The modeler who made my dinosaur animations did something wrong when exporting out the animations from Cinema 4D to Unity. I am attaching the Unity asset file. If you can fix it so that the dino can play all of the animations then I can pay. (right now each dino (copy) can only play one animation for some unknown reason)
You will need Unity (free) to test that it works and probably some animation software (Maya, Cinema4D, etc)
Here is the drop box link for the project. All the files required to complete this project are in it. I do not have any other files.
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It has a Unity asset file in it, which is a single dino and a whole bunch of fbx files all of the same dino with a 1 different animation on each fbx. (they should be on one dino FBX or at least work with the other dino FBX's). There is also a zip file with a the animations in C4D format)
The animations all look and play fine, so they do not need to be modified. I just need them to work properly on the dino) - ie (walk run turn bite etc. should all work on the same dino fbx)
After watching some tutorials online, I think the problem is easier than earlier thought. I suspect that all that needs to be done is to rename the animations in accordance to standard unity format like the last paragraph on this Unity docs page :
No retargeting or rigging needed. Just rename properly in 3d modeling app.