Need a C# .net wrapper or class to send keystrokes to a game in directx. I have tried InputSimulator wrapper, SendKeys, keyboard event api but has been unsuccessful. The only way that keystrokes can be simulated thus far is having my application trigger a macrorecorder script to click to the game and do that work and then click out of the game to be triggered again.
Success on this project is determined by the success of this code to generate keystrokes from a seperate application.
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