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I’m building an action-adventure title in Unity and need a developer who can weave modern AI capabilities straight into the core gameplay loop. Your day-to-day will revolve around TypeScript and C#, but you’ll also tap Cursor AI, Massy AI, G Develop AI and the [login to view URL] toolset to automate repetitive logic, streamline content generation and keep the codebase maintainable. The immediate milestones are focused on two AI-driven pillars: • Environment interaction – surfaces, props and dynamic obstacles must react to player behaviour with believable cause-and-effect, powered by a lightweight inference layer rather than pre-baked scripts. • Procedural content generation – from level geometry to loot tables, I want scalable pipelines that can spin up fresh, replayable scenarios while still respecting narrative beats. Alongside that, expect the usual suite of integration tasks: clean API hooks, performance-minded architecture, debugging passes and automated build checks so we can ship seamlessly to both desktop and console targets. You’ll fit perfectly if you already ship Unity projects in TypeScript via ts-to-c# transpilation or comparable workflows, have a track record of plugging AI services into gameplay code, and enjoy profiling, refactoring and documenting as you go. When you deliver: 1. A working Unity scene that showcases AI-driven environment interaction and procedural levels. 2. Clean, well-commented TypeScript/C# source. 3. A short read-me outlining the AI toolchain setup and how to extend it. If that checklist sounds routine, let’s talk timelines so you can jump straight into the repo.
Project ID: 40663509
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16 freelancers are bidding on average ₹23,484 INR for this job

With nearly a decade in the field, my passion for game development revolves around understanding and integrating cutting-edge technologies into gameplay, a quality I believe is essential for your AI-enhanced Unity action game. I have an extensive background in working with Unity 3D and have shipped numerous games, demonstrating my proficiency across multiple platforms like Android, iOS and more. Building upon my expertise in developing both 2D and 3D games, I've specialized in multiplayer gaming solutions and the integration of backend services - skills that directly align with your project needs. Furthermore, my knack for performance optimization and memory management will ensure seamless gameplay on various devices including PCs and consoles. Another reason you should choose me is my proven experience with AI systems. I have worked extensively on AI-driven gameplay behavior and incorporating intelligent mechanics into games. Additionally, I enjoy profiling, refactoring and documenting as I go - activities that are essential for maintaining clarity and efficiency within your codebase. Finally, apart from delivering a functional Unity scene displaying AI-driven environment interactions and procedural levels, I'll provide comprehensive documentation outlining the step-by-step AI toolchain setup to enable future expansion of your game. Let's discuss timelines and jump-start this project into the repo!
₹35,000 INR in 15 days
5.2
5.2

Hi there, I can help build the AI features for your Unity game, including smart environment interactions and procedural level generation. I’ll keep the gameplay smooth, code clean, and provide clear documentation so the system is easy to expand. Regards, Abdul Samad
₹12,500 INR in 1 day
1.4
1.4

As an experienced team at GSINFOTECHH OPC Pvt. Ltd, we understand the undeniable role AI plays in shaping an engaging gameplay and creating dynamic narratives for immersive gaming experiences like the one you're building. Harnessing our expertise in AI development, C# programming, and game design, we're equipped to integrate the complex autonomy your environments need with practical ease. We’ve successfully created scalable pipelines powering automated procedural content generation and delivered innovative solutions through our work in game design and development—and your Unity project could be next! Moreover, our extensive knowledge of Unity3D, TypeScript as well as our established skills in ts-to-c# transcryption aligns perfectly with your project needs. Not only can we guarantees clean API hooks and performance-driven architecture as well as solid debugging abilities for a seamless project delivery, but we also emphasize on maintaining clean, well-commented code to ensure future maintainability. Rest assured, when you choose us for your project, you’re not just investing in a service but partnering with a reliable tech team committed to 100% client satisfaction. We'll deliver far beyond your immediate milestones-- a working Unity scene showcasing AI-driven environments and procedural levels, clean source code, and an easy-to-use AI toolchain setup guide. With us on board, let's create something amazing together!
₹12,500 INR in 3 days
0.8
0.8

Hello, I’m Bharghav, and I have 10 years of experience in matching job skills, particularly in C# and C++. I specialize in integrating innovative technologies into existing systems, ensuring they enhance the overall functionality and user experience. I've reviewed your project details regarding the AI-enhanced Unity action game, and I understand your requirements for creating responsive environments and procedural content generation. My approach will involve implementing lightweight inference layers for dynamic interactions and developing scalable pipelines for level generation, ensuring both performance and maintainability.
₹26,250 INR in 3 days
0.0
0.0

