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I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliverables: * Detailed high-poly sculpt and clean, optimized game-ready model. * Exactly six separately usable gameplay pieces: torso, head, left arm, right arm, left leg, and right leg. * Detachable connection seams at the neck, shoulders, and hips. * Closed/interior geometry and hidden caps at detachable seams so removed parts do not appear hollow. * Elbows, wrists, fingers, knees, ankles, toes, neck, and jaw remain articulated parts of their respective limbs—not additional detachable pieces. * Clean deformation-friendly topology around every moving joint. * Separate left/right limb exports with applied transforms and no negative-scale mirroring. * UV unwrapping, normal baking, and efficient 4K-source PBR textures, including Base Color, Normal, Roughness, AO, and Metallic where needed. * A target assembled LOD0 budget of approximately 60,000–90,000 triangles. The artist may recommend adjustments before retopology. Please price manually created lower LODs separately. * A relaxed A-pose suitable for animation. * A game-ready rig suitable for procedural locomotion, IK, and later authored animation. * Functional spine, neck, head, jaw, shoulder, upper-arm, forearm, hand, finger, thigh, shin, foot, and toe chains. * The six modular skeletal pieces must align perfectly when assembled. * Rigging must not begin until I approve the skeleton, bone-naming, joint orientation, and attachment-point plan. * Simple range-of-motion and deformation tests for the jaw, neck, shoulders, elbows, wrists, fingers, hips, knees, ankles, and toes. * Correct real-world scale and Unreal orientation. Approximately 235 cm tall is the current starting point, finalized during blockout. * Successful skeletal-mesh import verification in Unreal Engine 5.8. Final source delivery must include: * Editable Blender file * High-poly sculpt source * Retopologized game meshes * Texture source files and exported PBR maps * Individual FBX exports for all six parts * Complete assembled FBX * Wireframe screenshots and polygon statistics This contract does not include gameplay programming, Unreal Blueprints, Control Rig programming, procedural-animation code, physics programming, wound effects, or a complete animation set. Those will be handled separately after the model and rig pass integration. Only deformation and range-of-motion tests are required here. I do not want a raw AI-generated mesh, uncorrected automatic retopology, stolen/stock character geometry, or a render-only asset. Any AI, marketplace, stock, or third-party material must be disclosed before hiring and legally licensed for commercial use. The completed custom asset, editable sources, and exclusive commercial usage rights must transfer to me upon final payment. Planned paid milestones: 1. Reconciled design, proportions, modular seam plan, and full-body 3D blockout. 2. Approved high-poly sculpt. 3. Retopology, six modular pieces, UVs, and normal baking. 4. Final PBR textures and materials. 5. Rigging, weight painting, deformation tests, Unreal import verification, and complete source handoff. Please include with your bid: * Two or three relevant organic game-creature examples. * Wireframe, topology, texture, and rigging examples—not renders alone. * Previous Unreal Engine character experience. * Your fixed total price and estimated schedule. * The software you use and which stages you personally perform. * A short explanation of how you would build the modular seams and rig. Begin your proposal with the word “GNASHER” so I know you read the complete brief.
Project ID: 40687380
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63 freelancers are bidding on average $416 USD for this job

As an experienced 3D modeler and animator, I understand the demands of the project and its implications for your game's success. My proficiency in working with complex, high-resolution models, such as those required for your Gnasher creature, will ensure excellent quality and attention to detail every step of the way. I've delivered several successful game assets that adhere to strict guidelines similar to yours. My past projects in 3D animation and modeling include creatures that exhibit anatomical accuracy, seamless texturing, and detailed rigging - all traits that align with your requirements. Additionally, my strong command over Blender will guarantee smooth cooperation throughout the whole process until final importation into UE5.8. Not only do I have the professional skills necessary for this project, but as a self-proclaimed hobbyist freelancer, I possess a deep passion for my work. This means that I'm fully dedicated to transforming projects from ideas into reality with both proficiency and zeal. My goal is not just to meet expectations but also to deliver an asset that surpasses them in terms of quality and functionality. So, give me a chance to turn your vision of Gnasher into reality!
$250 USD in 7 days
7.8
7.8

Hello, I am a design engineer, I am expert in 3D different products designs & Modeling so i can do the required design in the required time. I have finished similar projects before and finished 600+ projects. Please check my portfolio and reviews. Thanks.
$500 USD in 5 days
7.2
7.2

