The game I'm working on is a top-down survival horror Roguelike, with strong crafting and gaining-experience system - something 3 times bigger and more complex than The Binding of Isaac. I need a programmer, a VERY GOOD programmer, who'll be able to put whole game together. I have all the assets, like graphics (models and textures - all of them based on bitmaps - including normal / specular / AO / Displacement maps), soundtrack, game design, two main characters and enemies (all of them fully animated). Also, to make a potential Contractor more comfortable and to make a game quicker and better, I'm willing to buy all the necessary plugins from the Unity's Asset Store - regarding game mechanics, shaders, engine add-ons, tools for automatization of the development process.
- Game is based on randomly generated, but mostly fixed, content (type and amount of the rooms, everytime different when you start a New Game / New Chapter, number and type of enemies in each room, number and type of the scenery objects - all of them destroy and moveable, number of items to pick up and use, etc.)
- Game contains strong ground-tied crafting system, and leveling up design as well, thanks to whom player will have to think twice before he'll make a move into another room, get rid of the things he found, etc.
- To move into another chapter, you'll have to gain enough experience. And to gain experience you'll have to manage your inteligence, morale, strenght and power - and it's up to you, how you're going to do it! The worst scenario is you'll be repeating the same day - over and over again, unless you learn something!
The game will be fully based on Unity3D engine.
Thank you for your time!
31 freelancers are bidding on average zł14302 for this job
C# Programming, Game Design, Game Development, Unity 3D Relevant Skills and Experience C# Programming, Game Design, Game Development, Unity 3D Proposed Milestones zł13333 PLN - 1