Standalone (modified Quake MD3) .MDL to 3dmax 9 converter

We would like to expand our exporting plug-in to also handle importing of the same file structure. This would also include UV Mapping.

Importer can be stand-alone and does not need to be attached or built into anything.

The exporter plugin is based on the quake 3 engine but has been customized. Quake engine knowledge might be good to have.

In the attached files you can find the exporter plugin source and some .mdl files


Create a 3dsMax 9 Importer plug-in to import provided model structure and UV mapping.


In the near future we also want to convert our Bipedexporter to importer.

Evner: 3Ds Max, C++ Programmering

Se mere: near c programming, model 3dsmax, 3dmax model, Uv Mapping, standalone, mdl, expand the plug in, dmax, md3 model, convert standalone, stand max, max import plugin, create import plugin max, convert mdl file, import mapping, converter programming, model structure, 3dmax mapping, max plug, 3dsmax import, file import mapping, max source, plugin convert standalone, import 3dsmax, convert model file

Om arbejdsgiveren:
( 7 bedømmelser ) Peterborough, Netherlands

Projekt ID: #5999639

Tildelt til:


I had a quick look at the exporter. If selected, in about 10 days the importer will be completed and about four days we will try different model to make sure it is bug free. Best, Lilac

€222 EUR in 14 dage
(0 bedømmelser)