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The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playable build demonstrating the current feature set • Source project with well-commented code and version-controlled assets • Updated design documentation reflecting any mechanical or narrative changes • Test reports showing how new functionality has been validated • A final PC installer (and Steam build files) ready for distribution Acceptance criteria: every milestone build must run on a mid-range Windows 10 machine at 60 fps, all listed features must be toggle-tested, and no blocker bugs may remain open. If you can plug into this pipeline and help shepherd the RPG from vision to launch-ready, the next step will be mapping out sprint scope and timelines together.
Project ID: 40439407
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53 freelancers are bidding on average $21 USD/hour for this job

Having extensive experience in both 2D and 3D graphic design, web development, and game design, I strongly believe my skills perfectly align with your PC RPG development partnership. I have a solid background in coding using Unity 3D for maximum game performance. Additionally, I can utilize various software programs like HeyGen, Chatgpt, and Gemini to provide cutting-edge features that can optimize the gaming experience. What sets me apart from others is not just my proficiency in 2D/3D modeling and animations but also my dedication to delivering high-quality work within tight deadlines. I understand the intricate balance required to make a game engaging yet functional, and I am excited about the prospect of helping you shepherd this project from inception to launch readiness. Moreover, my ability to think and work modularly aligns well with your vision of treating this project as a small "video-game factory." This will allow us to quickly iterate through each aspect of the game design, production and polish smoothly within clearly defined sprint cycles. Let's collaborate on this exciting RPG creation!
$15 USD in 4 days
7.3
7.3

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$20 USD in 40 days
7.2
7.2

Hello, I have carefully reviewed your requirements and understand you need a full-scale PC RPG developed through a modular production pipeline, covering gameplay systems, architecture, assets, optimization, QA, and launch-ready delivery. About RPG Game Development Experience With 9+ years of experience in Unity and Unreal Engine development, I specialize in RPG systems, scalable architecture, gameplay pipelines, AI systems, combat mechanics, optimization, and production-focused workflows. I will help transform your vision into a stable and expandable RPG with structured sprint development, clean modular code, optimized assets, and milestone-based delivery aligned with your 60 FPS and QA requirements. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Delivery You will receive milestone-based playable builds, organized source projects with version-controlled assets, updated GDD documentation, QA/test reports, and final PC/Steam-ready release files optimized for stable gameplay and future scalability. I can share relevant RPG and PC game development projects upon discussion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD in 40 days
6.8
6.8

Your RPG will fail certification if the save system corrupts during boss fights or if memory leaks crash the game after 2 hours of play. I've shipped 4 commercial Unity titles where these exact issues surfaced in QA - one required a 6-week delay because the team didn't architect for save-state validation from day one. Before committing to Unity vs Unreal, I need clarity on two things: What's your target install size (a 40GB Unreal game won't fly on Steam if your audience expects indie-scale downloads), and are you planning procedural content or handcrafted levels? That decision changes everything about your asset pipeline and determines whether Unity's prefab system or Unreal's Blueprint architecture makes sense. Here's the production framework: - UNITY C# ARCHITECTURE: Build a modular game state manager with scriptable objects for stats, inventory, and quest tracking - this prevents spaghetti code when you're 6 months in and need to add crafting systems without breaking combat. - 3D ASSET PIPELINE: Set up a Blender-to-engine workflow with LOD groups and texture atlasing so you hit 60fps on mid-range hardware without sacrificing visual fidelity - I've optimized scenes from 30fps to 90fps by batching draw calls alone. - SAVE SYSTEM + QA: Implement binary serialization with CRC checks and automated stress tests that simulate 100 save/load cycles per build - this catches corruption bugs before Steam users do. - STEAM INTEGRATION: Configure achievement hooks, cloud saves, and the depot builder early so you're not scrambling during launch week when Valve's review queue is 72 hours deep. I've built RPG systems for 3 indie studios that launched on Steam with 85%+ positive reviews. The ones that succeeded treated their codebase like a factory assembly line - the ones that failed let "just one more feature" turn into technical debt they couldn't ship around. I don't take on projects where the scope isn't nailed down in sprint zero. Let's schedule a call to walk through your gameplay loop, define what "feature complete" actually means, and build a milestone structure that won't collapse when you realize dialogue trees need a rewrite in month four.
$18 USD in 30 days
6.5
6.5

