Deep Sea Fishing Competition
The player controls a boat in the sea. In order to get to the next level the player must catch a certain amount of fish (20kgs rising in 2kg increments per level) in a defined time (60 seconds). Some fish are out of season (1 in 10) and must be thrown back. The boat must be able to avoid static hazards (reefs and small islands) and moving hazards (whales or other boats). Fish are caught by casting the rod. They can range in size from 300g to 3kg, any fish smaller than 400g must be thrown back. The size of the fish caught is determined by timing the cast. 8 out of 10 casts catches a fish. Reeling the fish in takes 2 seconds. The level is finished when the player catches the quota required for the level. The game is over if the player does not catch the required quota in the allotted time.
Level 1 only - There is no requirement to build the logic for additional levels in this project
Environment generation - Random insertion of hazards as described in the overview. Hazards for Level 1 are scarse. 6 islands and 1 whale to be avoided.
This is a prototype only - There is no requirement to animate characters, sprites, hazards or fish.
3 types of fish - Marlin, Tuna and Snapper. For Level 1, Tuna are out of season and must be thrown back. Ratios of fish to be caught are 60% Snapper, 20% Marlin and 20% Tuna
This is a non-commercial project. Please contact me for more details.
The prototype game must be able to run on a stand alone PC or Mac with no requirement for servers or internet connectivity. All code must run locally.
Assets and source code must be supplied as a deliverable.
Assets can be simple and approximate representations of the in-game elements.
15 freelancere byder i gennemsnit $234 på dette job
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