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We are looking for one 3D Blender artist/generalist, to take ownership of the unit and building art production for my game project an 3D science-fiction RTS viewed from a high gameplay camera. The ideal partner can deliver the complete two-faction roster. At minimum, a candidate must be able to complete one entire faction from concept to Unity-ready delivery. We are not looking for artists who can provide only a few isolated assets. The planned maximum scope contains two visually distinct factions — Humans and Aliens — with: - 15 unique unit types per faction, for 30 units in total; - 12 unique building types per faction, for 24 building families in total; - three visual evolution tiers for every building family: T1, T2 and T3; - construction, operational, damaged, heavily damaged and destroyed building states. The selected artist must be able to handle the complete pipeline: concept interpretation, modelling, UVs, PBR texturing, rigging, animation, LOD creation, simple colliders, named gameplay/VFX sockets and clean Unity-ready exports. All units are seen from a high RTS camera and must remain immediately readable at gameplay distance from every direction. Required animation work includes living idle, walk, run, turning, aiming, combat attack or firing, recovery or reload, hit reactions, abilities, death and spawn. Deployable units also need deploy, deployed operation and undeploy animations. Aircraft require hover, movement, banking, attack, hit and destruction or falling animations. Animations must be in-place and include clear timing points for gameplay events, projectiles, impacts and VFX. Buildings must preserve the same functional identity across T1, T2 and T3 while showing a clear visual progression. Construction and damage must be readable from the RTS camera. Reusable modular damage and construction components are acceptable when they remain visually convincing and do not make every building look identical. The visual direction must be original and specific to my project. Several reference images, models and assets may be supplied to communicate silhouette, materials, scale, movement or faction identity. These references form a moodboard only and must never be copied, traced, kit-recoloured or reproduced 1:1. Technical delivery targets include Blender 4.5 LTS source files, 1 metre scale, Y up, +Z forward, ground-centred pivots, Unity URP-compatible PBR materials, LOD0/1/2, separate simple colliders, team-colour/emission/damage masks and clearly named sockets. Sources, licences and any third-party contribution must be documented and commercially usable. Please apply only if you can take responsibility for either the complete two-faction production or at least one full faction, yourself or through a stable small team. One full faction represents 15 unique unit types and 12 unique building families, including their required tiers, construction and damage states. Send a relevant RTS/strategy portfolio, examples of rigging and combat animation, examples viewed from a high gameplay camera, your production method, normal availability and the formats you can deliver. The complete inventory, individual unit and building descriptions, visual references, technical targets, schedule, milestones and commercial details will be provided and discussed privately with candidates.
Project ID: 40646402
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40 freelancers are bidding on average €456 EUR for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 10+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
€255 EUR in 2 days
7.8
7.8

When it comes to your ambitious project, I possess the rare combination of skills and experience that you're seeking. Gaming is an area I'm incredibly passionate about, in addition to being a proficient 3D artist. Having handled a multitude of aspects, from concept interpretation and modelling, to rigging, animation, and clean Unity-ready exports, I assure you my capability to deliver the complete two-faction production is strong.
€266 EUR in 1 day
7.5
7.5

Hello, Your sci-fi RTS needs a Blender artist who can own an entire faction pipeline and deliver units and buildings that stay readable from a high gameplay camera while supporting Unity-ready production. I can handle concept interpretation, modeling, UVs, PBR texturing, rigging, in-place combat animation, LODs, colliders, sockets, and clean export setup for gameplay use. I’ll keep the faction identity consistent across every asset, build modular damage and construction variants where needed, and maintain strong silhouettes for infantry, vehicles, aircraft, and multi-tier structures. My workflow is organized for clear naming, efficient iteration, and source files that are easy to integrate and expand. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Can you share which faction you’d like prioritized first? Best regards Kirandeep K.
€250 EUR in 3 days
6.5
6.5

With a robust background in CAD modeling, 3D animation and technical design, I believe I possess the necessary skills to bring your sci-fi RTS game to life. I am not only comfortable with the entire pipeline from concept creation to Unity-ready delivery, but my commitment to producing clean and detailed work parfait, particularly for large-scale projects like yours. Having worked on similar ventures(place level or required high-level projects), I understand the complexity of delivering a complete two-faction lineup.
€310 EUR in 2 days
6.5
6.5

