DirectX8 basic graphic Framework provided with all what is needed (init of Window, Dx8 and texture-blit function) already implemented.
Since I dont have the time, I need this function to be created by a good programmer. I have colored font bitmaps, the letters are in defined positions and I need a routine to cut them out and blit them on the screen. All must be inserted into my existing DX8 Framework.
- creating a table-readout for the Letter-X_SizeTable, applying it to two fonts meaning give all the font positions into the font table (in four resolutions, with all the letter having same position).
- creating the function Letter_Size(fontnumber, char letter) and Letter-Blit(parameters)
- creating a wrapper for it for loading the fonts (Load_Font, with allocating memory, setting global pointers etc) and the [url removed, login to view] for creating the [url removed, login to view] from the bitmap and the config-file
I have a detailed developers document I can send to interested bidders.
It is an easy task, please place no high bids.