C libary needed to stable server fps for gameserver

I am looking for shared C libary to alter usleep() gettimeofday() rdtsc() and other functions to stable and boost the fps of a hlds (Counter Strike 1.6) and srcds (Counter Strike Source) gameserver.

I'm running debian on a custom Kernel, which produces me 1000fps.

I'm looking for someone that's able to produce at least 1000FPS on a hlds Gameserver with Pingboost 1 and 2.

I know there some public librarys but i dont want to use them, because its a private project and it should be hidden from the public!

Some of the features I would like:

- ability to choose what fps to set the srcds process too.

- Stable and boost the fps on a Pingboost 1 and Pingboost 2 automatically to 1000FPS

I want something similar to:

[url removed, login to view]

I dont need only a boost library, because that produces only worse gameservers not more.

I search for something different to influence the quality in a positiv way.

Please PM me if you have anymore questions.

Færdigheder: C programmering, C# Programmering, Linux

Se mere: stable fps, stable server fps, srcds stable fps, libary, hlds 1000fps, search programming, search boost, public programming, programming functions, counter programming, fps server, hlds stable fps, srcds fps boost, linux boost, worse, kernel, gameserver, fps, search server, project shared library, linux server performance, kernel programming questions, linux performance, custom debian, linux kernel programming

Om arbejdsgiveren:
( 0 bedømmelser ) test, Germany

Projekt-ID: #949178

2 freelancere byder i gennemsnit $190 for dette job


I have read this project, I can do it well

$200 USD in 5 dage
(0 bedømmelser)

we r ready for work on your project.thank u

$180 USD in 3 dage
(0 bedømmelser)