With my vast experience as an Engineer, CAD Designer, and 3D Artist, I bring to the table a unique blend of technical skill and artistic vision that's essential for creating a complex and detailed monster like the Gnasher. I have worked with various software including Blender, Zbrush and Unreal Engine, enabling me to deliver high-quality 3D assets that are game-ready and optimized for optimal performance. My meticulous attention to detail and understanding of modular design will allow me to reconcile any inconsistencies in your reference images into a coherent, visually stunning creature that aligns perfectly when assembled.
$266 USD in 1 day
7.5
7.5

Hello, GNASHER — I can build Gnasher as a fully modular, game-ready Unreal creature with a strong predator silhouette, articulated jaw, clean seam planning, and deformation-friendly topology for all six parts. I’ll start with a blockout to reconcile the reference inconsistencies, then move into high-poly sculpting, retopo, UVs, baking, PBR texturing, and a tested rig with correct bone naming, orientation, and UE5.8 import-ready scale. For the modular setup, I’ll make the torso, head, arms, and legs align perfectly at neck, shoulders, and hips, with closed caps and hidden interior geometry so detached parts never read hollow. I work in Blender and personally handle sculpting, retopo, UVs, texturing, rigging, and export validation. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Do you want the final rig to prioritize animation flexibility or exact preservation of the blockout silhouette? Best regards Kirandeep K.
$250 USD in 1 day
6.4
6.4

Hello, GNASHER , your brief calls for a coherent, production-ready creature rather than a render-only asset, and I am confident I can structure the work around the required approval gates. I will reconcile the four references during blockout, establish the 235 cm Unreal orientation, and build the Blender high-poly sculpt into six precisely capped modular pieces with deformation-friendly topology, UVs, baking, and PBR textures. The articulated jaw, digitigrade limbs, collars, exposed tendons, and lean predator silhouette will remain visually readable while supporting the specified 60,000-90,000-triangle assembled target. I will also handle Character Design decisions carefully, using 3D Modelling workflows for clean seams, separate exports, rigging, range-of-motion checks, and Blender-to-Unreal Engine 5.8 import verification. I can provide wireframes, topology, texture, and rig evidence alongside relevant organic creature examples, with personally performed stages and milestone files clearly documented. After you share your preferred milestone schedule and any existing Unreal skeleton conventions, I can begin with the reconciled blockout and seam plan. For the six-piece assembly, should detachable seams follow a shared master skeleton with attachment sockets, or must each FBX remain independently skinned and importable in Unreal Engine 5.8? Best regards, Sahil
$250 USD in 1 day
6.3
6.3

Hello I am a skilled 3D artist with extensive experience in 3ds Max, Enscape, V-Ray, ZBrush, and KeyShot, specializing in high-quality 3D modeling and rendering. My work covers architectural visualizations, product designs, and character modeling, always with a focus on realism, precision, and creativity. I create immersive and visually stunning 3D models and renderings, delivering results that align perfectly with client requirements. My strong understanding of design principles, lighting, textures, and composition ensures each project is professional, polished, and ready for presentation or production. Best regards, Mounir
$320 USD in 2 days
5.8
5.8

GNASHER Hi! I’m Farooq, a 4-year Blender 3D designer specializing in detailed, production-ready models with clean geometry and precise proportions. I understand this is a full game-ready creature workflow, not a render-only sculpt. I can build the Gnasher from the provided references, reconcile the inconsistencies into one strong silhouette, and get your approval on the blockout, proportions, modular seams, skeleton, and attachment points before moving into the detailed stages. I can handle the high-poly sculpt, optimized retopology, exactly six modular gameplay pieces, UVs, PBR textures, clean deformation topology, rigging, weight painting, and articulation tests. I’ll ensure the detachable seams have proper closed caps/interior geometry and that the six pieces align correctly when assembled. For the final asset, I can prepare the editable Blender source, high-poly and game-ready meshes, PBR maps, individual and assembled FBX exports, wireframe/polygon statistics, and an Unreal-ready setup. I’ll also follow the requested real-world scale and Unreal orientation. I understand the importance of personally created and properly optimized geometry, and I will not rely on raw AI-generated or uncorrected automatic meshes. I’d be happy to discuss the references, workflow, milestones, fixed budget, and schedule with you.
$325 USD in 2 days
5.7
5.7

