Unity3d Configure DoozyUI and ReWired to accept gamepad controls when navigating UI

I need to take 2 Unity assets and integrate them. Both assets and documentation will be provided. Here's the overview of the assets:

ReWired is an input manager for Unity.

DoozyUI is a UI controller and manager for Unity.

This project has 2 main parts. First, DoozyUI buttons need to be able to be navigated using a GamePad, as integrated by ReWired. Second, using DoozyUI, a text object should be updated with the name of any connected GamePad controller.

A starter project with all assets and documentation will be provided. Additionally, I am happy to provide further details if anything is unclear.


The starter project will be returned with the following integrations:

UI buttons in DoozyUI can be navigated to and interacted with using both a gamepad.

DoozyUI buttons show some sort of visual effect when "navigated to" with a gamepad controller, such as a stroke outline or recoloring.

DoozyUI buttons can be navigated visually, so that D-Pad or Joystick up/down/left/right movements appropriately navigate to buttons on the screen.

Using DoozyUI, create a Text Object that detects if a gamepad is connected, and displays the name of that gamepad, from ReWired.

Evner: C# Programmering, Unity 3D

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Om arbejdsgiveren:
( 11 bedømmelser ) Bucharest, Romania

Projekt ID: #30195626

2 freelancere byder i gennemsnit $536 timen for dette job


Hi, This is Meet(game developer ) I can help you with your project. I'm an expert Developer with over 4 years experience dealing with game developing. Waiting for your reply so that we can further discuss about you Flere

$222 USD in 7 dage
(0 bedømmelser)

Dear Sir/Madame We are the developer of Revhead car simulation game, available on steam. We are using Rewired for our own project, which does all what you need and more. It works on mobiles, pc, linux, mac, xbox... ba Flere

$850 USD in 2 dage
(0 bedømmelser)