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I need a concise C# script that hooks FMOD into Unity 2020.3 and drives every audible element of the Tiny Tanks 3D main menu. All required audio assets are already organised in an FMOD Studio project; each clip has an event and parameter structure I’ll share (e.g. “UI/Navigate”, “UI/Confirm”, “Music/MenuLoop” with a “volume” parameter). Your job is to wire those events to Unity UI actions so that: • navigating between buttons triggers the “UI/Navigate” sound • confirming a choice fires “UI/Confirm” • a seamless “Music/MenuLoop” starts on menu load and fades out when the scene is closed Deliverables 1. Well-commented C# script(s) placed in a single folder, using UnityEngine & FMODUnity namespaces, ready to drop into Assets/Scripts. 2. A short README explaining any required bank loading, how to assign event paths in the Inspector, and where to expose parameters such as volume or music fade. 3. Quick test scene or prefab demonstrating the implementation so I can record a video for my final submission. Acceptance criteria: the scene runs in Play mode without console errors, sounds trigger exactly once per UI action, and overall CPU usage stays negligible. Tools likely involved: Unity 2020.3, FMOD 2.02+ integration package, C#. This is my final coursework piece, so clean, easy-to-follow code and minimal setup steps are essential.
Project ID: 40575374
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13 freelancers are bidding on average ₹6,288 INR for this job

Hi, this is a straightforward Unity integration task and I can help deliver a clean, well-structured solution that is easy to understand, maintain, and submit as coursework. I have 8+ years of experience with Unity and C# development, including UI systems, event-driven programming, scene management, and third-party plugin integration. Once you provide the FMOD event structure (UI/Navigate, UI/Confirm, Music/MenuLoop, parameters, etc.), I will create concise, well-commented scripts that connect seamlessly with Unity 2020.3 and FMOD 2.02+. Deliverables will include drop-in ready scripts, Inspector-exposed event references and parameters, fade-in/fade-out menu music handling, a demonstration prefab/test scene, and a simple README covering setup, bank loading, and usage instructions. Before starting, I would like to confirm whether the FMOD banks and event hierarchy are already finalized, and whether the project already has the official FMOD Unity integration package installed. Regards, Muhammad Asad Ali
₹12,000 INR in 7 days
6.2
6.2

Hello, I hope you're doing well. Your project is a great fit for my experience with Unity, C#, and FMOD integration. I can deliver clean, well-structured, and fully commented C# scripts that seamlessly integrate your existing FMOD Studio events into the Tiny Tanks 3D main menu. The implementation will ensure UI/Navigate triggers once when navigating between buttons, UI/Confirm plays once on selection, and Music/MenuLoop starts automatically on menu load with a smooth fade-out when exiting the scene. I'll also provide a concise README covering bank loading, Inspector event assignment, parameter exposure (volume, music fade, etc.), and a simple test scene or prefab for quick verification and video recording. My focus will be on writing efficient, easy-to-maintain code with minimal setup, ensuring the project runs without console errors and with negligible CPU overhead. I’d be happy to discuss any specific FMOD event structure or additional requirements before getting started. Regards, Mahad Sheikh
₹1,500 INR in 1 day
4.6
4.6

Hello there, we are a team of senior AI /ML automation, Full Stack Web and Mobile App Developers and we can do this project in no time. Thanks Ashish Kumar.
₹7,000 INR in 7 days
4.1
4.1

Hi, I can deliver a clean C# integration that wires your FMOD events to the Tiny Tanks 3D main menu in Unity 2020.3. I'll create a dedicated MenuAudioController script that uses FMODUnity to play "UI/Navigate" on button selection changes and "UI/Confirm" on click, ensuring each sound triggers exactly once per action. For the music, I'll start "Music/MenuLoop" on scene load with a smooth fade-in and handle a fade-out when the scene closes, exposing a volume parameter you can adjust in the Inspector. I'll include a well-commented script folder, a README with bank-loading steps and Inspector setup, plus a quick test scene with a Canvas and buttons so you can verify everything in Play mode. I'll use server-side validation patterns where relevant—like parameterized event calls and rate limiting on rapid UI inputs—to keep CPU usage negligible and avoid console errors. Could you confirm whether the FMOD banks are already loaded via a persistent manager, or should I include a lightweight bank loader in the menu script? That will help me decide the initialization flow. I can complete this in around 20 days for INR 12500.
₹12,500 INR in 20 days
0.8
0.8

