Background floating effect with enhanced sine-flag DirectX8

For my framework based on MS Visual C++ 6 and DirectX8, I need an own enhanced version of the simple sine-flag-effect. The inspiration can be found here: [url removed, login to view]

What I need ist the sine-modulation in z-axis over x- and the y-axis, a randomisation of the sine-movement (that it does not look static) and also a sine-modulation of every textures transparency. Sounds complicated but is quite easy. I can provide a DOC with more explanations and definitions of parameters.

This background effect consists of 1-4 layers and for every layer you can define which texture is the source and how many sub-textures you want to use, transparency_basevalue, transparency_modulation_depth and movement_speed.

No external libraries as NET, SDL, OpenGL, DX9 etc should be used, I really must be able to compile it at the described settings: DirectX8.1 SDK, MS Visual C++6, running within my Graphics-Framework as sent. I add to the payment: credits in my program I will release later if the programmer wants that.

Evner: C programmering

Se mere: directx8 effect, sine flag, opengl programmer, inspiration graphics, graphics index, found programmer, flag effect background, flag sine, background floating effect, texture, sounds, SDL, payment settings, layers, inspiration, how to release payment, gamedev, floating, flag, effect

Om arbejdsgiveren:
( 29 bedømmelser ) Muenster, Germany

Projekt ID: #68544

4 freelancere byder i gennemsnit $65 på dette job


Please check pm. Thanks, Justin

$100 USD på 1 dag
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please see pm for details

$100 USD in 5 dage
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See PM. Thanks!

$30 USD in 4 dage
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We at BrahmGyan Tech. are a group of highly qualified software engineers running a compact and highly efficient unit. We currently maintain a 100% client satisfaction record and our primary goals are to keep that recor Flere

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