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We are seeking a skilled 3D animator to rig and animate a stylized cartoon snake character for real-time game development (Unity/Unreal). The character features a large expressive head, simple stylized body patterns, and a long flexible form designed for smooth, appealing motion. The main objective is to achieve clean and visually appealing snake locomotion using stylized S-curve movement, while maintaining consistent volume and avoiding deformation issues. The animation style should be expressive and slightly exaggerated, inspired by modern animated films (Pixar/DreamWorks), rather than realistic. All animations must be optimized for real-time performance, loop seamlessly where required, and remain consistent with the provided design sheet. Rigging - Spline or IK-based snake rig - Controls for head, jaw, and full body - Clean deformation, game-ready setup Animations - Idle (loop) – subtle movement, personality - Move (loop) – smooth slithering motion - Run (loop) – faster, more dynamic movement - Attack – wind-up, strike, recover - Fly/Glide – stylized floating motion - Turn – smooth direction change - Hit (optional) – quick reaction Technical Requirements - FBX format, 30 or 60 FPS - Loop-ready animations - Optimized for real-time engines Deliverables - Rigged character - Animation clips - Preview/playblast renders
Project ID: 40394085
44 proposals
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Active 17 days ago
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44 freelancers are bidding on average $1,923 USD for this job

With over a decade of experience in 3D animation and game development, including proficiency in essential software such as 3ds Max, Maya and Blender, I am confident that I can deliver on all your creative needs for your stylized snake character. My range of expertise spans from modeling to rigging to the final animation export formats required for games like Unity and Unreal.
$1,666 USD in 1 day
7.4
7.4

✅ 3D Animator | Stylized Character Rigging & Game Animation Expert ✅ Hello, I would love to help rig and animate your stylized snake character for real-time use. From what I understand, the goal is a clean, expressive snake with smooth S-curve locomotion, consistent volume, and game-ready animations that feel more Pixar-style than realistic. I have experience working on real-time animations, character motion, and interactive systems for games and immersive projects. How I’d approach this: - Create spline/IK-based rig for smooth full-body control - Ensure stable deformation with consistent volume across motion - Focus on expressive head and subtle personality in idle - Build clean, loopable animations (idle, move, run, turn, glide) - Add dynamic attack animation with clear anticipation and recovery - Optimize all clips for Unity/Unreal (FBX, 30/60 FPS) You’ll get a clean rig, polished animation clips, and preview renders ready for integration into your game. The key focus will be smooth, appealing motion without deformation issues while keeping performance optimized. Best Regards Purnima
$2,250 USD in 25 days
7.1
7.1

With over a decade of experience in 3D animation and rigging for high-performance systems, I understand your project goal of creating a stylized cartoon snake character for real-time game development. My background in developing high-quality animations for projects with large user bases directly applies to the intricacies of achieving clean and visually appealing snake locomotion while maintaining consistent volume and avoiding deformation issues. A strategic insight for your project would be to focus on creating a flexible and efficient rigging system that allows for smooth and expressive movements, ensuring optimal performance in real-time game engines. Drawing from my success in building optimized animations for over 1 million users, I am confident in my ability to deliver the high-quality animations you are seeking. I encourage you to reach out to discuss your project roadmap further and how I can contribute to bringing your stylized cartoon snake character to life for your real-time game development needs.
$2,400 USD in 30 days
6.0
6.0

As an experienced 3D animator with a broad range of skills specifically encompassing 3D Animation, Modelling, Rigging and Game Development in Unity/Unreal Engine— I'm well-versed in the demands of this project. I can deliver precisely what you need for your stylized cartoon snake character. My proficiency in software like 3DS Max, Blender, Maya and Unreal Engine at large, allows me to guarantee clean rigging and visually appealing snake locomotion while maintaining consistent volume.
$1,551 USD in 1 day
6.0
6.0

