I'm looking for someone to look at and expand upon my source code to implement an OpenGL shader. The first source code used may have some errors in it you would need to correct, but is overall functional. This person would need to read in an OFF file, create a mesh, implement lighting and shading using OpenGL, then implement per point illumination using GLSL. This is a basic theory project and should be quite simple for an experienced OpenGL programmer. There is an outline and method of steps to be followed. The final code would need to be properly commented and documented so that I can follow your algorithms. Preference for a Linux environment, but not required. Potential for more projects in the near future for a successful individual.
5 freelancere byder i gennemsnit $177 på dette job
Hi I might build this with Qt or gtkmm framework (both compiled in linux and windows abd they are C++) If curious check my portfolio [url removed, login to view]