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I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertical slice meets those benchmarks, we’ll expand into Steam integration, basic anti-cheat, and network performance-profiling passes. If you’ve shipped or publicly released any Unreal multiplayer titles, point me to them along with a quick outline of the tech stack you used. Let’s discuss timelines and milestones, then get this prototype online.
Projekt-ID: 40219452
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16 freelancere byder i gennemsnit $547 USD på dette job

⭐⭐⭐⭐⭐ CnELIndia, led by Unreal Engine specialist Raman Ladhani, can fully take ownership of your multiplayer project. We will architect a robust online layer in UE5 using both Blueprints and C++, implementing a dedicated-server setup to handle lobbies, matchmaking, and session persistence. Our team will ensure movement, combat, and interactions replicate seamlessly for 8+ players with <100 ms latency, maintaining 60 FPS on mid-tier Windows hardware. We follow iterative prototyping, rigorous multiplayer testing, and automated network profiling to prevent desyncs or crashes. Once the vertical slice meets benchmarks, we’ll extend it with Steam integration, anti-cheat measures, and performance optimization. Raman’s prior UE5 multiplayer experience guarantees best practices in networking, replication, and server architecture to deliver a polished, scalable foundation for your game.
$500 USD på 7 dage
4,7
4,7

Hello there, I reviewed your project PC Multiplayer Unreal Engine Game -- 2 and understood the requirements at a high level. I focus on delivering clear, stable, and maintainable solutions aligned with the actual scope, I can work with C Programming, Game Design, C# Programming and follow a clean development process with proper structure and error handling. If this aligns with what you’re looking for, please come to chat to discuss further. Best regards
$250 USD på 7 dage
3,3
3,3

You'll benefit from my expertise in Unreal Engine for your PC Multiplayer Game project. With a focus on delivering rock-solid online play experiences for end users on Windows, I'll handle all aspects of the multiplayer layer. I'm proficient in Unreal Engine 5 using Blueprints and C++, which align perfectly with your needs for movement, combat, and simultaneous player replication with <100 ms latency variance. I've successfully shipped Unreal multiplayer titles before and understand the intricacies of dedicated-server architecture, matchmaking, and smooth session persistence. My commitment to quality and experience in meeting technical benchmarks makes me an ideal fit for your project. Let's collaborate to create a seamless gaming experience at an unbeatable value. Looking forward to collaborating. Regards, Jason McLachlan
$525 USD på 3 dage
2,8
2,8

Hello! I've been recommended by a Freelancer Recruiter. Nice to meet you. I've just completed a similar Unreal Engine project for a client who needed to create a stable online multiplayer experience. I'm the perfect fit for your project because I have extensive experience in Unreal Engine development, particularly with Blueprint logic and C++ implementations, which will allow me to meet your high-latency and stability requirements for a seamless multiplayer experience. We can leverage Unreal Engine 5's networking features, Blueprints, and C++ to design a robust dedicated-server or listen-server architecture, handle lobbies, matchmaking, and session persistence, and ensure smooth replication of movement, combat, and interactables across at least 8 simultaneous players with less than 100 ms latency variance. I've successfully delivered similar projects in the past, such as a vertical slice with 10 players at 60 FPS on mid-tier hardware with a 90% reduction in network packet loss. Multiple 5-star reviews on Unreal multiplayer projects and Unreal Engine integrations. Happy to hop on a quick call (no obligation) to discuss architecture, timeline, and a clear plan + quote. Chris | Lead Developer | Novatech
$500 USD på 7 dage
3,3
3,3

As an enthusiastic individual with a solid 9+ years of practical experience in web and mobile development, my skillset merges seamlessly with the requirements of your project. Although primarily oriented towards website and mobile app development, I have also worked extensively on game design and game development. To further highlight my expertise, I proficiently work on Android, iOS, Mobile Phone, Java, PHP5, NET HTML/HTML5/CSS/Responsive Design among others. Despite lacking specific experience with Unreal Engine 5, I assure you that my extensive knowledge and adaptability in various coding languages will enable me to master the technology in no time. As a team player, I value communication. Thus, I guarantee regular updates on timelines and milestones throughout the project. Moreover, my cost-effective services would add tangible value to the project while also upholding quality delivery within agreed budget limits. Let me take your PC multiplayer Unreal Engine game to new heights; turning your ideas into reality!
$500 USD på 7 dage
2,2
2,2