Hello! I'm an experienced character designer and animator, and I'm excited about your cycle animation for game project. Having successfully designed similar characters before, I'm confident I can bring your vision to life. With a decade of industry experience, I've collaborated with various companies and brands on diverse projects. My background also includes working as a TV channel's motion graphics designer. Feel free to explore my portfolio on: https://www.freelancer.in/subhrajitmitra Let's connect and discuss your project further. I am looking forward to the opportunity. Thank you!
$2,250 USD in 7 days
5.6
5.6

Hello there! I understand you are looking for a skilled 3D animator to rig and animate a stylized cartoon snake character for real-time game development. The goal is to achieve smooth, appealing locomotion with expressive animations that align with modern animated film styles. With my expertise in 3D animation and rigging, I have successfully completed similar projects that required clean deformation and optimized animations for game engines like Unity and Unreal. My skills include spline and IK rigging, as well as creating loop-ready animations that maintain visual appeal and performance. To execute this project efficiently, I will start by designing a robust rig that allows for expressive head and body movements. I will then create the required animations, ensuring each one loops seamlessly and adheres to the design sheet specifications. My approach focuses on delivering high-quality work while meeting your timeline and performance needs. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators "I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect!" Best Regards, Muhammad Umar
$1,965 USD in 3 days
5.2
5.2

Hi, I see you are looking for a skilled 3D animator to rig and animate a stylized cartoon snake character for real-time game development in Unity/Unreal. We have 8+ years of experience in character rigging, game-ready animation, and optimized real-time asset production. To elevate your project, I would suggest building a flexible spline-based rig system for the snake body combined with facial rig controls for the expressive head—this ensures smooth, natural motion while keeping performance optimized for real-time engines. We are available to start immediately and can deliver production-ready rigging and fluid animations that are fully optimized for Unity/Unreal integration. You can check our portfolio from the link below https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$1,600 USD in 1 day
4.9
4.9

Greetings! You need a 3D animator to rig and animate a stylized cartoon snake for Unity or Unreal. Large expressive head, long flexible body, S-curve movement, Pixar-style exaggeration. Spline or IK-based rig. Idle, move, run, attack, fly, turn, hit animations. Clean deformation, game-ready, loop seamlessly. I can help in doing that for you. Here is what I will deliver: Rigged snake character with controls for head, jaw, and full body Idle animation (subtle movement, personality) Move animation (smooth slither) Run animation (faster dynamic movement) Attack animation (wind-up, strike, recover) Fly or glide animation (stylized floating) Turn animation (smooth direction change) Hit animation (quick reaction) FBX files at 30 or 60 FPS Loop-ready Preview renders I can share examples. Send me your character design sheet and preferred file format. Thanks, Revival
$1,500 USD in 30 days
4.6
4.6

Hi there, I'd love to take on the challenge of bringing your stylized cartoon snake animation and rigging project to life. With my background in video editing, motion graphics, and 3D animation, I'm confident that my skills can be adapted to meet your requirements. Although my primary expertise lies in 2D animation, I've worked with 3D software like Maya and Blender on various projects, including logo animations and graphic designs. I believe that my understanding of animation principles and creative flair will serve me well in creating a stylized, expressive snake character for real-time game development. To tackle this project, I'd propose the following approach: * Study the design sheet to ensure a deep understanding of your vision * Develop a spline or IK-based rig for the snake's body and controls for head, jaw, and full body * Create animations for idle, move, run, attack, fly/glide, turn, and hit (if required) loops, optimized for real-time performance If you're interested in discussing this project further, I'd be happy to chat with you on Freelancer. Let's bring your animation vision to life! Best regards, Sahil Rao @SahilRao1247
$1,500 USD in 1 day
5.2
5.2

