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I need a fully playable third-person shooter loop built in Unity that targets modern iOS and Android devices. The core objective is simple, fast-paced shooting action, set against an urban landscape—think tight alleyways, open streets and rooftop vantage points. You will take my concept art and rough design notes and turn them into a concise vertical slice: player movement, aim-and-shoot mechanics, basic enemy AI, reusable cover objects, pick-ups and a short mission that shows the game’s flow from start screen to mission complete. Performance has to stay at 60 fps on mid-range phones, so good mobile optimisation, texture atlasing and proper LOD use are critical. Unity 2021 LTS or newer, C# scripting and standard mobile input systems are preferred so I can continue development later. Feel free to integrate URP if it helps, but keep shaders lightweight. Deliverables: • Complete Unity project folder, cleanly organised • One tap-to-install build (APK or TestFlight link) for quick review • Brief setup document explaining scene hierarchy, input scheme and build settings If everything runs smoothly and the combat feels rewarding, there’s room to extend the contract into additional levels and features.
Project ID: 40622685
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Active 7 days ago
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Hi, Raj here I have already worked on 2 steam games 1 of which is multiplayer game please checkout my highlighted work on Upwork :), I have 5 years of experience in Game development Unity & C#
$5 USD in 20 days
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26 freelancers are bidding on average $9 USD/hour for this job

I can create a fully playable third-person shooter prototype in Unity that meets your vision for fast-paced action in an urban setting. My focus will be on delivering smooth gameplay, optimized performance, and a seamless user experience. I understand you need player movement, aim-and-shoot mechanics, and basic enemy AI, all while maintaining 60 fps on mid-range devices. Your emphasis on mobile optimization and texture atlasing is noted. With expertise in Unity 2021 LTS, C# scripting, and mobile input systems, I can ensure a clean project folder and a tap-to-install build for quick review. My background includes similar projects, and I can provide a portfolio for reference. Regards, InterconnectBPO
$4 USD in 7 days
6.9
6.9

Your target of 60fps on mid-range devices across tight alleyways, open streets and rooftops tells me exactly where the optimization work needs to focus, and it's a realistic bar for URP if the scene budget is respected from day one. - Player controller built on CharacterController with touch input (virtual joystick + aim/fire buttons) and a third-person camera rig tuned for fast target acquisition on small screens. - Enemy AI via NavMesh with a lean patrol/detect/cover/fire state machine, a reusable cover component tied to your cover objects, and pooled pickups to avoid runtime allocations. - Mobile-first URP setup: texture atlasing, LOD groups on props and enemies, single-pass lighting and occlusion culling per urban block to hold frame rate. One open point before I lock scope: for the tap-to-install build, will you provide Apple Developer account access for TestFlight, or should I package an ad-hoc iOS build alongside the APK? I can deliver the vertical slice, organised project folder and setup document within the 7 days agreed. Treat this amount as an initial, orientative reference for the scope as described, not a final price — we'll confirm the exact number once we walk through the missing details. Happy to do a quick call here on Freelancer to align on the concept art handoff and mission flow before starting; feel free to check my profile and portfolio meanwhile.
$30 USD in 7 days
6.4
6.4

Hey, If you're not happy, you don't pay. I am a skilled Unity 3D developer with extensive experience in creating mobile shooter prototypes. My expertise includes optimizing performance for mid-range devices, using LODs and texture atlasing to maintain a smooth 60 fps frame rate. I can create a vertical slice of your third-person shooter concept, including player movement, aim-and-shoot I'd love to share similar work I've done in my portfolio. Best, Kyle
$6 USD in 7 days
3.8
3.8

I can create this solution with all the required features, including a Unity third-person shooter vertical slice with player movement, aim-and-shoot mechanics, enemy AI, cover systems, pickups, mission flow, mobile controls, and optimized performance The user flow will be Launch Game, Start Mission, Navigate Urban Environment, Engage Enemies Using Shooting Mechanics, Complete Objectives and Reach Mission Complete Screen. I will build it using Unity with C# Let's connect so we can finalize the requirements and start working on your project today.
$8 USD in 40 days
3.8
3.8

✅ Hi, How do you want the shooting experience to feel on mobile devices, especially regarding aiming, movement speed, and enemy difficulty during the first mission? I can help transform your concept into a polished Unity vertical slice with smooth third-person controls and engaging combat flow. I will build the complete prototype using Unity 2021 LTS+, C# scripting, mobile input systems, optimized assets, lightweight shaders, LOD, and proper performance techniques to maintain stable FPS on mid-range phones. I will organize the project cleanly and provide a playable build with documentation. I am available to start immediately and can dedicate my time to this project. I respect your creative direction and feedback, and I would like to build a long-term working relationship by helping you expand future levels and features. Thank you, Malix
$8 USD in 40 days
2.9
2.9

