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My mod team needs each armor piece weight-painted, boned, and rigged to the standard UE5 mannequin. Every set is simple in detail, and I will supply the raw mesh in FBX (or whatever format you prefer). Your task is to bind it cleanly, preserve the mannequin joint hierarchy, and give it back ready to drop into Unreal Engine 5. We will move one model at a time and commission more over the coming months; the budget per piece is firmly USD 100–200, agreed before each hand-off. Turnaround that keeps pace with an active hobby project and clear communication about any topology issues will keep things flowing smoothly. Acceptance criteria: • Skin weights fully normalized with no stray vertices • Correct bone names and hierarchy matching the mannequin • Basic locomotion animations (walk, jog, jump) play without visible clipping or distortion If you have past UE/rigging examples, feel free to link them so I can see how you handle deformations. Let’s bring these armors to life together.
Project ID: 40473227
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20 freelancers are bidding on average $115 USD for this job

As an experienced and diverse freelancer in the realm of 3D Design and Animation, I am more than capable of rising to the challenge of your 'UE5 Humanoid Armor Rigging' project. With my skillset in 3Ds Max, Maya and Unreal Engine, I am well-versed in utilizing these tools for asset creation, especially rigging. Over the years, I have learned how crucial it is to not just deliver on aesthetics but also on functionality and flexibility, two traits that are absolutely necessary for rigging in a game engine.
$66 USD in 1 day
7.4
7.4

Hey, You are looking for UE5 Humanoid Armor Rigging "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$30 USD in 1 day
6.5
6.5

With over 6 years of experience as a 3D Printable Model Designer, I have developed a unique skillset that overlaps significantly with the task at hand. While my focus has been on print-ready models, the underlying principles of accurate rigging and weight-painting are transferrable to armors as well. This allows me to provide you not just with clean bindings preserving the mannequin joint hierarchy, but also with fully normalized skin weights. Moreover, this project aligns perfectly with my proficiency in tools like 3ds Max and Maya and I've also done some work within Unreal Engine. I understand your need for clear communication and a quick turnaround. My approach is centered around precise, functional, and high-quality outputs manifested in efficient-printing settings that give reliable results. Finally, if awarded this exciting project, I'll bring the same level of passion and dedication that has made my previous clients satisfied. You can rely on my ability to handle potential topology issues proactively and ensure that basic locomotion animations work smoothly without any visible clipping or distortion. Let's collaborate and create armor sets that truly come to life in Unreal Engine 5!
$30 USD in 1 day
6.2
6.2

As a seasoned and highly-skilled 3D professional, my experience in a wide range of areas - including 3D Animation, Design, Graphic Design, Modelling, Rigging, and software proficiency in 3ds Max and Maya aligns seamlessly with your project requirements. My previous work includes complex projects that demand precise bone names, hierarchy, and top-notch rigging. You can view the result of these deformations in the links below. In addition to highly sophisticated projects with my extensive knowledge in graphic design, branding, photo retouching and manipulation, video editing, motion graphics and logo animation I ensure to deliver quality work that meets your brand's vision with a perfect blending of creativity and business impact. I'm also well-versed with social media creatives and marketing content. Having successfully met tight deadlines while maintaining exceptional quality in the past is evidence of my commitment to attentive project management and timely delivery. As someone committed to establishing effective communication channels with clients like you to ensure both parties are on the same page throughout the process, I believe I am uniquely equipped to keep pace with your active mod team project while ensuring your visions come to life in Unreal Engine 5. So let's bring your armors to life together. Hire me today!
$150 USD in 5 days
4.7
4.7

Hi there! I am excited to offer my expertise in rigging and weight-painting for your UE5 Humanoid Armor project. I understand the need to meticulously bind each armor piece to the standard UE5 mannequin, preserving joint hierarchy and ensuring seamless integration into Unreal Engine 5. With my experience in rigging and animation, I am confident in my ability to deliver high-quality results that meet your specifications. I have successfully completed similar projects in the past, and I am eager to showcase my portfolio to demonstrate my proficiency in this area. https://www.freelancer.in/u/pixelonik I look forward to discussing further details and collaborating on this project. Best regards, Ramandeep
$50 USD in 1 day
4.0
4.0

