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I'm looking for an experienced game programmer to troubleshoot issues with NES 6502 assembly code base. This is an action adventure game that is nearly complete and needs some engineering polish, Key Requirements: - Expertise in action game mechanics - Proficiency in side-scrolling game design - Experience with game development for PC, console, or mobile platforms Ideal Skills and Experience: - Strong programming skills (C++, Unity, or similar) - Previous experience in game projects - Ability to collaborate and integrate creative ideas Here is a list of the issues -player slides while crouching (should not move) -screen tiles that contain pickups must not refresh on screen reentry -boss rooms (5) must be gated to lock player in room until boss is destroyed -ladders code needs adjusting (needs to lock on and release when entering/exiting ladder tiles) -4 power ups need implementing -increased attack range (update sprite and hit box) -increase health (update hud and health) -increase project damage (update sprite and damage) -increase melee attack range (update sprite and hit box) -implement start button map screen -implement simple save system -implement game over screen I will provide level maps as well as detailed examples of the issues and the code as well. I will also pay the additional cost to obtain the editor required to edit these scripts (nesmaker) This is a short adventure 90 min and it can be played from start to finish at present.
Project ID: 40221390
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61 freelancers are bidding on average $409 USD for this job

Hi there, ★★★ C# Programming / C++ Programming Expert ★★★ 7+ Years of Experience ★★★ To successfully troubleshoot the NES 6502 assembly code base for your action adventure game, I will follow these steps: 1. Analyze the existing code to identify the source of issues (10 hours) 2. Implement fixes for player movement during crouching and screen tile refresh (8 hours) 3. Adjust boss room mechanics to lock the player until the boss is defeated (5 hours) 4. Modify the ladder code for proper interaction (4 hours) 5. Add the four power-ups and update player attributes (8 hours) 6. Implement the start button map screen, save system, and game over screen (6 hours) 7. Test all changes to ensure functionality and polish (6 hours) What I need from you: 1. Access to the current codebase and any existing documentation 2. Specific details about the desired mechanics for the power-ups and player interactions 3. Clarification on the expected functionality of the save system and game over screen I look forward to connecting at your convenience to ensure the project's success. Best Regards, TechPlus Team
$500 USD in 6 days
6.8
6.8

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$140 USD in 15 days
6.5
6.5

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$140 USD in 2 days
6.3
6.3

Hello, I’ve gone through your project details, and this is something I can definitely help you with. With over 10 years of experience in game development, I specialize in action game mechanics and have a solid track record in troubleshooting complex issues, especially for retro platforms like the NES. I am well-versed in C++ and Unity, enabling me to tackle the programming challenges you outlined effectively. Your project is intriguing, particularly the need for precise gameplay mechanics and engineering polish. I will ensure the player’s mechanics, boss room gates, power-ups, and all adjustments are smooth and seamless. Here is my portfolio for your review: https://www.freelancer.in/u/ixorawebmob I’m eager to learn more about your specific needs and discuss how we can enhance your game's user experience. Could you clarify how you envision collaborating on the project, and do you have a specific timeline in mind? How do you envision collaborating on the project, and do you have a specific timeline in mind? Let’s discuss over chat! Regards, Arpit Jaiswal
$180 USD in 5 days
7.4
7.4

Hello, Having thoroughly reviewed your project requirements, I'm confident I possess the skill set and experience needed to troubleshoot and refine your NES 6502 assembly code base for the action-adventure game. I have ample experience developing games on different platforms including PC and mobile using languages like C#. As a leader of a reputable software development company, we've successfully completed a lot of similar projects with excellent customer feedback. My strength as a game programmer lies in my ability to tackle mechanical issues effectively, which covertently involves managing character movement, implementing pick up mechanics, and designing engaging boss fights along with creating solid ladders code. Furthermore, my knowledge of C++ and Unity will also allow me to adapt quickly to your specific codebase with ease. To add, I'm an enthusiastic collaborator, fully committed to integrating creative ideas seamlessly into projects. I am super excited about your adventure game and thrilled at the chance to fix these fun challenges you've laid out; from my understanding of what you need - player's movements, ladders functionality, power-ups, map and save systems implementation etc- all have been developed beautifully by me. It’s almost like destiny has brought me your way! Let’s hop on this game development ride together and make this action game a one-of-a-kind experience. Thanks!
$130 USD in 2 days
6.2
6.2

✅Hi, Client. I am a senior C++/C#/Unity developer✅ I have successfully completed several projects similar like yours. I am interested in your project. I would like to work for you in the long term. Please send a message to discuss this project. I look forward to hearing from you. My main goal is to gain my client's satisfaction by completing a job with 100% accuracy I am a senior C++/C#/Unity developer with over 10 years of rich experience in C#/C/C++/QT/Java/Python/Reverse Programming, API integration/Database management. So, I can complete it within your timeline. Best regards! From Hien ...
$30 USD in 7 days
5.7
5.7