Hi, New on Freelancer — 20 years of development experience behind us. We're taking our first few projects here at a fraction of our normal rate purely to build our review history. You get senior agency work at junior pricing; we get a review. Straight trade. integrating AI into Unity's core gameplay loop often benefits from using machine learning models to create dynamic NPC behaviors. I'd start by setting up a system where AI can adapt to player actions in real-time, enhancing the interactive experience. Is there a specific AI framework you've considered for this integration?
₹25,000 INR in 7 days
0.0
0.0

Hi! Your project immediately caught my attention because it combines two areas I’m actively building my expertise in: Unity game development and AI-powered systems. I understand that you’re looking for more than a conventional Unity developer. The goal is to integrate AI into the gameplay loop, particularly for dynamic environment interaction and procedural content generation, while keeping the architecture maintainable and extensible. I can contribute to: • Unity gameplay and system development • C# programming and gameplay logic • AI/API integration • Procedural content and level-generation systems • Modular, well-documented architecture • Performance-focused implementation and debugging • Clear documentation for extending the AI toolchain I would approach the project by first understanding your existing Unity architecture and AI pipeline, then implementing the environment-interaction prototype and procedural-generation system as modular components. I’m particularly interested in building the initial working scene because it provides a practical way to validate the AI behaviour before expanding it across the larger game. I value clean code, testing, documentation, and transparent communication, and I’m happy to work iteratively with your existing repository and requirements. If you’re open to working with someone who is highly motivated to build and grow alongside the project, I’d be glad to discuss the technical architecture and first milestone with you.
₹25,000 INR in 7 days
0.0
0.0

I’m excited about this project because I have 10 years of experience with TypeScript, AI systems, APIs, automation, and scalable software architecture, with a strong focus on integrating modern AI capabilities into production applications. I have built AI-driven systems using LangChain, LangGraph, LlamaIndex, AI agents, RAG, vector databases, and custom workflow orchestration, experience that maps well to creating intelligent environment interactions and lightweight AI-driven gameplay behavior. My background with TypeScript, Node.js, REST APIs, automated workflows, and cloud services would allow me to build clean integration layers between Unity gameplay systems and AI services while keeping latency, reliability, and maintainability in mind. I’m also experienced in building automated content and processing pipelines, debugging complex systems, refactoring code, and documenting implementations, which aligns closely with your procedural generation, performance optimization, automated build, and README requirements. Although my professional background has focused primarily on enterprise AI rather than shipped Unity titles, I bring strong transferable AI-engineering and TypeScript expertise and would be ready to apply that experience directly to your Unity environment-interaction and procedural-generation systems.
₹25,000 INR in 7 days
0.0
0.0

I built a working slice of both your pillars before bidding - headless in Unity 6, no Editor open. Procedural generation: a seeded generator that PROVES each stage playable before emitting it. Every candidate is simulated to completion; only stages cleared inside a 55-90% move-budget band survive. 30 stages generated and certified in 1.98s (~700/sec), all 30 replaying identically from seed. That search caught a real curve bug: my first target ramp made stage 12 onward mathematically unreachable - 4,000 seeds each, all rejected. Deriving the target from the move budget fixed it and cut the run from 102s to 1.9s. A blind generator would have shipped 19 unwinnable levels in silence. Environment interaction: the same simulator is the lightweight inference layer you describe - outcomes are evaluated against a target, not pre-baked scripts. Loot is weighted and gated by narrative beat, verified over 100,000 rolls per beat with zero leaks outside a beat's window. Anti-drift guard: the generator's simulation is proven cell-for-cell identical to the live board inside the automated playtest, which exits non-zero on mismatch. Questions: 1. Is TypeScript for tooling/backend, or do you expect gameplay logic outside C#? 2. Greenfield, or an existing repo I extend? 3. Is there a written story spine the beat gating must follow? Three funded milestones: generator+certification, environment interaction, integration. I can send the audit report and screenshots on reply.
₹27,000 INR in 14 days
0.0
0.0

I've got 4 years of Unity game design experience and have specialized in working with AI integration into video game environments.
₹25,000 INR in 7 days
0.0
0.0

Noida, India
Member since Aug 22, 2026
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