Hi there, I understand your goal is to get each armor piece weight-painted, boned, and rigged for Unreal Engine 5 using a standard mannequin rigging template. With my experience in 3D animation, 3D design, and rigging, I'm confident I can help you achieve this. As a skilled Maya user with experience in 3D modeling and rigging, I can efficiently bind each armor piece to the UE5 mannequin while preserving its joint hierarchy. My attention to detail ensures accurate skin weights normalization and correct bone naming, preventing any clipping or distortion issues. For this project, I'd propose the following approach: first, I'll review your mesh format and settings to ensure a smooth workflow; then, I'll bind each armor piece according to your specifications, maintaining clear communication about topology issues. Finally, I'll deliver the rigged model ready for use in Unreal Engine 5. You can view my profile at https://www.freelancer.com/u/SahilRao1247 and see some of my previous work in motion graphics and animation. Let's discuss this project further - feel free to start a chat with me!
$30 USD in 1 day
5.0
5.0

Hello there, I can do the job very well and achieve the rig for your armor(s). Work will be delivered in time frame of 2 days with file sent in fbx format. Some of my previous work can be found here on my portfolio and if you are interested I am looking forward to working with you. Thanks.
$200 USD in 7 days
3.0
3.0

With my impressive five years of experience in the game asset creation industry, especially my work with Unity and 3D models, I full-heartedly believe I am fit to deliver exceptional results for your project. Not only can I create and prepare 3D assets for characters, props, and environments as per your requirements, but also rig and animate them to perfection - a crucial skill you're looking for. I have worked extensively with rigging characters using Unity's standard mannequin as a reference point, ensuring proper bone hierarchies and topology management. In terms of deformations, I understand the importance of preserving a realistic appearance while minimizing clipping and distortion. To that end, my work on the 3D models involves ensuring normalized skin weights–avoiding stray vertices precisely what you need, thus guaranteeing your characters will feel alive in Unreal Engine 5. Additionally, I believe my exceptional problem-solving ability, clear communication skills and knack for overcoming challenges could be a great asset to this project. Understanding the need to maintain a well-coordinated workflow amidst an ongoing hobby assignment is something I am accustomed to. Finally, allowing me to handle your UE5 Humanoid Armor Rigging tasks won't just bring your armors to life but give you an opportunity to see firsthand the fusion of good aesthetics, flawless functionality, and smooth movement in action.
$140 USD in 7 days
1.1
1.1

Clean armor rigging for the UE5 mannequin is one of those tasks where the difference between good and sloppy shows immediately the moment a character bends a knee or raises an arm. I rig character assets to the UE5 skeleton regularly, working in Blender with direct FBX export targeting Unreal's joint naming conventions and hierarchy. For armor pieces specifically my process starts with a topology check before touching a single weight, because problem edges at shoulders, elbows, and hips need to be caught before painting, not after. For modular armor sets I keep each piece as a separate skinned mesh matching the mannequin hierarchy exactly so your team can mix and match pieces freely without hierarchy conflicts. I'm comfortable with FBX or any format you prefer for the source mesh handoff. Two quick questions: are the armor pieces full suits or individual modular slots like chest, legs, and arms separately? And do you want the physics-eligible parts like capes or pauldrons flagged for cloth or rigid body setup, or strictly skinned weights only for now? Looking forward to a steady ongoing workflow with your team. Best regards, Ciprian D
$200 USD in 7 days
0.0
0.0

Hi there. I've read your brief—you need armor pieces weight-painted, boned, and rigged to the UE5 mannequin, delivered ready to drop in without retargeting headaches. I've done this exact workflow for modular armor sets and know the UE5 skeleton's 89-bone hierarchy inside out . I can help you with that, and can start right away. Here's my technical process per armor piece: Import your FBX → enforce UE5 mannequin bone naming/spine structure Skin weights: copy from mannequin mesh, then hand-paint problem areas (armor often needs stiffer clavicle/shoulder deformation) Test against walk/jog/jump anims in-editor before handoff Let's discuss your first piece via chat. All the best,
$200 USD in 7 days
0.0
0.0

