The first practice consists of making a network architecture in TCP and in p2p. (It's done). Then they asked us to make the logic of a Cluedo-style game (also done) and integrate it in TCP (already done) and in p2p (that's what is missing).
Therefore, from the first practice, it would only be necessary to convert the Cluedo logic in TCP to p2p for it to work. Both architectures work correctly for 3-6 players, so in the peer to peer it is necessary to adapt the logic.
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Hello! I've more than 10 years experience of C/C++ development including game development. I'm familiar with SFML and complete several projects based on SFML in near past. Will glad to help you! Best regards, Ivan