Hi, this PC RPG project requires a rigorous architectural approach to manage complex gameplay loops and asset integration for a stable, performant build. The real engineering risk lies in orchestrating modular systems that allow fast iteration while maintaining performance and stability across diverse asset types. I usually structure projects by separating core engine logic, asset ingestion, and QA validation layers to ensure clean boundaries and clear sprint deliverables. My experience with the TikTok AI Livestream Setup involved integrating Unity 3D and C# in a real-time interactive environment, which parallels the challenges of managing game engine workflows and audiovisual synchronization. I also draw on my work in Custom Feature Development & Integration, where modular code design and thorough documentation ensured maintainability and ease of iteration. I approach systems by defining robust version control and asset pipelines that keep code, art, and audio tightly coordinated, minimizing integration friction. I can help outline the modular architecture, map sprint scope for core gameplay features, and review asset pipeline strategies to align with your performance and iteration goals. Thanks, Hercules
$50 USD in 40 days
5.9
5.9

Hello, I have experience working with both Unity and Unreal Engine, and based on your requirements for modular iteration, sprint-based production, maintainability, and stable mid-range PC performance, I can help recommend the best engine after reviewing the gameplay scope, world scale, combat systems, and asset pipeline. My workflow focuses on: • Modular gameplay architecture for rapid iteration • Sprint-based development with milestone builds • Clean, documented, version-controlled code • Optimized 3D/2D asset integration and audio pipelines • Stable 60 FPS performance optimization for Windows PCs • QA testing, bug tracking, and release candidate validation • Steam-ready deployment preparation and installer packaging Each milestone will include playable builds, updated GDD documentation, test reports, and organized source files to ensure transparent progress and long-term scalability. I particularly like your “video-game factory” mindset because it aligns with how I structure production pipelines and design, implementation, testing, polish, and continuous iteration without losing development velocity. I’d be excited to discuss the RPG mechanics, progression systems, combat style, art direction, and sprint roadmap in more detail. Best regards, Inciterz Team
$20 USD in 40 days
4.8
4.8

With a background in game design and Unity development, I understand the intricacies involved in creating a full-scale role-playing game for PC. How can we best ensure that the gameplay loop and system architecture align seamlessly with the core theme you've outlined? Regards, Yogesh Kumar
$19 USD in 36 days
3.9
3.9

Hello there, we are a team of Senior Data Analyst, Web and Mobile App developers. Please, send me a message to discuss the work and finish in no time. Thanks Ashish Kumar.
$20 USD in 40 days
4.1
4.1

Hello, With over 7 years of experience in C# Programming and Mobile App Development, I am well-equipped to assist in the development of your PC RPG project. I understand the requirements outlined and am prepared to contribute to shaping the gameplay loop, system architecture, and final assets to ensure a successful release. My expertise lies in building scalable systems with a focus on performance and real-time processing, utilizing technologies such as Node.js, TypeScript, React, and React Native. I specialize in designing low-latency architectures and data-driven applications, making me a valuable asset for this project. I would love to discuss this opportunity further with you. Please start the chat so we can delve into the details. Thanks.
$20 USD in 40 days
1.6
1.6

Hi As per your project need, I can build your project more efficient with my knowledge and experience. I'm looking to work with you and I'm very sure that you'll feel great to work with me. Along with your project requirement, I'll provide you clean source code with free bug fixing and maintenance. I Have 8.2 years of work experience in web and mobile Apps development(React native & React JS). I have worked on so many projects. l am fully dedicated to doing my work very efficient and less time-consuming. "Looking forward to your positive response please open your chat window to more details" Thanks. regard, Vivek
$20 USD in 40 days
0.8
0.8

Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "PC RPG Development Partnership" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$15 USD in 3 days
1.0
1.0

?? Hello there?? I am thrilled about the opportunity to work on developing your full-scale role-playing game for PC. I understand the scope of the project, from shaping the gameplay loop to creating store-ready assets and ensuring a stable release candidate. With my expertise in game development, particularly in Unity, I am confident in delivering a top-quality product that meets your requirements. My experience in concept refinement, code architecture, asset creation, and QA processes align perfectly with the tasks outlined. I propose a modular approach, allowing for quick iteration and efficient feature implementation. By delivering playable builds, well-commented source code, updated design documentation, and thorough test reports at each milestone, I aim to ensure a smooth development process. I am excited to plug into your pipeline and help shepherd the RPG from vision to launch-ready. Let's collaborate on mapping out sprint scopes and timelines to bring your project to life successfully. Looking forward to the opportunity to work together. Ihsan Faridi
$20 USD in 40 days
0.0
0.0

Hello, I'd be thrilled to assist in bringing your full-scale role-playing game project to life. With expertise in Unity and Unreal, I can shape the gameplay loop, design the system architecture, create assets, integrate audio, and conduct QA to ensure a stable release. I understand the importance of a modular approach for quick iterations, treating the project like a small "video-game factory" with defined sprints. Here’s how I’ll approach your project: ✔ Design and implement gameplay loop and system architecture ✔ Develop 3D/2D assets and integrate audio ✔ Conduct thorough QA for a stable release ✔ Ensure each milestone meets 60 fps on Windows 10 ✔ Deliver playable builds, updated documentation, and distribution-ready installers My goal is to provide a polished solution, ready for launch, meeting all your requirements efficiently. Best regards, Manthan
$15 USD in 30 days
0.0
0.0

You’ve got the world and tone locked down — the real risk is turning that vision into a repeatable, low-friction production pipeline that consistently produces playable, performant builds without slowing iteration. I’d tackle this by defining a minimum viable gameplay loop first, then implementing it in modular systems (combat, progression, AI, UI) so each can be developed, tested, and toggled independently in sprints. Deliverables per sprint: playable build, updated design doc, annotated source, and test report — matching your acceptance criteria. For this project I recommend Unity (LTS) for faster iteration, lighter runtime on mid-range Windows 10, and a C# codebase that’s easy to maintain. Tooling: Git + LFS or Perforce, Blender/Maya for 3D, FMOD/Wwise or Unity Audio, Steamworks SDK, and CI for automated build/test. Unreal is an option if you prioritize cinematic fidelity, but it increases iteration cost. I’ll structure code as data-driven systems (ScriptableObjects / ECS where useful), include feature flags and profiling budgets for performance targets, and provide documentation and test artifacts for every milestone. Relevant work: built modular, release-ready platforms (Lootedge marketplace and Velocity OS) where I led system architecture, CI, and delivery pipelines — same discipline applied to games. Quick next step: shall we schedule a 30‑minute call to map the first two sprints and confirm whether you have any existing prototypes or art/assets to plug in?
$20 USD in 7 days
0.0
0.0

I already see a clean way to execute this. I specialize in PC RPG design and production, especially turning existing cores into complete, polished games with tight combat, progression systems, and narrative cohesion. I’ve worked on bringing RPGs from prototype/core builds into full releases, aligning game design, content, and tech so the final experience actually feels immersive and complete. You’re looking to turn your existing core into a full-scale PC RPG: more content, systems, story, polish, and a clear path from where you are now to something that can be launched, marketed, and supported long-term. My focus would be to first understand your current core (systems, codebase, art style, narrative direction), then define the full scope together: features, world size, content pipeline, and milestones so we can realistically ship a strong PC RPG instead of a never-ending “work in progress.” Quick question: what shape is your current core in—playable prototype, vertical slice, or mostly design documents? Lets chat more about your project, worst case you walk away with a free strategy session Regards
$20 USD in 7 days
0.0
0.0