Hello, I’m interested in rigging and animating your stylized snake character for real-time use in Unity/Unreal. I have experience with stylized animation, IK/spline rigs, and creating smooth, expressive motion optimized for games. You need: Clean, flexible snake rig (spline/IK-based). Stylized, expressive animations (Pixar/DreamWorks feel). Smooth S-curve locomotion with consistent volume. Game-ready assets with seamless loops. Approach: Build spline/IK rig for full-body control + head/jaw controls. Ensure stable deformation along the body (no stretching/collapse). Animate using stylized timing and exaggerated motion. Optimize loops for idle, move, run, and glide. Polish attack/turn animations for responsiveness. Animations: Idle (loop) – subtle, alive movement. Move (loop) – smooth slither. Run (loop) – faster, dynamic motion. Attack – wind-up → strike → recover. Glide/Fly – stylized floating. Turn – smooth directional shift. Hit (optional). Focus: Clean deformation and consistent volume; Loop-ready animations; Real-time performance optimization; Easy import into Unity/Unreal; Deliverables: Rigged character. FBX animation clips (30/60 FPS). Loop-ready animations. Playblast previews. Timeline: Estimated: ~1–2 weeks, depending on feedback. I focus on expressive, game-ready animation with clean rigs and smooth motion. I’d be happy to share similar work. Best Regards
$2,050 USD in 14 days
3.8
3.8

Drawing on my diverse skill set as both a 3D animator and a full-stack engineer, I bring a unique perspective and comprehensive approach to creating game-ready assets in Unity and Unreal. With over 7 years of experience in developing automation solutions for both financial trading and software applications, I am no stranger to the optimization required for real-time performance. My expertise also includes working with APIs, which will prove useful for any technical hurdles we may encounter along the way. In addition to my technical acumen, my passion for storytelling through animation is evident in my work. Inspired by animated films from Pixar and DreamWorks, I always strive to deliver animations that are not only mechanically precise but also packed with personality and expressiveness. Stylized movements are where I truly shine, as I can take inspiration from multiple sources and adapt them to your specific needs. Lastly, delivering high-quality results within specified parameters is something I excel at. This includes achieving smooth slithering motion, maintaining consistent volume without deformation issues, seamless looping where required while bringing a unique twist to each animation that reflects your specifications. My work as both an animator and developer makes me adept at juggling different project aspects while adhering to tight deadlines. Let's collaborate to give life to your stylized cartoon snake character!
$2,000 USD in 7 days
3.3
3.3

Hi, I can assist you with delivering a clean, game-ready rig and smooth, stylized animations for your snake character, optimized for real-time use in Unity or Unreal. While my core strength is Unity development, I have experience working closely with character rigs and integrating animation systems, ensuring they perform well in-engine without deformation or performance issues. I can create a flexible spline/IK-based setup and produce smooth S-curve locomotion with consistent volume, along with expressive animations like idle, movement, attack, and transitions. My focus will be on clean loops, proper export (FBX, 30/60 FPS), and ensuring everything works seamlessly in your game environment. I also prioritize optimization and clean structure so the rig and animations remain easy to manage and extend. I can share preview renders and ensure the final delivery meets real-time performance standards. Let’s discuss your character and style references to get started. Regards, Muhammad Asad Ali
$2,250 USD in 7 days
3.2
3.2

I'm Asma, your one-stop shop for all your project needs. When it comes to your stylized cartoon snake animation and rigging project, I understand the importance of consistency with design reference sheets and I can translate that into a game-ready setup with a clean deformation process. Whether it's utilizing spline or IK-based rigging techniques, creating controls for head, jaw, and full body movements or achieving streamlined snake locomotion and expressive S-curve movement, my skills and experience will allow me to deliver exactly what you need. Lastly, as an experienced 3D animator who has effectively optimized numerous animations for real-time performance using tools such as Blender (which is ideal for Unity/Unreal too), I'll ensure to create animations in FBX format at either 30 or 60 FPS (as per your choice) - keeping them loop-ready and optimized-license licensend ready. To give you a sneak peek into the process and flow of your project, you will receive regular playblast renders alongside full delivery of the rigged character, animation clips and preview renders. My aim always remains - your satisfaction through consistent high-quality delivery on time every time. ASMA Z
$2,250 USD in 7 days
1.5
1.5

