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I will supply a clean base mesh together with high-resolution photo references, and I need the face on that model to match the reference as closely as possible in a realistic style. The job covers sculpting, refining topology where necessary, and delivering a production-ready head with clean UVs and textures. The likeness has to nail these key areas: • Detailed eyes and brows • Distinct cheekbones • Unique nose shape Please work directly on the file I provide (OBJ/FBX; let me know if you prefer another format). Software choice is up to you—ZBrush, Blender, Maya, Substance Painter, or a comparable pipeline—as long as the final asset imports back into my existing scene without issues. Deliverables at hand-off: • Updated 3D head model with the refined likeness • Separate, neatly labeled texture maps (albedo, normal, roughness at 4K) • A brief note on any non-destructive layers or modifiers left active Send a link or small compilation of past work on realistic head sculpts or likeness projects so I can gauge fit. I will review submissions as they come in and move quickly to hire.
Project ID: 40410559
42 proposals
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Active 11 days ago
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42 freelancers are bidding on average $151 CAD for this job

Hello, We will refine your base mesh into a realistic head model, matching reference features like eyes, brows, cheekbones, and nose with precision. Our experience ensures clean topology, accurate likeness, and production ready UVs and textures. Would you prefer OBJ or FBX for final delivery? We are ready to begin and deliver efficiently. Thanks
$250 CAD in 5 days
8.0
8.0

Hey there, I will refine your provided base mesh in Blender, sculpting a realistic head that closely matches your photo references with strong focus on eyes, brows, cheekbones, and the unique nose shape. I’ll optimize topology where needed to support clean detail and ensure the model fits seamlessly back into your existing scene. I’ll deliver a production-ready head with clean UVs and 4K texture maps (albedo, normal, roughness), along with a brief note on any non-destructive modifiers used in Blender. Share your files and references, and I’ll start refining the likeness immediately. Best regards, Ayesha S
$199.99 CAD in 2 days
7.3
7.3

Hi, I am writing to bid on your likeness sculpting project. While my professional background is rooted in highly precise engineering design, I bring that exact same rigorous, millimeter-perfect attention to detail to 3D surface modeling and asset generation. I am very comfortable working directly with your provided OBJ or FBX base mesh. I will focus meticulously on the structural anatomy you highlighted—capturing the distinct cheekbones, the specific nose shape, and the detailed eyes and brows from your high-resolution references. My workflow involves refining the topology to ensure the geometry remains clean and production-ready for seamless integration back into your scene. Following the sculpting phase, I will unwrap clean UVs and bake the required 4K albedo, normal, and roughness maps. At hand-off, I will provide the updated 3D model, the neatly organized texture folders, and a brief note detailing any active modifiers. I have attached a compilation of my 3D modeling work demonstrating my focus on precise structural details. I am ready to review your base mesh and references to get started. Best,
$100 CAD in 2 days
6.7
6.7

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$125 CAD in 5 days
6.7
6.7

Hello there i will give you detailed 3d Realistic Character Face Replication model and render. I am professional 3D modeling and rendering artist. I have Nine years experience of 3D designing. proficient in 3D program such Autodesk MAYA, BLENDER, 3Ds Max, Zbrush, SketchUp, CINEMA 4D, Autodesk MOTION BUILDER.I've done every types of 3d Modeling and Texturing work. you can see an example of one of those projects in my portfolio
$200 CAD in 4 days
6.5
6.5

Hi there, I'm set to refine your 3D head from the base mesh using your photo references for accurate realistic likeness. I will focus on detailed sculpting, clean topology fixes, and strong facial features like eyes, brows, cheekbones, and nose shape. You will get production-ready model with UVs and 4K texture maps (albedo, normal, roughness) ready for your scene. I can also share past work on realistic head sculpts if needed. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/8805259-3d-blender-spider-funko-pop https://www.freelancer.com/portfolio-items/10388215-3d-product-models Thanks & Regards, Humayo.
$65 CAD in 3 days
5.9
5.9

Hello! I'm enthusiastic about your animation project. With a strong track record in creating diverse animations, I bring a decade of experience to the table. I've collaborated with various companies and brands, showcasing my versatility. My background includes work as a motion graphics designer for a TV channel. Feel free to explore my portfolio on: https://www.freelancer.in/u/subhrajitmitra Let's discuss your project details further. Thank you for considering my bid!
$180 CAD in 5 days
5.1
5.1

