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I'm looking for an experienced Java game developer to create a multiplayer online game similar to Old School RuneScape (OSRS) with both PvP and PvE elements. Key Features: - Quests and missions - Skill development and leveling (including skills like attack, strength, defense, hit points, ranging, prayer, void arts (mage), mining, smithing, etc.) - Zone development - Point-and-click movement system with two-button gameplay inspired by OSRS mechanics - Basic animations and simple design approach Ideal Skills and Experience: - Proficiency in Java and game development - Experience with MMO and RPG mechanics - Strong background in creating engaging quests and skill systems - Ability to design expansive, interactive game zones Looking for someone who can bring creativity and technical expertise to build an immersive gaming experience.
Project ID: 40421998
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5 freelancers are bidding on average $39 AUD/hour for this job

With nearly a decade of experience in Java and J2EE technologies, I am confident in my ability to bring your OSRS-style MMO to life. I've worked extensively with Spring Boot, RESTful APIs, and distributed systems, all essential components for an immersive multiplayer experience. My knowledge of Docker, CI/CD pipelines, and AWS-based deployments can ensure smooth project management from start to finish. Not only do I possess the technical skills required, but I also understand the unique challenges MMOs pose. I’ve dealt with service decoupling, fault isolation, and retries - crucial elements for a seamless gaming experience. Additionally, my proficiency in database design and performance tuning can help optimize your game's performance. I genuinely love what I do and it reflects in my work. My aim is to provide not only a technically sound solution but an immersive gameworld where players can lose themselves. Your project requires someone who can mix technicality with creativity – that’s me! Hiring me would be bringing on a skilled professional who is dedicated to making your vision come true. Let's collaborate and create something epic!
$35 AUD in 40 days
7.3
7.3

Hi I can help build a Java-based multiplayer online RPG inspired by OSRS, with PvP, PvE, quests, leveling systems, and interactive zones. The main technical challenge is creating a stable multiplayer architecture where combat, movement, skills, quests, and world zones stay synchronized for all players in real time. I can work on Java server-side game logic, player progression, combat mechanics, NPC behavior, quest scripting, inventory systems, and scalable zone management. I can also help structure the backend so new skills, missions, maps, enemies, and PvP rules can be added without rewriting the core system. For the game world, I can support zone design, interactive objects, resource nodes, enemy spawning, and progression-based unlocks. My focus would be to create a clean technical foundation while keeping the gameplay loop engaging and expandable. Thanks, Hercules
$50 AUD in 40 days
6.4
6.4

Hello Dear, I am a senior game developer with extensive experience in Java and MMO development, perfectly aligned with your project needs. ✔ Mastery in Java for robust game development ✔ Expertise in creating engaging MMORPG mechanics ✔ Skilled in designing captivating quests and missions ✔ Adept in developing dynamic skill systems ✔ Proficient in crafting expansive and interactive game zones In a previous project, I developed a Java-based multiplayer online game incorporating both PvP and PvE elements, similar to Old School RuneScape. This experience involved designing complex quest structures and skill progression systems, ensuring an immersive player experience. I will deliver a compelling and interactive MMO game with engaging quests and intricate skill development. Send me a message to discuss in detail. Thank you.
$38 AUD in 14 days
0.0
0.0

Hi, I see you need a Java-based multiplayer RPG with progression systems, combat, and expandable zones. I can help you with that and can start right away. I’m a full-stack game developer experienced in Java (Spring/Netty), real-time socket servers, entity-component systems, and MMO mechanics like quest engines, XP curves, and zone streaming. I’ll design a modular server (tick-based loop, state sync), implement PvP/PvE combat logic, quest scripting system, and scalable map instances with persistence. Would you prefer a custom engine or something like LibGDX backend for faster iteration? Let’s discuss further via chat. Best regards, Jeff Chong
$35 AUD in 40 days
0.0
0.0

WEST HOXTON, Australia
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