Thermal Shader for Unity, Will be used differently from the common use

I'm pull mesh using vertex manipulation. What I need is a shader and prefaribly a C# script to control the shader. I need this shader to color vertices based on their position. I need 3 tresholds to define colors. These tresholds will show me how far vertices have becaome if they are too far out, out triangles will be red. If they are in the perfect position it will be green and if they too far in it will be blue.

Take a look at the video to understand more. In 0:53 you can see the view I want to have

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if you read this type banana to your bid.

I can explain more over chat.

Evner: C# Programmering, C++ Programmering, Graphics Programming, Unity 3D

Se mere: legacy shader unity, need private instant messenger will used limited number, mysql database will used implementing online book store, unity shaders tutorial, unity gpu skinning android, unity writing shaders, shader unity, unity free shaders, unity shader reference, unity shader examples, unity graphics jobs, unity 3d, change shader unity, specular shader unity, flash presentation will used, eager learn technologies will used project

Om arbejdsgiveren:
( 2 bedømmelser ) istanbul, Turkey

Projekt ID: #15865639

Tildelt til:


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