Hello, I understand you need a high-quality, game-ready snake rig with expressive animation and smooth stylized motion. I can build a clean spline/IK rig that supports flexible movement while maintaining stable volume and deformation throughout all animations. The animation set will include idle, locomotion, run, attack, glide, turn, and optional hit reactions, all designed with loop-friendly timing and optimized for Unity/Unreal integration. I’ll focus heavily on the S-curve motion style so the snake feels natural, fluid, and visually appealing in gameplay. All assets will be delivered in FBX format with proper FPS settings, ready for real-time use, along with preview renders for each animation. Portfolio: https://www.freelancer.pk/u/salahuddin1973 Let’s align on style references and rig preferences before starting. Best regards, Naufal
$1,600 USD in 26 days
0.0
0.0

Hello, I have thoroughly reviewed your project requirements for the stylized cartoon snake animation and rigging. I understand the need for clean and visually appealing snake locomotion with expressive, exaggerated animation style inspired by modern animated films. With over 5 years of experience in Animation, Maya, 3ds Max, 3D Modelling, and 3D Animation, I am confident in my ability to deliver a high-quality snake character rig and animations optimized for real-time game development in Unity/Unreal Engine. My expertise in Blender and 3D Rigging will ensure a smooth and game-ready setup for the snake rig with controls for head, jaw, and body. Let's discuss your project further. Please start the chat so we can delve into the details. Regards, Syed Muneeb
$1,500 USD in 7 days
0.0
0.0

Hi there, I read your requirements carefully, and I can help rig and animate your stylized cartoon snake character for real-time use in Unity or Unreal with smooth, expressive, game-ready motion. The best approach is to build a spline/IK-based rig that gives strong control over the head, jaw, and full body while preserving volume and avoiding deformation issues. Then I would create clean loop-ready animations focused on stylized S-curve movement, personality, and responsive gameplay timing rather than overly realistic snake motion. I have solid experience with 3D animation workflows, character rigging, game-ready asset preparation, and real-time animation requirements. My focus will be on delivering a clean rig, appealing motion, optimized FBX exports, and preview files that are easy for your development team to test. What I can deliver: • Spline/IK-based snake rig • Head, jaw, and full-body animation controls • Idle, move, run, attack, fly/glide, turn, and optional hit animations • Seamless loop-ready clips • Unity/Unreal-ready FBX exports • Preview/playblast renders Cost: $2,000 || Timeline: 2 weeks Best regards Oluwatobi Okedairo
$2,000 USD in 14 days
0.0
0.0

With over a decade of experience in the realms of 3D animation, I would be an ideal fit for your project. My expertise with Maya, Blender, and 3ds Max will be invaluable with regards to your technical requirements. I have an acute understanding of high-quality rigging, pristine deformation, and game-ready setups; crucial elements essential to creating a clean snake animation such as you're looking for. Please visit my profile to see my work - https://www.freelancer.com/u/pankaj0247 To guarantee quality output within deadlines is my top-most priority. My commitment is firm; no stone will be left unturned in executing your unique vision to perfection. As we move forward together on this project (and potentially more in the future), you can expect scrupulous attention to detail complemented by a friendly, collaborative work dynamic on my end.
$1,500 USD in 7 days
0.0
0.0

Good day, This is exactly the kind of work I specialize in. Your goal is to create a rig and expressive animations for a stylized snake optimized for real-time game engines. I would focus on building a spline-based rig with controls for the head, jaw, and flexible body to ensure smooth S-curve motion and maintain consistent volume. I’ll deliver seamless loops for idle and movement animations, along with action sequences, all optimized in FBX format for Unity or Unreal. While I’m new to Freelancer, I focus on delivering high-quality work and building long-term client relationships. I’d be happy to go over the details and how I can deliver this for you. Regards, Elsheva Van Dyk
$1,500 USD in 14 days
0.0
0.0

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