GNASHER Hi, This project is a strong match for my Blender/Unreal experience, particularly with detailed 3D assets, rigging, deformation, optimization, and game-ready delivery. I understand this is not just a sculpting task — the Gnasher needs to be a properly modular, animation-ready Unreal asset with exactly six detachable gameplay pieces, clean joint topology, articulated jaw/limbs, PBR textures, and verified UE 5.8 import. I’ll provide the editable Blender sources, FBX exports, texture sources, wireframes, topology/polygon statistics and required test results. I’m happy to work milestone-by-milestone, with each major stage going through approval before moving forward. Thanks & Regards, Ashraf
$750 USD in 7 days
5.7
5.7

GNASHER Hello, I've reviewed your project and understand you're looking for a fully custom modular creature asset with production-ready sculpting, optimized topology, PBR texturing, rigging, and Unreal Engine integration rather than a simple render model. I can create the Gnasher through a structured Blender workflow including blockout approval, high-poly sculpt, retopology, modular seam planning, UVs, PBR materials, deformation-friendly rigging, and Unreal-ready FBX exports with proper testing. Regards, Muskan.
$250 USD in 1 day
5.3
5.3

With over a decade of experience specializing in 3D Modeling and Game Assets, I believe I am uniquely qualified for your modular monster design project. My proficiency with cutting-edge tools like Blender, ZBrush, and Unreal Engine ensures that I can deliver exactly what you need for your PC game. Understanding the importance of maintaining consistent design integrity throughout the 3D modeling process, I will meticulously combine the multiple references you provide into a cohesive and high-quality game-ready model. My aptitude for creating efficient yet deforming-friendly geometry around moving joints will guarantee fluid animation—critical in bringing your Gnasher to life. Moreover, my skill set extends beyond just modeling; I can deliver a complete package that includes UV unwrapping, normal baking, texture creation, skeleton rigging, and thorough deformation tests leveraging my mastery over tools like Fusion 360 and Autodesk Maya. At each crucial milestone throughout our engagement, I shall ensure your approval before proceeding enabling a streamlined delivery process. Choose me as your 3D artist, assured of receiving an exclusive original asset that meets your precise requirements with full transfer of rights upon final payment. I am dedicated to making your vision come alive as a high-quality game asset that seamlessly fits into the overall gameplay experience. Let's embark on this journey together to create an unforgettable resident of your game world.
$253 USD in 1 day
5.6
5.6

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Modular Monster Design - Gnasher I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, AutoCAD, 2D drawing, 2D draftingPCB, Electronics, Arduino, Embedded Systems Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$250 USD in 2 days
5.3
5.3

Hi there, GNASHER Are you looking for someone to build a detailed, game-ready modular creature for Unreal Engine 5.8? I can handle Blender sculpting, retopology, six modular pieces, UVs, 4K PBR textures, rigging, deformation tests, FBX exports, and Unreal import verification. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$250 USD in 3 days
5.2
5.2

Hi, I can create an original, highly detailed, game-ready modular creature for your Unreal Engine 5.8 PC game. I’ll develop the Gnasher with strong creature design, detailed sculpting, optimized topology, UVs, high-quality materials, and a modular structure suitable for gameplay customization. I can prepare the creature for real-time performance while preserving the intricate details in the final baked textures. I’ll also ensure clean exports and proper organization for Unreal Engine integration. Important questions for clarity: * Do you have concept art or references for the Gnasher? * Which modular parts need to be interchangeable? * Do you require rigging, skinning, and animations? * What target polygon count and texture resolution do you prefer? Best regards, Mahad Hasan | Blender & Game 3D Artist
$250 USD in 1 day
5.1
5.1

GNASHER I can build the Gnasher as a detailed, game-ready modular creature for UE 5.8, following your six-piece setup, approved blockout workflow, clean topology, 4K PBR texturing, rigging, deformation testing, and Unreal import requirements. I’ll first reconcile the reference views and lock the proportions, silhouette, seams, and attachment points before moving into sculpting. The final asset will include proper closed seam caps, applied left/right limb transforms, animation-friendly topology, editable Blender sources, individual FBXs, assembled FBX, textures, wireframes, and poly stats. Portfolio: https://www.freelancer.com/u/Humaumair12
$500 USD in 7 days
4.7
4.7

