Need a programmer to fix Vertex and Pixel Shader files so a PC multiplayer game "Shroud of the Avatar" will run properly in Nvidia 3d Vision on a win 7 64 bit pc. The game was built with the Unity 3d engine and released on March 27, 2018. SotA runs in 3d vision and the 3d looks great until you are near light sources such as candles, torches, lanterns, fireplaces, etc. The game renders the image multiple times per light source so interior scenes with multiple light sources are unplayable in 3d vision.
The pc game is available from the SotA website. Tools to find and fix Shader files are free and download from a website I will disclose. Templates with examples of most shader issues found on other Unity games already fixed to run properly in 3d vision are available too. You will need access to a pc that runs Nvidia 3d vision. This means the Nvidia graphic card and Screen are Nvidia 3d compatible.
You must have access to a PC running Nvidia 3d vision. This means the graphic card and Screen must be Nvidia 3d vision capable.
I will send you a gift code to download and install on your pc a copy of the game: Shroud of the Avatar. They can download it from the SotA website.
Check attachment for further info.