Hi, I see you are looking for a realistic face sculpt applied to your base mesh, matching high-resolution photo references with production-ready topology, UVs, and textures. We have 8+ years of experience in character modeling, likeness sculpting, and game/film-ready asset creation. To achieve better results, I suggest focusing first on accurate proportions and facial landmarks from your references, then refining topology for clean deformation and creating high-quality UVs/textures for realistic skin detail. We’re ready to start immediately and can deliver a fully refined, production-ready head model with accurate likeness, clean UVs, and detailed textures before your timeline. Let’s discuss the details and bring your character to a high level of realism. You can review our work here: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$35 CAD in 1 day
4.8
4.8

Hi, realistic likeness work like this really comes down to precision in sculpt and subtle detail, not just general shape. I can refine your base mesh to closely match the reference focusing on key areas like eyes, brows, cheek structure and nose so the likeness feels accurate and natural. I’ll adjust topology where needed for clean deformation, then build high quality UVs and 4K texture maps with realistic skin detail. I’ve worked on character heads where accuracy and clean production ready output are critical, so everything will import back into your scene without issues. You’ll get the updated model, organized texture maps and notes on any non destructive elements. You can check similar work here: https://www.freelancer.com/u/Humaumair12 Best regards, Huma
$300 CAD in 7 days
4.8
4.8

Hello, I can refine your provided base mesh into a highly realistic head that closely matches your reference, focusing on accurate likeness in the eyes, brows, cheekbones, and nose structure. I will sculpt and adjust topology where needed while keeping the model clean, production-ready, and fully compatible with your existing scene. The final asset will include properly unwrapped UVs and high-quality 4K texture maps (albedo, normal, roughness), with careful attention to skin detail and realism. I will work directly on your OBJ/FBX file and maintain a clean, non-destructive workflow where possible. I have experience with realistic likeness sculpting and can share similar work. Could you share the base mesh and reference images so I can evaluate the likeness requirements before starting? Looking forward to working with you!
$140 CAD in 7 days
4.8
4.8

Drawing on my deep understanding of the 3D design-to-print pipeline and extensive proficiency in various leading software like Blender, ZBrush, and Maya, I am confident in replicating a realistic face based on your references. My vast experience in working with clean topology, refining meshes, UV mapping, and texturing will be invaluable for this project. Not only do I have robust experience in creating high-quality character models for game development but I also excel in using different kinds of materials and printing techniques in my designs. This means that I can delicately model the specific features you mentioned: detailed eyes and brows, distinct cheekbones, and unique nose shape in line with your vision. I assure you cross-compatibility will not be an issue—I am adept at converting files into required formats while maintaining the utmost quality. Finally, to remain non-destructive, I will ensure every layer or modifier needed is optimally maintained in the final file. Let's collaborate closely on this project; the result will be nothing short of exceptional!
$37 CAD in 2 days
4.9
4.9

Hi, I can refine your base mesh into a high quality realistic likeness that closely matches your photo references while maintaining production ready topology and clean deformation flow for later use. I work with Blender, ZBrush, and Substance Painter depending on the stage of the pipeline. For a project like this, I would begin with detailed sculpting to accurately capture facial structure, especially the eyes, brows, cheekbone definition, and nose shape as you specified. After likeness approval, I would clean up topology where needed, ensure proper edge flow for animation or rendering, and prepare UVs for efficient texturing. Final look development would include 4K texture maps for albedo, normal, and roughness, carefully aligned to preserve skin detail and realism. The final deliverable will be fully compatible with standard pipelines and ready to import back into your scene without issues, along with a short breakdown of any non destructive elements or modifiers used during the process. I have experience working on realistic character sculpts and facial likeness studies and can share relevant examples upon request so you can evaluate style and accuracy. If you’re ready, you can send the base mesh and references and I can begin immediately.
$30 CAD in 1 day
4.1
4.1

Hi there, I am excited about the opportunity to work on your project for Realistic Character Face Replication. With a detailed base mesh and high-resolution photo references provided, I will meticulously sculpt and refine the topology to ensure a lifelike resemblance to the references. The final deliverables will include a production-ready head with clean UVs and textures, focusing on key areas like detailed eyes, distinct cheekbones, and a unique nose shape. I am proficient in various software such as ZBrush, Blender, Maya, and Substance Painter, ensuring seamless integration of the final asset into your existing scene. I will provide you with updated 3D head models, neatly labeled texture maps, and any necessary notes for a smooth hand-off. Feel free to share the file, and I will get started right away. Best regards, GenZ Solutions
$30 CAD in 1 day
2.7
2.7