Hi there, I already have relevant previous experience creating organic game-ready creatures in Blender/ZBrush, including high-poly sculpting, manual retopology, modular body parts, PBR texturing, rigging, and Unreal Engine skeletal-mesh preparation. For the Gnasher, I would begin by reconciling your references into one approved blockout, locking the 235 cm scale, silhouette, proportions, and six-piece seam layout before sculpting. The detachable neck, shoulder, and hip seams would use matching hidden cap/interior geometry so every removed limb remains visually closed while still aligning perfectly when assembled. After approval, I’ll handle sculpting, deformation-friendly retopology within the 60k–90k LOD0 target, UVs, 4K PBR baking/textures, then build the A-pose skeleton with clean joint orientation for IK and procedural locomotion. Rigging starts only after your approval of naming and attachment points. I’ll also perform ROM/deformation tests and verify all six skeletal meshes plus the assembled FBX import correctly into UE5.8. I can provide relevant creature wireframes, topology, texture, rigging, and Unreal examples with my application.
$300 USD in 7 days
4.0
4.0

GNASHER Hey, The key challenge is creating a modular game-ready creature that combines a strong predator silhouette, clean deformation topology, detachable gameplay parts, and reliable Unreal Engine integration. I’ll develop the Gnasher through an approval-based workflow: first resolving proportions and modular seam placement in blockout, then moving into sculpting, retopology, UVs, PBR texturing, rigging, and deformation testing. I’ll ensure the six-part structure aligns correctly, joints remain functional, and the final assets are optimized for UE5.8 with organized Blender/FBX deliverables. Could you share the reference images and confirm your target production timeline so I can estimate the milestone schedule accurately?
$250 USD in 1 day
4.0
4.0

GNASHER Hello, The hardest part of this creature build is not the sculpting itself, but creating a modular character that maintains a strong silhouette, clean deformation, and perfect assembly in Unreal Engine. The seam design, joint topology, and rig planning must be solved early to avoid issues during animation and integration. We’d approach this through an approved blockout first, defining proportions, attachment points, and modular structure before moving into sculpting, retopology, PBR production, and rig validation. This ensures the final asset works as a game character, not just a visual model. One important question: do you already have a preferred Unreal skeleton structure or naming convention that the rig must match, or should the bone hierarchy be proposed during the planning stage?
$250 USD in 1 day
3.5
3.5

I’d love the opportunity to create your Gnasher as a fully custom, game-ready modular creature for Unreal Engine 5.8. I understand the importance of the approved blockout first, followed by the high-poly sculpt, clean retopology, six detachable gameplay pieces, PBR texturing, deformation-friendly topology, and properly planned rig. I can handle the complete pipeline personally using Blender, ZBrush, Substance 3D Painter, and Unreal Engine. I’ll build closed modular seams with hidden caps, maintain perfect alignment between all six parts, use applied transforms without negative-scale mirroring, and prepare an animation-ready skeleton with proper joint orientations and attachment points before rigging. I’ll also provide wireframes, topology checks, polygon statistics, deformation/ROM tests, individual and assembled FBX files, editable sources, and Unreal import verification. I have experience creating organic game characters and Unreal-ready assets, including sculpting, retopology, UVs, baking, texturing, rigging, and optimization. Give me one opportunity to handle your project. I assure you I will complete it with full dedication, accuracy, and professionalism.
$300 USD in 2 days
3.6
3.6

Hi, I’m Manish Saini from PrimePixel. I can handle the full creature-production pipeline for your UE5.8 monster, including approved blockout, high-poly sculpt, optimized 60–90K-triangle retopology, six clean modular skeletal pieces, 4K PBR texturing, deformation-friendly rigging, and Unreal import verification. My team can build capped detachable seams at the neck, shoulders, and hips, keep all limb joints fully articulated, and structure the skeleton/naming plan for your approval before rigging begins. I’d be happy to share relevant creature topology, wireframe, texture, and rigging work and discuss the exact Blender/ZBrush/Unreal workflow for the Gnasher.
$350 USD in 3 days
3.1
3.1

This modular, deformation-ready creature work is exactly what I specialize in. I'll share 2-3 organic creature examples with wireframes, topology, and rig views (not renders only), plus prior UE5 character experience. Software (all done personally): Blender (sculpt → retopo → rig), Substance Painter (PBR textures), Unreal Engine 5 (import & testing). Approach: Lock proportions/silhouette from your references first, then build the six pieces with closed interior geometry at the seams, joints stay articulated within each limb, not separate pieces. Rigging follows your approved bone plan, with sign-off before weight painting. I'll follow your 5-milestone structure with checkpoints at blockout and sculpt stages. Sajid
$750 USD in 10 days
3.2
3.2

Mesa, United States
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