Java Interactive GUI Application for Number guessing game simple.
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Beginners Java Course , need some projects done, if satisfied with this one more work will be available. Need it in 2 days.
Java Interactive GUI Application for Number Guessing with Colored Hints
(based on Module 7 material)
1) Develop a Java application that plays a "guess the number" game as described below.
a) Your application first gets a random number in the range 1-1000 inclusive (you
might want to use [login to view URL]() or the Random class).
b) The application then displays the following prompt (probably via a JLabel):
I have a number between 1 and 1000. Can you guess my number?
Please enter your first guess.
Post a textbox for the user to enter a number and post a message telling the user to
hit 'Enter' after entering a guess in a textbox (probably using a JTextField).
c) Input the user's guess in the code for a previously-registered event-handler
method (consider using the event-handling approach discussed in the text, or the
actionPerformed() method of class based on the ActionListener interface, which
will require some additional research outside the text).
d) For the first guess, color the entire background red, meaning that they are getting
warmer (you might want to use the setBackground() method for a container). If
this is the second or later guess, and they are further from the correct number than
the last guess, then color the entire background blue. If they get the correct
number then color the background some other color than red or blue.
e) If the user guessed the number correctly, respond with their number, post a
congratulatory message, get a new random number, and display a JButton to start
a new game. Otherwise, to help the user close in on the correct number, post a
message, with their guessed number, whether they are "TOO HIGH" or "TOO
LOW" from the correct number, and whether they are "WARMER" or
"COLDER" (this should match the background color). Also report the guess
number of the next guess (e.g. "Enter guess number nnn"). You might want to use
a concatenated string in JLabel for these incorrect guess messages.
f) The process is repeated each game until the user guesses the correct number. Be
sure that you erase obsolete status messages.
You must run your program for a scenario where the number is not guessed
correctly for at least 4 (four) tries (it can be more). A game where you guess the
correct number on the fourth try is acceptable. You must show all user inputs and
program outputs for this scenario, not just a [login to view URL] submitted output must include the appropriate red or blue background after
each guess.
You must include at least one "warmer" and one "cooler" result.