Hi, my name is Muhammad Asad Ali and I have 8+ years of professional game and mobile development experience, working mainly on gameplay systems, player mechanics, collision logic, HUD systems and engine-level debugging across multiple projects. While my recent work is in Unity and cross-platform development, my core strength is low-level gameplay engineering and fixing hard, state-driven logic issues in existing codebases. Your NES action-adventure project is very interesting to me because it is already playable end-to-end and clearly needs focused engineering polish rather than new design. I am comfortable working directly with your existing NES 6502 code and NESMaker workflow to diagnose movement and state bugs such as crouch sliding, ladder lock and release logic, room gating for boss fights, screen tile persistence for pickups, and reliable player state transitions. I can also implement the remaining gameplay systems you listed, including power-ups, attack range and hitbox updates, HUD and health expansion, projectile and melee tuning, start-button map screen, a simple save system and a clean game-over flow, while keeping memory and performance constraints in mind for NES targets. I work closely with designers, follow provided level maps and examples precisely, and focus on clean, well-documented fixes so future changes remain safe. I’m confident I can help bring this project to a stable, polished release. Regards, Muhammad Asad Ali
$200 USD in 7 days
6.1
6.1

Hi , I’m a Unity game developer with experience in creating engaging and optimized games for various platforms. I specialize in gameplay mechanics, UI/UX, performance optimization, and multiplayer integration. Whether you need a prototype, a full game, or improvements to an existing project, I can bring your vision to life with clean, efficient code and creative problem-solving. Let’s discuss your project in detail, I would love to collaborate and build something amazing together! Looking forward to working with you.
$350 USD in 10 days
5.8
5.8

Hello, I’m excited about the opportunity to help polish and stabilize your NES 6502 assembly action adventure project. With strong low-level programming experience and a deep understanding of side-scrolling mechanics, collision handling, state management, and retro console constraints, I can methodically address the movement bugs, room gating logic, ladder state fixes, hitbox updates, power-up integration, save system, and UI additions while preserving performance within NES limitations. I’ll work directly within NESmaker and your existing codebase to resolve each issue cleanly, ensuring boss room locking, non-refreshing pickup tiles, proper HUD updates, and reliable input handling (including map and game over screens) without introducing regressions. You can expect structured debugging, clear communication, and focused engineering polish to bring the game to a finished, production-ready state. Best regards, Juan
$140 USD in 1 day
4.8
4.8

Hi There , Good morning! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Unity, Game Development, C# Programming, Game Design, Game Testing, C++ Programming, Mobile App Development and Unity 3D. For more information about me, please refer to my portfolios. I am checking your attachment, I'll update you shortly... I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Many thanks
$155 USD in 6 days
3.8
3.8

Hello! I understand you're seeking an experienced game programmer to fine-tune your nearly complete side-scrolling action game using NES 6502 assembly code. It sounds like a challenging yet exciting project, and I'd love to help you resolve the outstanding issues while enhancing the overall gameplay experience. I have substantial experience in action game mechanics and side-scrolling design, having successfully worked on various game projects across multiple platforms. Collaborating closely with my clients, I've consistently integrated innovative ideas to polish and elevate their games. ✅My Plan: - Analyze the current issues systematically, starting with gameplay mechanics like player sliding while crouching. - Adjust screen tile refreshing to ensure pickups remain persistent. - Implement gated boss rooms for a more challenging gameplay loop. - Refine ladder interactions for a seamless experience. - Integrate power-ups, enhance attack ranges, and upgrade the HUD. - Develop the start button, save system, and game over screen functionality. Best regards, Hongqiang Chen
$190 USD in 2 days
3.3
3.3

Having spent the last seven years building advanced, scalable solutions for startups and enterprises alike, I bring a wealth of game and software development knowledge to the table. My C++ expertise combined with extensive experience in Unity has provided me with a deep understanding of NES 6502 assembly code which is essential for troubleshooting your game. And my proficiency in React Native development has honed my skills in Android and iOS platforms such as yours. Your existing game possesses many fantastic mechanics that demonstrate great potential. However, it seems to have some bugs that are hampering its otherwise smooth gameplay. I'll craft elegant solutions to your project's specific issues, like preventing player sliding while crouching or adjusting ladder codes effectively. Apart from fixing these bugs, I can also help you implement new features such as the power-ups or the maps system you outlined. Collaboration is key to successful project completion and this value informs my approach to work. Your detailed examples and code insights will be immensely helpful, and I appreciate your readiness to provide the necessary resources like the NESmaker editor for great quality work. Together, let's make this action adventure game shine!
$150 USD in 7 days
3.3
3.3

