The goal is to recreate the 1972 Atari classic Pong on the included LCD display. The first objective is to make the two player version of this game. Player 1 and Player 2 must use the joysticks for paddle control. These events should be interrupt driven, meaning the joystick interrupts the main loop running the game to tell it to update position. Use serial communication to write to the display.
Expand the program to have various game modes and features. One game mode will increase the paddle size, another game mode will decrease the paddle size, and a third game mode will add a wall in the center of the screen. Use one push button to change between states, with the default state being the normal game mode. Add a feature for analog speed control, such that the speed of the paddles and ball can be changed using the potentiometer.
Display score on 7seg using SPI in the format P 1. # # P 2. # #. Store the top score in EEPROM using I2C. Upon reset, the top score will be displayed on a 7 seg as H I G H S C. # #
Use TIMER2 and PB6 to create a real time clock which displays the time since last reset or time since last point scored. PB6 will switch between these two states.
Bonus Objective 1:
Pong, one player mode. Implement a computer player which will occasionally lose.
Bonus Objective 2:
Use the piezzo buzzer to implement sound. Hitting paddle, hitting boundary, missing ball.
Implement I2S for music (This is dependent on if we get to this in the course.
Format the report properly. It should have the following sections:
Table of Contents
Section for each objective attempted
Results of each attempt