I am a perfect fit for your project. I understand the need to weight-paint, bone, and rig armor pieces to the standard UE5 mannequin with clean skin weights and preserved bone hierarchy, ensuring smooth basic locomotion animations without clipping or distortion. While I am new to Freelancer, I have strong experience rigging and binding models for game engines, delivering similar solutions outside the platform with a focus on clean implementation and seamless functionality. I offer a free consultation to fully grasp your project details and propose the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$100 USD in 14 days
0.0
0.0

⭐⭐⭐⭐⭐ Hi, I recently completed several UE5 character and armor rigging projects involving weight painting, skeletal binding, mannequin-compatible rigs, and animation-ready game assets for Unreal Engine workflows. After reviewing your requirements, the best solution is to rig each armor piece directly to the standard UE5 mannequin skeleton while preserving the exact hierarchy, bone naming, and compatibility required for seamless import into Unreal Engine 5. I will carefully clean weight paint normalization, remove stray vertex influence issues, and optimize deformation behavior so the armor performs naturally during locomotion animations. I will also test each piece against standard walk, jog, and jump animations to identify clipping, stretching, or topology issues before delivery. Since this is an ongoing pipeline, I can maintain consistent rigging standards and fast turnaround across future armor sets to keep your mod workflow smooth and reliable. I am comfortable working from FBX or other common formats and can provide clean UE5-ready exports with organized files and efficient communication throughout each handoff. Your armor pipeline and my UE5 rigging and weight-painting experience will be a perfect combination for this project. Looking forward to working with you.
$40 USD in 3 days
0.0
0.0

We recently assisted a client with a similar setup, ensuring their application ran seamlessly on the new environment without disrupting existing workflows. I can help your mod team achieve your goal of rigging armor pieces to the UE5 mannequin standard. With a keen eye for detail and expertise in rigging, I will ensure each piece is cleanly bound, preserving the joint hierarchy and ready for integration into Unreal Engine 5. This is exactly the kind of project where a structured, detail-focused approach makes all the difference, and that’s what I bring. Your requirement for clean skin weights, correct bone hierarchy, and smooth animations align perfectly with my skills. I've handled similar UE rigging projects, ensuring deformations are handled with precision. Let's collaborate to bring these armors to life seamlessly. Regards, Sebastian
$200 USD in 7 days
0.0
0.0

I am a perfect fit for your project. We've just finished working on a comparable project, and the results we achieved for that client align perfectly with what you're trying to do. Your need for clean rigging for UE5 armors resonates with us. We recently completed a project that required seamless integration of armor pieces onto a standard mannequin in UE5. While I am new to Freelancer, I have extensive experience off-site. Our team excels in precise weight-painting, boning, and rigging, ensuring a professional, error-free outcome. You won't find an agency better aligned with what you're looking for. I would love to chat more about your project! No pressure! The worst case would be for you to turn away with a free consultation and good conversation and a new experience. And maybe you can keep me in mind if you have any future projects. Best Regards, Marius Van Der Hulle
$70 USD in 7 days
0.0
0.0

Hi there, I've worked extensively with UE5 mannequins, ensuring every armor piece is weight-painted and rigged cleanly to match the joint hierarchy. This means your armor will drop seamlessly into Unreal Engine 5 with all skin weights fully normalized and no stray vertices, just like you want. I saw you’re after a clean, professional binding that supports basic locomotion animations without clipping or distortion. That’s exactly my kind of project—simple detail with a user-friendly, integrated rig that feels automated in workflow. I regularly do rigging and skinning with precise bone naming and fast feedback. I’m confident I can meet your budget and timeline while keeping communication crystal clear and turnaround speedy. I am available for a quick chat! Best Regards Ty
$100 USD in 14 days
0.0
0.0

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