Warm Hello! Polishing your NES action-adventure game and resolving gameplay issues in 6502 assembly is exactly the kind of work we specialize in. We’re a team of 62 professionals with over 9 years of experience in retro game programming, side-scrolling mechanics, and low-level game optimization. Here’s how we can help: Fix crouch-sliding, ladder locking, and boss-room gating to match intended mechanics Correct screen refresh issues for tiles with pickups and ensure consistent game state on re-entry Implement the four power-ups with proper sprite, hitbox, and effect integration Adjust attack ranges, melee reach, health, projectiles, and HUD updates as requested Add new features: start button map screen, simple save system, and game over screen Test end-to-end gameplay to ensure all fixes integrate smoothly without breaking existing mechanics A few quick questions to align: do you want us to handle edits entirely in NESMaker, or are we free to patch the assembly directly for faster results? And do you have any specific timing or sprite guidelines for the attack and projectile updates?
$210 USD in 7 days
3.2
3.2

Hello, Your project sounds very interesting — I have experience debugging gameplay systems and state logic in retro-style games and I’m comfortable working with 6502-style architectures and tile-based engines. From your issue list, most of the problems appear related to player state handling, collision checks, and tile/PPU update logic rather than level design. I can help you stabilize and polish the gameplay, including: • Fix crouch sliding (movement state vs input handling) • Prevent pickup tiles from refreshing on room reentry (screen/tile persistence flags) • Boss room gates that lock the player until the boss is defeated • Ladder snap/exit behavior using proper tile detection • Implement power-ups, attack range & damage adjustments (hitbox + sprite updates) • Map screen on Start button • Game over screen and a simple save system I’m comfortable reviewing the existing codebase, working inside NESMaker, and collaborating using your provided maps and examples. Since the game is already playable start-to-finish, the goal will be stability and consistent behavior rather than rewriting systems. Please share a small portion of the code or one example issue — I can quickly evaluate and outline the fix approach.
$30 USD in 7 days
2.9
2.9

Hi, there. I’m confident that I can deliver this project to a high standard. I take the time to carefully review each client’s requirements and ensure I fully understand the scope before submitting a proposal. I do not rely on automated tools during the bidding process, as I believe every project deserves a thoughtful and tailored approach. I have solid experience in this area and would be happy to discuss the project in more detail to better understand your goals and expectations. I am available to start immediately and committed to delivering results on time. I look forward to the opportunity to work with you. Thank you for your time. Boris
$100 USD in 3 days
2.9
2.9

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have worked on optimizing side-scrolling action games by refining mechanics like player movement and collision detection, making gameplay fluid and bug-free. The most important aspect of this project is understanding and correctly modifying NES 6502 assembly code to fix gameplay quirks while maintaining game stability. Approach: ⭕ Analyze the provided assembly code and detailed issue descriptions. ⭕ Troubleshoot and fix player sliding, boss room gating, ladder mechanics, and power-up implementations. ⭕ Update sprites, hitboxes, HUD, and save/load features as specified. ⭕ Thoroughly test to ensure smooth gameplay from start to finish. ❓ Could you share the current development environment and the editor version you plan to provide for script editing? I am confident in delivering a polished, fully functional game that meets your vision within the timeline. Best regards, Nam
$200 USD in 3 days
2.4
2.4

Hi there! Are you looking for the fixes to be optimized for specific hardware constraints or just general functional improvements? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$100 USD in 14 days
2.5
2.5

I am an experienced game programmer with a strong background in NES 6502 assembly. I can review and troubleshoot your code to ensure it runs correctly on the NES platform. My approach will be thorough, focusing on both functionality and performance. I am confident in my ability to deliver high-quality results within the agreed timeframe.
$150 USD in 7 days
2.4
2.4

Hello, I hope you are doing well. I am an experienced game developer with strong experience in fixing gameplay logic, improving mechanics, and polishing near-complete game builds. With this experience, I can troubleshoot the current issues in your NES action-adventure project, fix movement and ladder behavior, implement the remaining power-ups and UI features, and ensure boss rooms, pickups, and save/game-over systems work smoothly without affecting existing gameplay. I focus on clean, stable solutions so the game is ready for final release. Let’s connect and discuss the details.
$140 USD in 7 days
2.0
2.0

As a seasoned game developer with mastery in C++, C#, and Unity3D, I have acquired vast expertise in troubleshooting complex gaming codes and enhancing gameplay mechanics. Previously, I've successfully tackled similar problems as those you've put forth: adjusting character movements, implementing power-ups, and creating dedicated screens like map and game-over scenes. Your project truly aligns with my skillset and overall experience, making me the perfect candidate to polish your NES 6502 assembly codebase. Moreover, I believe in open communication throughout the project journey to deliver results that not only meet your expectations but also invigorate player engagement. My proficiency expands over side-scrolling game design which perfectly complements the requirements of an action-adventure game like yours. In addition, my familiarity with different platforms will be advantageous especially if you ever plan to expand your game for PC, console, or mobile platforms. More than just solving coding issues, I am committed to creating exceptional gaming experiences. I embrace collaborative work culture where creativity and novel ideas are celebrated. So let's not just fix the bugs you've mentioned; let's elevate your project to its true potential together. Don't worry about arrangements or editor tools; I'll take care of everything needed to edit these scripts using NESMaker as you need them. Let's ensure a smooth 90-minute adventure that players will love from start to finish!
$140 USD in 7 days
2.0
2.0

New Freedom, United States
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