Hi, You want a complete and cohesive 3D art production for your sci-fi RTS game, not just isolated assets, done. I specialize in delivering full factions, ensuring all units and buildings are optimized for high gameplay visibility and readability from an RTS camera. I will handle the entire pipeline for one faction, producing 15 unique units and 12 building types across three distinct evolution tiers. Each asset will be meticulously crafted from concept through to Unity-ready delivery, including detailed animations that enhance gameplay dynamics. My approach involves utilizing Blender 4.5 LTS for creating visually compelling models with PBR texturing and clear gameplay sockets, ensuring everything meets your technical specifications. I have extensive experience in rigging and animation tailored for strategy games, which ensures fluid and engaging character movements. PORTFOLIO: https://www.freelancer.com/u/Desmonds9 Let’s turn your ideas into reality! I’d love to chat about your project, understand your vision, and bring it to life. We can discuss the budget and timeline over chat. Best regards, Ezra
€350 EUR in 14 days
6.2
6.2

Hello there, Are you in need of a skilled Blender 4.5 LTS artist for your science-fiction RTS project? We can take ownership of one full faction with 15 units and 12 building families, including construction and damage states. Our pipeline covers modelling, UVs, PBR texturing, rigging, combat animation, LOD0/1/2, colliders, and Unity-ready delivery. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
€250 EUR in 2 days
5.7
5.7

10 plus years experience in 3D Blender artist and generalist, I pride myself on taking ownership of projects and delivering high-quality work from start to finish. Your project for a 3D science-fiction RTS game aligns perfectly with my expertise. I have extensive experience in concept interpretation, modeling, UVs, PBR texturing, rigging, animation, LOD creation, simple colliders, named gameplay/VFX sockets, clean Unity-ready exports - all of which are essential for the deliverables in your brief. Moreover, I understand the challenges of creating readable units and buildings at gameplay distance from every direction. My proficiency in creating animations that include clear timing points for gameplay events like projectiles, impacts, and VFX will ensure that your game is not only visually appealing but also functional. Having worked on numerous gaming projects before, I know the importance of adhering to technical delivery targets such as ground-centred pivots and clearly named sockets to optimize integration within the game engine.
€252 EUR in 3 days
5.5
5.5

Having worked in the graphic design and game development industry for over three years, I am confident that my skills and experience make me the ideal candidate for your 3D Blender Artist position. Not only do I excel in all aspects of 3D design and modeling, but I'm also familiar with the rigging, UVs, PBR texturing, animation, LOD creation, simple colliders, and Unity exports you require. Additionally, my enthusiasm for games extends to playing high RTS games with great camera angles that makes me understand paramountly a sense of this project.
€258 EUR in 1 day
5.1
5.1

Hello, You need a complete Blender-to-Unity asset pipeline for two RTS factions, with one full faction being the minimum deliverable, covering units, buildings, animations, damage states, LODs, colliders, and Unity-ready materials. I can handle the modelling, UVs, PBR texturing, rigging, animation, LODs, sockets, and organized Unity exports while keeping silhouettes readable from a high gameplay camera and maintaining a consistent faction style. Also a quick question, can you provide the initial unit and building inventory so I can confirm the full production scope and propose the first faction milestone?
€250 EUR in 1 day
4.0
4.0

I'd like to take on this project as a 3D Blender artist/generalist for your sci-fi RTS game. With my experience in video editing, motion graphics, and animation, I can adapt to the complete pipeline required for this project. Although I don't have direct experience with RTS games or Unity, my skills in 3D rendering, modeling, texturing, rigging, and animation make me a strong candidate. I'm confident that I can handle concept interpretation, modeling, UVs, PBR texturing, rigging, animation, LOD creation, and clean exports. My approach would be to discuss the project's specific requirements in detail and create a tailored plan for delivery. I'd work closely with you to ensure that all units are readable from every direction and animations meet the required timing points for gameplay events. If you're interested in discussing this opportunity further, please let me know and we can schedule a chat on Freelancer.
€250 EUR in 1 day
5.1
5.1