I’ll sculpt a precise realistic likeness onto your base mesh using ZBrush and Substance Painter. I’ll ensure the eyes, cheekbones, and nose match your references perfectly with clean topology and 4K textures. You'll receive a production-ready FBX/OBJ with labeled maps and project notes. Here are my realistic sculpting samples: [Link]. Ready to start now! Thanks, Muhammad Mohid Ahmed
$30 CAD in 1 day
2.3
2.3

Hi there, I understand you're looking for a skilled 3D artist to create a realistic character face replication based on your provided base mesh and high-resolution photo references. Your goal is to achieve a lifelike likeness that emphasizes detailed facial features such as eyes and brows, distinct cheekbones, and a unique nose shape, ensuring the final model is production-ready with clean UVs and textures. To meet your needs, I propose leveraging my expertise in ZBrush and Blender, focusing on sculpting and refining the topology to capture the nuances of the likeness you’re aiming for. I will ensure the deliverables include an updated 3D head model that aligns with your vision, along with separate, neatly labeled texture maps at 4K resolution to guarantee seamless integration into your existing scene. Additionally, I’ll provide a brief note detailing any active non-destructive layers or modifiers left on the model, so you have complete clarity on the asset's structure. Could you share any specific artistic references or styles you have in mind for this character? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
$140 CAD in 7 days
1.7
1.7

Hey, likeness work fails when it’s treated as generic sculpting, the subtle proportions and facial landmarks are what actually sell realism. I focus on accurate facial structure, refining topology where needed and building clean UVs and textures so the final head holds up in close-up renders. You’ll get a production-ready asset with sharp likeness in eyes, cheekbones, and nose, not just surface detail. I can share similar sculpt work once we connect, is this intended for real-time use or high-end rendering? Let’s get the likeness right, Atik Murtaza
$50 CAD in 1 day
1.0
1.0

Hi there, After reviewing your project, I am confident I can handle this smoothly and professionally. I have extensive experience in realistic character modeling and sculpting, and I am ready to replicate the face on the provided base mesh to match the high-resolution photo references you supply. I will meticulously focus on the detailed eyes, brows, distinct cheekbones, and unique nose shape to ensure the likeness is captured accurately. I am proficient in ZBrush, Blender, Maya, and Substance Painter, and I will deliver a production-ready head with clean UVs and textures that seamlessly integrate into your existing scene. You can expect work aligned with your goals, properly formatted final files, revisions included, clear communication, and timely delivery throughout the process. I look forward to the opportunity to work on this project and bring your vision to life. Best regards, Minhaj Ali 3D Modeling and Sculpting Specialist
$30 CAD in 7 days
0.0
0.0

Hello, I have thoroughly reviewed your project requirements for replicating a realistic character face and am confident in providing a professional solution. With my 5+ years of experience in 3D Rendering, Maya, Blender, and 3D Modeling, I am well-equipped to handle the sculpting, topology refinement, UV mapping, and texturing tasks to ensure a production-ready head that closely matches the provided references. Having worked on various realistic head sculpting projects in the past, I am well-versed in capturing intricate details such as eyes, brows, cheekbones, and nose shapes to achieve a lifelike resemblance. I am proficient in ZBrush, Blender, and Substance Painter, ensuring seamless integration of the final asset into your existing scene. Please initiate a chat to discuss your project further. I look forward to collaborating with you on this exciting endeavor. Regards, Syed Muneeb
$30 CAD in 2 days
0.0
0.0

Hi, I can help you achieve a highly accurate and realistic likeness based on your reference images. I have experience sculpting detailed faces, focusing on key features like eyes, brows, cheekbones, and unique nose structure to match references closely. I’m comfortable working with OBJ/FBX files and can use ZBrush, Blender, or Substance Painter depending on your pipeline. I’ll deliver a clean, production-ready model with proper topology, UVs, and 4K texture maps (albedo, normal, roughness), along with notes on any non-destructive layers. I can share relevant likeness work upon request and am ready to start right away. Thank you.
$155 CAD in 2 days
0.0
0.0

Hi, I can refine your base mesh to achieve a strong, realistic likeness while keeping the model clean and production-ready. I’ll focus on the key areas—eyes/brows, cheekbones, and nose—ensuring accuracy without compromising topology. Workflow includes sculpt refinement on your mesh, clean UVs, and 4K textures (albedo, normal, roughness) using Maya/Blender + Substance Painter. **Deliverables:** * Refined head model (OBJ/FBX-ready) * Clean UVs + labeled 4K maps * Notes on any non-destructive elements Ready to start and can move quickly. Thanks
$60 CAD in 7 days
0.0
0.0

La Prairie, Canada
Member since May 1, 2026
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