Hello, thanks for posting this project. I've read the explanation of your project carefully and thought it's the great fit for me. Because: I'm a full stack engineer with strong experience owning features end-to-end from frontend implementation through backend architecture, data modeling, auth, and third-party integrations. I have extensive hands-on experience developing robust multiplayer systems in Unreal Engine 5 using both Blueprints and C++. My knowledge covers dedicated- and listen-server setups, replication for core gameplay features (movement, combat, interactables), and optimizing consistent online play for low-latency user experiences. I'm comfortable building scalable session flows including lobby, matchmaking, in-game state, and post-match results to ensure performance and stability at <100 ms latency for 8+ players. I've led teams delivering vertical slices and final multiplayer products, and have managed development cycles end-to-end—from rapid prototyping through deployment, debugging, and ongoing improvements for Steam and third-party integrations. Clean, maintainable code with strong network security principles is my standard, and I always prioritize user experience alongside technical execution. This four-month sprint model aligns well with how I work: focused execution, clear deliverables, and real progress to production. Could you share which genres or gameplay pillars you’re considering, so I can better tailor the network architecture recommendations at the outset? Looking forward to hearing from you. Warm regards, Vitalii.
$500 USD på 2 dage
0,0
0,0

I have just completed a similar project. I recently developed a multiplayer system in Unreal Engine 5 that supported seamless online gameplay for 10 players with sub-100 ms latency and reliable session persistence. You won’t find a specialist better aligned with what you’re looking for. I understand the importance of creating a rock-solid multiplayer layer that ensures stable matchmaking, smooth replication, and crash-free performance in your PC game. I specialize in transforming complex business requirements into high-converting, user-centric digital assets by leveraging Blueprint and C++ expertise to build scalable, high-performance multiplayer architectures. I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Bjork Bronkhorst
$550 USD på 7 dage
0,0
0,0

Your search for a dedicated multiplayer lead for your PC title aligns perfectly with my background in shipping high-performance networked experiences in Unreal Engine 5. Having recently architected a fast-paced 12-player shooter using custom C++ replication logic and the Gameplay Ability System (GAS), I understand the nuances of balancing server-side authority with client-side responsiveness. I specialize in moving beyond high-level blueprints to build scalable, low-latency systems that handle complex player interactions without compromising performance or security. My approach will prioritize a robust C++ core to ensure efficient actor replication and minimize bandwidth overhead via custom serialization and frequency bitmasking. I will implement a server-authoritative architecture to prevent cheating, utilizing Client-Side Prediction and Server Reconciliation for smooth movement even under high latency environments. For backend integration, I’ll leverage Epic Online Services (EOS) or Steamworks for matchmaking, lobbies, and NAT punchthrough, while setting up a modular framework for extensible character mechanics. Every system will be built with scalability in mind, ensuring that as your player count grows, the network infrastructure remains stable and cost-effective. To get a better sense of the scope, are you planning for dedicated servers or a peer-to-peer/listen-server model for the initial launch, and have you already defined the target concurrent player count per session? I’d also love to know if you have a preferred backend provider for player data persistence. I’m ready to dive into your current build or start from the ground up to establish a rock-solid foundation. Let’s connect for a brief chat to align on the technical requirements and see how we can bring this multiplayer vision to life.
$632 USD på 21 dage
0,0
0,0

Hi, I've built multiple one-page websites and landing pages designed to convert visitors into leads or bookings, not just look good. I reviewed your project and understand you need a clear, focused page that explains your offer and drives action. My approach is simple: define the page goal, structure the content to guide users, and build a fast mobile-first page optimized for performance and SEO. I avoid bloated designs and focus on clarity, speed, and results. I can start with a clear section layout emphasizing your expertise in Unreal Engine 5 multiplayer development and your commitment to delivering seamless, reliable online experiences. Happy to discuss your goals and timeline. Nadia
$550 USD på 14 dage
0,0
0,0

Hello, This is exactly the kind of multiplayer foundation project we specialize in at CUBEMOONS PVT LTD. We build production-grade Unreal Engine systems with a focus on network stability, replication accuracy, and scalable multiplayer architecture—not just prototypes. Our team works natively in Unreal Engine 5 using both C++ and Blueprints, delivering: • Dedicated-server or listen-server architecture • Lobby systems, matchmaking, and session persistence • Authoritative server logic with client prediction • Clean replication for movement, combat, and interactions • Optimized networking for low-latency multiplayer • Stable flows from lobby → match → post-match results • Performance-tuned builds for consistent 60 FPS on mid-tier PCs We focus on building vertical slices that prove real production viability, not demos that fall apart under real players. The architecture we design is future-ready for: • Steam integration • Anti-cheat layering • Network profiling and optimization • Scalable player counts • Long-term live-ops support You’ll receive a structured roadmap, clear milestones, and a multiplayer foundation that can evolve into a full commercial product. If you're serious about building a real online PC game—not just a prototype—we’re ready to take full ownership of the multiplayer stack and deliver a production-grade vertical slice. Best regards, Amaan Khan P. CUBEMOONS PVT LTD.
$500 USD på 7 dage
0,0
0,0

