The game I'm working on is a top-down survival horror Roguelike, with strong crafting and gaining-experience system - something 3 times bigger and more complex than The Binding of Isaac. I need a programmer, a VERY GOOD programmer, who'll be able to put whole game together. I have all the assets, like graphics (models and textures - all of them based on bitmaps - including normal / specular / AO / Displacement maps), soundtrack, game design, two main characters and enemies (all of them fully animated). Also, to make a potential Contractor more comfortable and to make a game quicker and better, I'm willing to buy all the necessary plugins from the Unity's Asset Store - regarding game mechanics, shaders, engine add-ons, tools for automatization of the development process.
- Game is based on randomly generated, but mostly fixed, content (type and amount of the rooms, everytime different when you start a New Game / New Chapter, number and type of enemies in each room, number and type of the scenery objects - all of them destroy and moveable, number of items to pick up and use, etc.)
- Game contains strong ground-tied crafting system, and leveling up design as well, thanks to whom player will have to think twice before he'll make a move into another room, get rid of the things he found, etc.
- To move into another chapter, you'll have to gain enough experience. And to gain experience you'll have to manage your inteligence, morale, strenght and power - and it's up to you, how you're going to do it! The worst scenario is you'll be repeating the same day - over and over again, unless you learn something!
The game will be fully based on Unity3D engine.
Thank you for your time!