I want to use a Windows program in VR glasses.
With source code I have it is possible to copy the windows program bitmap to a cube in Unity 3D. But the 2D texture takes memory for every update and doesn’t give back this memory. Also the performance is really poor. There are also other examples which can copy the windows screen but I do not know how to bring a Bitmap to the mesh of a cube.
Please refer the attached document.
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Hi I am very interesting your project. Already I made many VR/AR apps using Unity. Once you contact me, You can see my old project urls. My target is 100% success job. Regards.