For this budget, I can deliver a multiplayer proof-of-concept in Unreal Engine 5, including server setup, session flow, basic replicated gameplay, and a stable test build for up to 8 players. This will validate the networking foundation before expanding into full game features.
$750 USD på 10 dage
0,0
0,0

Hi there,\n\nI’m Robert, a Senior Full-Stack & AI Engineer with over 10 years of experience architecting and delivering SaaS platforms, automation systems, and intelligent applications, specializing in Unreal Engine, C++, and multiplayer game architecture. \n\nI successfully developed a robust online multiplayer experience for a previous game that featured seamless player interactions with dedicated-server architecture, ensuring smooth gameplay for up to 16 players at low latency. \n\nWith my deep technical background in Unreal Engine, I can ensure that your vertical slice meets necessary performance benchmarks while producing a delightful gaming experience. I can complete this project perfectly and deliver scalable, production-ready results. \n\nI am committed to clean architecture, structured documentation, CI/CD automation, and OWASP-based security practices. Let’s connect to refine your requirements and begin building a solution that exceeds expectations. What specific genre do you envision for the game, and do you have any existing gameplay mechanics you're considering implementing?
$750 USD på 30 dage
0,0
0,0

Hey there, I understand you’re seeking an Unreal Engine expert to lead the multiplayer aspect of your new PC game, ensuring that it delivers a seamless online experience for users. Your focus on having a solid architecture with reliable performance metrics is crucial, and I'm confident I can help bring your vision to life while ensuring smooth gameplay. To meet your project requirements, I'll start by establishing a dedicated-server architecture that ensures robust matchmaking and session persistence. Using Unreal Engine 5's Blueprints and C++, I’ll prototype and iterate on the gameplay to ensure all movements and interactions replicate accurately for up to eight players, all while maintaining low latency. Once we meet the initial benchmarks for the vertical slice, we can efficiently move forward with Steam integration and further optimization for network performance. My previous experience with Unreal multiplayer titles has equipped me to tackle challenges effectively, keeping communication open throughout every phase. Could you share your preferences for the genre and any specific themes you'd like to explore? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
$500 USD på 7 dage
0,0
0,0

Hello,Dear project submitter, I’m a LinkedIn Certified Unreal Engine 5 developer with strong experience building multiplayer systems for PC games using UE5 (C++ and Blueprints). I specialize in designing stable, scalable multiplayer architectures including dedicated and listen servers, replication optimization, session management, and seamless lobby-to-match flows. I have worked on multiplayer prototypes and production-ready systems where movement, combat logic, and interactables replicate reliably under real network conditions. My workflow focuses on achieving stable performance targets, minimizing latency issues, and preventing desync through proper authority handling, prediction, and network profiling tools within UE5. For your vertical slice, I can implement a solid multiplayer foundation covering matchmaking, lobby systems, session persistence, and optimized replication for 8+ simultaneous players while maintaining smooth 60 FPS performance on mid-tier hardware. After benchmarks are achieved, I can also assist with Steam integration, basic anti-cheat setup, and performance profiling passes. My tech stack typically includes UE5 networking framework, C++ gameplay systems, Blueprint integration, dedicated server builds, and structured milestone-based delivery to ensure clear progress. Best regards MD PARVEZ AL MAMUN UE5 Multiplayer Developer | LinkedIn Certified
$750 USD på 14 dage
0,0
0,0

Hello! I’m Ashton Williams, a passionate full-stack digital engineer with deep expertise in gaming and custom software. I specialize in transforming ambitious ideas into scalable, reliable tech solutions. Your need for an Unreal Engine 5 expert to build a seamless multiplayer layer with rock-solid online play aligns perfectly with my skills in Blueprints and C++. I’m dedicated to clear communication and practical innovation to deliver a stable vertical slice supporting dedicated or listen-server architecture, flawless replication for 8+ players, and smooth 60 FPS gameplay on mid-tier Windows hardware. Let’s connect to discuss timelines and bring your multiplayer vision to life!
$550 USD på 14 dage
0,0
0,0

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