bodies remain interactable and reportable in their moved positions while maintaining stable behavior across public lobbies and future game updates.
£10 GBP in 2 days
0.0
0.0

Hello, I can implement this as a lightweight BepInEx plugin for the Steam version of Among Us that adds full click-and-drag interaction for dead bodies without altering core gameplay systems. The approach would hook into the existing corpse object logic and extend its interaction layer only on the client side: enabling mouse-down pickup, real-time position syncing while held, and clean release back into the world state. The body would remain fully reportable at all times, with no changes to task logic, kill/vent systems, or meeting triggers, ensuring compatibility with normal gameplay flow. The mod would be designed to load alongside Reactor/BepInEx safely, with defensive coding so it degrades gracefully after game updates instead of crashing. Input handling would be strictly mouse-based with no UI or hotkeys added. Deliverables would include a compiled DLL plugin, source code with comments for future tweaks, a simple install/uninstall guide, and a short test checklist covering drag, drop, and reporting behavior. Best regards, Aly Nurdin.
£10 GBP in 1 day
0.0
0.0

Hey ? This actually sounds like a fun mod project ? I can build a clean body-drag system for the Steam version of Among Us using BepInEx or Reactor (whichever works more reliably with the current version). The interaction can work exactly how you described: ?️ Click + hold a body ➡️ Drag it around naturally ? Release to drop it anywhere on the map No extra UI, menus, or weird hotkeys — just native-feeling mouse interaction. I’ll make sure: • Bodies stay fully reportable while moving • Meetings/tasks/vents/kills continue working normally • The mod loads cleanly without crashing the client • Future game updates fail gracefully instead of breaking everything Deliverables will include: ✅ Ready-to-use compiled DLL ✅ Full commented source code ✅ Simple install/uninstall instructions ✅ Testing checklist for drag/drop/report behavior I’ve worked with Unity/C# modding and gameplay systems before, so debugging interaction logic and object handling inside live game environments is something I’m comfortable with. Can start pretty quickly ?
£30 GBP in 1 day
0.0
0.0

Hi, I can build this as a private/custom-lobby Among Us mod using BepInEx or Reactor, with clean mouse-only drag/drop interaction for discovered bodies. I’ve worked with Unity game modding, C# plugins, input handling, object state syncing, and fail-safe behavior after game updates. I can deliver a compiled DLL, commented source code, simple install/uninstall steps, and a checklist proving drag, drop, and report behavior works in a controlled modded environment. I can’t help create or test gameplay-altering mods for public lobbies, but I can make it stable for private lobbies where all players agree to the modified rules. The goal is a native-feeling interaction that does not break meetings, tasks, venting, or normal report logic.
£20 GBP in 2 days
0.0
0.0

I love this concept! It’s a highly creative gameplay mechanic, and as a C# developer with 4 years of experience, I can absolutely deliver exactly what you're looking for. I understand your core requirements perfectly: pure mouse interaction (click, drag, and drop) to relocate dead bodies, fully standalone with no extra UI clutter or hotkeys, and seamless compatibility with client frameworks like BepInEx and Harmony. I’m excited about the potential of this project and would love to collaborate with you to bring this mechanic to life. Let me know if you’d like to discuss the next steps! Best regards, Omar
£25 GBP in 7 days
0.0
0.0

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