I would love the opportunity to take full responsibility for your sci-fi RTS 3D art production. I have strong experience in Blender, 3D modelling, UVs, PBR texturing, rigging, animation, and game-ready asset creation. I can handle the complete pipeline from concept interpretation to Unity-ready delivery, including units, buildings, LODs, colliders, damage/construction states, gameplay sockets, masks, and optimized PBR materials. I understand the importance of strong silhouettes and readability from a high RTS camera, as well as clean in-place combat, movement, death, deploy, and ability animations. I can take ownership of one complete faction (15 units + 12 building families with required tiers/states) and work through clearly defined milestones. I will ensure the assets remain original while following your visual direction and technical specifications. Give me one opportunity to handle your project. I assure you I will complete the work with full dedication, accuracy, and professionalism, delivering high-quality results on time.
€266 EUR in 5 days
3.6
3.6

Hello, I reviewed the RTS asset requirements, and the key challenge is taking ownership of an entire faction pipeline while keeping every unit and building visually readable from a high gameplay camera and technically consistent for Unity. I would focus on original faction design, optimized modelling, UVs, PBR materials, rigging, combat animations, LODs, colliders, gameplay sockets, and construction and damage states while maintaining a consistent production standard across the full roster. I have worked on Blender game assets, stylized 3D environments, character and building modelling, rigging, animation, and Unity ready asset pipelines and can share relevant RTS and game art samples once we connect in chat. Best Regards, Atik
€250 EUR in 1 day
3.5
3.5

Creating a cohesive visual style for your RTS game is crucial. If the units and buildings don’t connect well, players will struggle to engage with the gameplay. This can lead to confusion and frustration, ultimately affecting the game's success. I can take charge of producing the entire faction art, ensuring each unit and building is distinct yet fits seamlessly into your vision. My process involves thorough concept interpretation and adherence to your references, resulting in a polished and engaging game experience. I can handle all aspects of the pipeline, from modeling and texturing to animation, keeping gameplay readability in mind. I've successfully completed similar projects, focusing on clarity and visual progression. I’ll also provide revisions to ensure everything meets your standards. What’s your timeline for the project? Do you have specific reference materials you'd like me to consider?
€350 EUR in 7 days
3.5
3.5

Hello, “two‑faction roster” – you need a single artist to own every step from concept to Unity‑ready assets for both Humans and Aliens. I’ll work in Blender, building each unit and building family with clean UVs, PBR textures and rigs, then generate LOD0‑2, simple colliders and URP‑compatible materials via an export script that respects the 1 m, Y‑up, +Z forward standards. A modular damage component system will let T1‑T3 upgrades share pieces while staying visually distinct, and I’ll embed clearly named gameplay/VFX sockets for your RTS logic. What naming convention do you prefer for the gameplay sockets? Looking forward to working with you. Bojan
€750 EUR in 10 days
3.0
3.0

With a rich experience of over 9+ years in the web and mobile development, I have honed my skills in various aspects of game development, including 3D modeling, animation, and Unity integration. I have a thorough understanding of tools like Blender and knowledge on creating high-quality game assets by adhering to precise specifications. My pitch is strengthened by my ability to deliver complete pipelines for projects, from interpreting concepts to delivering clean Unity-ready exports. This level of responsibility stands me apart as a worthy contender for your project. Moreover, your need for an artist comfortable in handling RTS games, viewed from a high camera angle fits perfectly with my past experiences with similar projects. Assimilating various references without copying them verbatim is something I pride myself on. Hence, while incorporating mood board ideas into my work, I make sure to keep the essence original and specific to the project. Last but not least, my proficiency in meeting technical delivery targets aligns with your requirements of Blender 4.5 LTS source files adhering to specific scales and directions, PBR materials for Unity URP compatibility, LODs creation etc. Having been part of integral game development phases like rigging and combat animation from inception till end product readiness signifies my readiness to take responsibility for a full faction production or even the entire project myself along with my stable team creating an amal
€500 EUR in 7 days
2.1
2.1