I can create a fully playable third-person shooter prototype in Unity optimized for both iOS and Android. I understand you need a smooth, engaging shooter loop for mobile platforms. I have experience developing Unity mobile shooters with responsive controls and performance tailored for modern devices. My projects include cross-platform gameplay optimized for touchscreens. I’ll focus on clean mechanics and efficient code to deliver a solid prototype. Happy to review your ideas and discuss next steps.
$5 USD in 7 days
0.0
0.0

Hi There, I’d love to help build your Unity third-person shooter prototype. I can turn your concept and design notes into a playable mobile vertical slice with smooth movement, shooting mechanics, enemy AI, cover systems, pickups, and a complete mission flow. I have experience with Unity, C#, and mobile optimization, including performance improvements for stable FPS on mid-range devices. I’ll provide a clean Unity project, test build, and setup documentation so you can continue development easily. Looking forward to bringing your game concept to life!
$15 USD in 40 days
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I am a perfect fit for your project. Creating a fully playable third-person shooter in Unity that maintains 60 fps on mid-range devices is within my expertise. I will transform your concept art into an engaging experience, focusing on seamless player movement, responsive aim-and-shoot mechanics, and efficient mobile optimization. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform. I have a portfolio showcasing my work in mobile game development, demonstrating my ability to meet performance and design standards. I offer a free consultation to better understand your project and provide the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$4 USD in 7 days
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Your project scope is well-defined. A third-person shooter vertical slice with player movement, aim-and-shoot, basic enemy AI, cover objects and pick-ups, all hitting 60fps on mid-range phones. That's a solid spec to build against. I'll be direct here. My 10+ years are in web and mobile app development, not Unity game dev specifically. I've shipped iOS and Android apps (Swift, Kotlin, React Native) and I'm comfortable with C-family languages and performance profiling on mobile hardware. But Unity's particle systems, URP shaders and game-specific enemy behavior aren't part of my daily work. If you specifically need someone who's shipped Unity shooters before, better to filter now. What I can bring is clean project structure, solid mobile optimization instincts and fast iteration. I've built apps where frame drops and memory leaks were dealbreakers, so the 60fps constraint isn't foreign. I pick up engines fast when the underlying language maps to what I already know. If you're open to someone ramping into Unity with strong mobile fundamentals underneath, I can start with a small paid test task so you see the output before committing to the full build.
$6 USD in 7 days
0.0
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? THERE’S ONE THING IN YOUR PROJECT DESCRIPTION THAT IMMEDIATELY STOOD OUT. The need for seamless performance at 60 fps on mid-range phones is a significant challenge, especially with the urban landscape dynamics you envision. Optimizing for such constraints can easily be overlooked during development. I recently completed a similar project involving a mobile shooter where I successfully optimized gameplay for various devices, achieving smooth performance while enhancing user engagement. I fully understand your goals of creating a fast-paced, rewarding shooting experience. My approach would include rigorous testing of mobile optimization techniques, such as texture atlasing and effective LOD management, ensuring a fluid experience across devices. By focusing on practical solutions and thorough documentation, I will ensure a reliable execution that sets you up for long-term success. I am confident that my expertise will elevate your project to new heights. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards Connor
$4 USD in 7 days
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YOUR PROJECT DESERVES SOMEONE WHO TREATS IT LIKE THEIR OWN. I was particularly drawn to your focus on delivering fast-paced shooting action within an urban environment. Creating an engaging experience in tight spaces is crucial for player immersion. Recently, I completed a similar Unity 3D project where I developed a third-person shooter prototype for mobile. It achieved a smooth 60 fps across various devices, and user feedback highlighted the intuitive controls and enjoyable combat mechanics. I pride myself on being reliable and communicative. You can expect meticulous attention to detail, ensuring no need for constant revisions. I aim for a polished product from the get-go. My approach would start with a thorough understanding of your vision, followed by efficient execution. I’ll ensure clear communication throughout, delivering a seamless experience from the start screen to mission completion. Let's chat about bringing your vision to life! The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, EnriqueHR
$4 USD in 7 days
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I would love to chat about your project ⚠️THE WORST THAT CAN HAPPEN IS YOU WALK AWAY WITH A FREE CONSULTATION⚠️. At TashriqueTech, we work with a select group of clients to provide focused support and better results. Our Unity 3D mobile shooter development services are tailored to your vision. We will transform your concept art and design notes into a dynamic prototype, featuring smooth player movement, responsive aim-and-shoot mechanics, and engaging enemy AI—all while ensuring performance stays at 60 fps. Our approach includes leveraging Unity 2021 LTS or newer, with efficient C# scripting and mobile input systems for easy future development. We prioritize mobile optimization, texture atlasing, and LOD management to ensure a seamless user experience. Deliverables will include a well-organized Unity project folder, an easy-to-install APK or TestFlight link for quick review, and a setup document for clarity. IF YOU'RE NOT HAPPY YOU DON'T PAY. So, feel free to message me. Check out my portfolio for examples of previous work!
$4 USD in 7 days
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