I'm having trouble running 2 embeded Unity applications withing my (main) WPF application.
This project is meant as a research. I'm trying to use Unity3D as a 3D visualizer of objects that I will save in a database, but none of that matters for now.
When I run 2 or more embeded Unity3D applications, my WPF app gets super slow. If I run just 1 Unity3D, my WPF runs smoothly.
I'd like to hire someone to explain to me why this is happening and to solve this problem.
This link includes 2 sample projects, 1 Unity3D (that is called by the main WPF application twice), and 1 WPF.
[login to view URL]
In order to get the application starting, you must open the main WPF app solution in \VS Project\teste [login to view URL], and change the (absolute) path of the built Unity3D applications.
If you have any doubts don't hesitate to ask.
Looking forward for your help.