Transforming your game vision into a reality is my specialty. With a strong background in 3D design, modeling, rendering, and rigging, I am more than equipped to handle every step of the production process stated in your project. My experience in creating high-quality, accurate and diverse 3D assets will help bring depth and life to your RTS game. One aspect that sets me apart is my deep understanding for maintaining visual continuity within varied design tiers, while ensuring the building designs remain both identifiable and visually appealing. My commitment to delivering projects on time combined with open communication lines are vital attributes I bring into every collaboration - you will never find yourself waiting or wondering about the status of your project. On top of that, being adaptable is integral for working on such vast projects. I'm well-equipped to work with the Unity platform and extremely flexible when it comes to acknowledging your desired style references while imposing my artistic originality. Equally important, all my work is delivered with meticulous file management, complete transparency with respect to sources and licenses so as not to cause any complications down the road. Let's actualize your project together in a way that surpasses even the highest expectations!
€300 EUR in 3 days
1.6
1.6

I’m skilled in Blender and experienced in creating detailed 3D assets for sci-fi RTS games. I understand you need high-quality models that fit your game’s aesthetic and performance requirements. I have worked on similar projects, delivering optimized game-ready assets while maintaining artistic detail and consistency across scenes. My workflow ensures timely delivery aligned with your vision. I focus on collaboration and clear communication to match your creative goals. Happy to review your current assets and discuss how to move forward.
€500 EUR in 7 days
0.0
0.0

Hello, As a seasoned Full-Stack Developer and Creative Design Expert with over 16 years of experience, I'm confident that my skillset aligns perfectly with your project's demands. My team and I share a deep passion for creating jaw-dropping visuals and incorporating them into functional designs. This passion, combined with our extensive experience in 3D modeling, rendering, and product visualization using Blender, Autodesk Maya, and 3ds Max, uniquely positions us to excellently execute your vision. Notably, our ability to communicate the intended message from a high RTS camera angle is a testament to our expertise in crafting designs that are visually coherent and engaging at any distance. We can handle the entire design pipeline comprehensively from concept interpretation to Unity-ready deliveries. Our products always encompass complex elements like distinct visual progressions across tiers and scalable multi-factional components while preserving uniqueness for different units. Our commitment to maintaining originality along with our efficient production method makes us well-suited for this project. Scaling up as per need, my robust team of 55+ skilled professionals has diverse talents in 3D modeling, rendering, graphic design, and more. This enables us to manage large scale projects without compromising on quality or deadline adherence. Remember, your project deserves nothing but perfection; choose us for professional excellence- Thanks!
€555 EUR in 1 day
0.0
0.0

I understand you need a 3D Blender artist capable of delivering entire faction rosters for your sci-fi RTS, similar to how I've previously managed asset pipelines for a high-volume mobile strategy game, ensuring consistent quality and performance across dozens of unique units. My approach involves a streamlined workflow using Blender for modeling and UV unwrapping, followed by Substance Painter for efficient texturing. I'll optimize polycounts and LODs within Blender for Unity integration, ensuring game-ready assets that meet your performance targets. My plan is to tackle one faction first, establishing a style guide and asset creation process that can then be replicated for the second faction, ensuring visual cohesion and rapid production. What are your current polycount targets per unit, and do you have existing concepts or a style guide for the Human faction that I can review to begin? I'm available to discuss your project in more detail at your earliest convenience.
€556 EUR in 21 days
4.7
4.7

Hello, I build assets using organized production methods with reusable systems where appropriate, ensuring visual consistency without sacrificing originality. Whether it is multiple unit classes, building evolution tiers, construction stages, or damage states, I focus on maintaining a clear faction identity throughout the entire asset library. I am experienced in preparing Blender source files with proper scale, pivots, naming conventions, and clean project organization. Every asset is created with commercial game production in mind and delivered in a format that integrates smoothly into Unity. I value clear communication, milestone-based development, and regular progress updates throughout production. I am comfortable working from concept references and moodboards while creating original assets that match your project's unique visual style. I would be glad to discuss your complete production schedule, milestones, technical specifications, and overall vision. I am committed to delivering high-quality, optimized RTS assets that meet both artistic and gameplay requirements. Thank you for your time and consideration. I look forward to the opportunity to work with you. Best regards,
€500 EUR in 5 days
0.0
0.0

Namur, Belgium
Member since Aug 14, 2026
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