Quick Fire is a scrolling shooting game set on the surface of an alien planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are successfully abducted return as mutants that attack the space ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to become unstable and the level to become populated with flying mutants. Surviving the waves of mutants results in the restoration of the planet.
Cursor keys control the ship's elevation, and five buttons control its weapons. Players are allotted three chances (lives) to progress through the game and are able to earn more by reaching certain scoring benchmarks. A life is lost if the ship comes into contact with an enemy or its projectiles. After exhausting all lives, the game ends.
This game has 2d based game play with graphic layers adding depth to the scrolling. All graphics, animations and sound effects will be supplied and should be linked using dynamic XML. The software should start with a Loading Screen with a swf animation (supplied) then proceed to a Main Menu. This will provide options for Start Game, Options (such as sound on off, music on off, graphic quality), Instructions, Credits and Play More Games. A High Score system will also be required. Source files will be required.