C libary needed to stable server fps for gameserver

I am looking for shared C libary to alter usleep() gettimeofday() rdtsc() and other functions to stable and boost the fps of a hlds (Counter Strike 1.6) and srcds (Counter Strike Source) gameserver.

I'm running debian on a custom Kernel, which produces me 1000fps.

I'm looking for someone that's able to produce at least 1000FPS on a hlds Gameserver with Pingboost 1 and 2.

I know there some public librarys but i dont want to use them, because its a private project and it should be hidden from the public!

Some of the features I would like:

- ability to choose what fps to set the srcds process too.

- Stable and boost the fps on a Pingboost 1 and Pingboost 2 automatically to 1000FPS

I want something similar to:

[url removed, login to view]

I dont need only a boost library, because that produces only worse gameservers not more.

I search for something different to influence the quality in a positiv way.

Please PM me if you have anymore questions.

Evner: C programmering, C# Programmering, Linux

Se mere: stable fps, stable server fps, srcds stable fps, libary, hlds 1000fps, search for programming, search boost, public programming, programming for linux, c# programming questions, c programming questions, C Programming Linux, c programming functions, counter programming, fps server, hlds stable fps, srcds fps boost, linux boost, c++ programming questions, worse, kernel, GameServer, fps, counter-strike, c++ questions

Om arbejdsgiveren:
( 0 bedømmelser ) test, Germany

Projekt ID: #949178

2 freelancers are bidding on average $190 for this job


I have read this project, I can do it well

$200 USD in 5 dage
(0 bedømmelser)

we r ready for work on your [url removed, login to view] u

$180 USD in 3 dage
(0 bedømmelser)