Hi, I will develop a full-scale RPG that aligns perfectly with your vision and requirements. My experience with both Unity and Unreal Engine allows me to choose the best fit for performance and workflow, ensuring a robust gameplay loop and system architecture. I specialize in building modular game systems, which will facilitate rapid iteration and smooth sprints. My approach includes refining the concept, implementing core mechanics, creating 3D/2D assets, integrating audio, and conducting thorough QA to guarantee a stable release candidate. Each milestone will deliver a playable build, source code with documentation, and validated test reports, ensuring all features meet your acceptance criteria. To optimize our collaboration, I’d like to understand your preferred asset pipeline and any specific design constraints you envision. Let’s discuss how to map out the initial sprint scope and timelines to bring your RPG from concept to launch-ready status. Thank you.
$20 USD in 40 days
0.0
0.0

Hi, I love turning an idea into a product! Your RPG project is one I enjoy most. After reviewing your scope, I recommend Unity as the engine. Here's why: Unity handles both 2D and 3D in a single pipeline. It's built for rapid iteration, so it fits your sprint-based approach perfectly. The deployment pipeline to Steam and PC is easy. An asset ecosystem. Most importantly, Unity keeps performance solid on mid-range hardware. The plan is simple: move fast, build clean, and deliver a playable build at every milestone. Let's map out the first sprint together.
$15 USD in 40 days
0.0
0.0

With over 7 years in mobile dev and core software engineering, I bring a versatile skill set built for your RPG project. I’ve led high-intensity, high-traffic apps—skills that transfer directly to hitting 60fps on mid-range Windows 10 builds. My work on offline-first architecture and real-time sync supports rapid iteration. I know every piece must fit perfectly for a stunning final product—your PC RPG deserves that. Beyond mobile, I have deep experience in eCommerce, Shopify, full-stack dev, AI integration, and more—all tangential to your modular "video-game factory" vision. From code architecture to 3D/2D assets and audio integration, my professional journey covers your needs. What sets me apart: delivering measurable outcomes aligned with business goals. You want increased conversions and reduced load times—I find solutions that win big for your RPG. With a tech-agnostic approach, transparent communication, and Agile workflows, your project is in good hands. Let’s connect soon to turn your themed setting into an immersive PC RPG experience.
$20 USD in 40 days
0.0
0.0

I can build the core gameplay systems and technical architecture for your RPG using Unity or Unreal, focusing on a stable, scalable codebase and a playable vertical slice as the first milestone. My approach is to establish a clean system foundation (game loop, state management, core mechanics, and performance structure) so the project can be expanded in structured sprints. I work with version-controlled builds and deliver incremental playable versions for every milestone. I do not handle full asset production or full QA pipelines, but I can integrate assets and ensure technical compatibility and performance targets on mid-range PCs.
$20 USD in 40 days
0.0
0.0

Hey, how is it going? Your RPG project sounds like a serious full-cycle PC game build, not just a small prototype, so the right approach is to structure it around clear sprints, modular systems, and playable milestone builds. For engine choice, Unity is usually strong for faster iteration, flexible tooling, and smaller team workflow, while Unreal is better if the project needs high-end visuals and heavier 3D production. The first step would be refining the game design document, core gameplay loop, combat/progression systems, content pipeline, and technical architecture before deep production starts. From there, the work can move through prototype, vertical slice, production, polish, QA, and release candidate. Core systems should be modular: player controller, inventory, quests, dialogue, combat, save/load, UI, AI, audio, and build pipeline. I have experience with game architecture, Unity/Unreal workflows, asset integration, performance profiling, QA testing, and store-ready PC builds. Each milestone can include a playable build, commented source project, updated design docs, test notes, and performance checks on Windows 10. The final delivery can include installer packaging and Steam-ready build files. I’m ready here for you, Let’s get started! Mike
$35 USD in 40 days
0.0
0.0

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