With fif+ years of experience in C# Programming and Game Development, my team and I at GSINFOTECHH OPC Pvt Ltd are well-equipped to take on your project. We have a proven track record of delivering secure and efficient solutions for startups and enterprises alike. My strong knowledge of FMOD and the Unity integration package will enable me to quickly and efficiently build a robust audio system for your Tiny Tanks 3D menu. Our game development skills aren't just limited to FMOD audio integration. We also have extensive experience in mobile app development, which can be eAsily tailored to fit the needs of your project. Furthermore, our commitment to clean, easy-to-follow code aligns perfectly with your requirement for minimal setup steps. We will provide you with well-commented C# scripts along with a thorough README to ensure seamless integration into your project. At GSINFOTECHH OPC Pvt Ltd, we believe in offering cost-effective solutions without compromising on quality. You can count on us for transparent workflow, on-time delivery, dedicated support, and above all else 100% client satisfaction. Choosing us for this crucial coursework piece will not just guarantee that it works flawlessly, but it will also give you an opportunity to work with seasoned professionals who specialize in turning ideas into powerful market-ready products. Let's work together to make this project a success!
₹1,500 INR in 7 days
0.4
0.4

Hello, I can create a clean and lightweight C# FMOD integration for your Unity 2020.3 Tiny Tanks 3D main menu. I will develop well-commented scripts using **UnityEngine** and **FMODUnity** that connect your existing FMOD events to UI interactions, including navigation sounds, confirmation effects, and menu music playback with smooth fade-out handling. The solution will include easy Inspector-based event assignment, exposed parameters such as volume/fade controls, proper FMOD bank loading guidance, and a simple test scene or prefab demonstrating the implementation. I will also provide a concise README with setup instructions so the system can be added directly into your project with minimal configuration. The final implementation will be optimized for performance, avoid duplicate audio triggers, run without console errors, and remain easy to understand and extend. Best regards, **Rameen**
₹1,500 INR in 1 day
0.0
0.0

Hi there, Your Unity menu needs clean FMOD event wiring without duplicate triggers or Play Mode errors. I’ve spent the last 4 years solving exactly this kind of Unity and C++ Programming adjacent game audio integration work, and I will build concise C# scripts with UnityEngine and FMODUnity to connect button navigation, confirm actions, and a seamless Music/MenuLoop with controlled fade-out and exposed volume parameters. I’d be happy to share relevant portfolio examples and discuss the timeline and quotation. Best regards, syed ribal
₹12,500 INR in 3 days
0.0
0.0

Hello What I need is you, and what you need is me. Together, we are mutually beneficial, and over time, that collaboration becomes a valuable asset. Tom Smit
₹7,000 INR in 3 days
0.0
0.0

Hi, I can deliver a clean C# script for Unity 2020.3 + FMOD 2.02 integration for your Tiny Tanks menu. I will: - Hook UI/Navigate and UI/Confirm events to button clicks - Start Music/MenuLoop on menu load and fade it out on scene close - Expose volume parameter in the Inspector - Include a README + test scene as requested I’ll provide well-commented code in a single folder, zero console errors, and low CPU usage. I can start today and deliver in 2 days. Thanks, Gannar
₹3,750 INR in 2 days
0.0
0.0

Hi, I can deliver exactly what you're looking for. I have experience integrating FMOD 2.02+ with Unity, building clean, reusable audio systems, and keeping runtime overhead extremely low. Based on your brief, I'll provide: A well-structured C# menu audio system using UnityEngine and FMODUnity UI navigation and confirmation sounds that trigger exactly once per interaction A persistent MenuLoop music instance with smooth fade-in/fade-out when entering or leaving the menu Inspector-exposed event references and parameters for easy configuration without modifying code Clean, documented scripts organized in a single folder, ready to drop into your project A README covering bank loading, event assignment, parameter setup, and usage A simple demo scene/prefab showing the implementation working end-to-end I'll also make sure the solution is: Compatible with Unity 2020.3 FMOD 2.02+ compliant Easy to extend for future menus Free of unnecessary allocations or Update() polling where events are sufficient Your acceptance criteria are straightforward, and I'll ensure: No console errors One-shot UI sounds fire only once per action Seamless music transitions Negligible CPU usage I can begin immediately and keep communication clear throughout the project. If you share the FMOD event structure and parameter naming, I'll wire everything accordingly. Looking forward to working with you. Best regards, Johannes
₹7,000 INR in 3 days
0.0
0.0

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