For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function and oop-wrapper-class already written), I need a Background floating effect, it is a bit like an enhanced sine-flag. The basics can be found here: [url removed, login to view]
What I need ist the sine-modulation in z-axis over x- and the y-axis, a randomisation of the sine-movement (that it does not look static) and also a sine-modulation of every textures transparency. Sounds complicated but is quite easy. I will provide a DOC with more explanations and definitions of parameters. This Effect must be inserted into the wrapper-class which is already implemented into the Framework, that is easy too, if you know object oriented programming.
This background effect consists of 1-4 layers and for every layer you can define which texture is the source and how many sub-textures you want to use, transparency_basevalue, transparency_modulation_depth and movement_speed.
No external libraries as NET, SDL, OpenGL, DX9 etc should be used, I really must be able to compile it at the described settings: DirectX8.1 SDK, MS Visual C++6, running within my Graphics-Framework as sent. I add to the payment: credits in my program I will release later if the programmer wants that.