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it's a horror game based off the movie called abigail and with the game we'd want the graphics to be quality of course but with an eerie vibe as well, with this game of course there'd be different modes and an impossible mode which NO ENCORE Tone • No safe rooms • No predictable patterns • No mercy Players are prey, not heroes. ⸻ The Mansion Claustrophobic and ever-changing. Environmental Horror: • Hallways subtly shift • Doors sometimes lead somewhere else • Mirrors show The Prima behind you (even when she isn’t) • Distant ballet music plays randomly Lighting: • Very dark • Blue/black tone • Heavy fog • Deep shadows ⸻ The Vampire – “The Prima” She doesn’t chase. She studies. ⸻ AI Behavior Stalking Mode (Most of the Game) • Follows from out of sight • Turns off lights ahead of you • Whispers your username • Appears in reflections ⸻ Play Mode She forces players into deadly “games”: • Freeze → Move = die • Dance → Hit keys correctly or lose health • Hide → She slowly walks toward you ⸻ Nightmare Mode (Separate Game Mode) A completely different experience. Unlocked or randomly triggered. Environment • Nearly pitch black • Players must use flashlights to see • Flashlight beam is narrow and weak • Darkness feels endless ⸻ Gameplay Changes • Sprint disabled • Visibility is limited to flashlight cone • Teammates can disappear into darkness • Sound is muffled and distorted ⸻ The Prima in Nightmare Mode She becomes more aggressive: • Crawls on ceilings • Appears just outside flashlight range • Moves in silence • Teleports when lights flicker You rarely see her fully. You feel her first. ⸻ Sanity System (Hidden) Looking at her drains sanity. Low sanity causes: • Visual distortions • Fake footsteps • Fake teammate screams At zero sanity: You see her even when she isn’t there. ⸻ Sound Design Audio drives the horror. • Soft ballet music • Reversed music when she’s near • Breathing in left/right ear • Sudden silence before attacks Silence is scarier than screams.
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45 freelancere byder i gennemsnit $445 USD på dette job

Hello, I understand you want a horror PC game inspired by Abigail, delivering high-quality graphics with an eerie vibe, multiple modes including an impossible mode. My approach is to craft a focused game design framework: best-in-class visuals using advanced 3D modeling and rendering, atmospheric lighting, sound design, and immersive gameplay loops that scale across modes. I’ll map out gameplay mechanics, level progression, and a realistic production timeline, ensuring cross-platform readiness and robust testing. The project will balance cinematic visuals with tight performance to keep horror tension while staying on schedule. 8-10 important questions to clarify project scope and deliverables, one line per question with a single line space between each. In short, I will translate your vision into a polished, scalable game blueprint and bring it to life through a collaborative process with clear milestones, regular reviews, and thorough QA to ensure a chilling yet playable experience. Best regards,
$750 USD på 16 dage
8,9
8,9

Hello, I’m excited about the opportunity to develop a horror game inspired by the movie "Abigail." Creating an immersive experience with high-quality graphics is essential, and I understand the importance of delivering a visually captivating environment that resonates with players. My focus will be on crafting detailed 3D models and engaging game art that elevates the overall atmosphere. I have extensive experience in game design and development, ensuring that not only the visuals but also the gameplay mechanics are finely tuned to provide a thrilling experience. I am committed to delivering a polished product that meets your vision and engages your audience effectively. Let’s collaborate to bring this chilling concept to life! Regards, Nurul Hasan
$250 USD på 21 dage
6,7
6,7

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL I've reviewed your project and understand you’re looking for a horror game that captures the eerie essence of "Abigail." With experience in game design and development, I can create high-quality graphics that evoke chilling atmospheres. My background in 3D modeling and rendering ensures we can implement the different game modes, including that challenging impossible mode to engage players fully. Let’s set a timeline to discuss your vision more comprehensively and refine the artistic direction. What specific features do you envision for the impossible mode that would set it apart from the other modes?
$250 USD på 1 dag
6,2
6,2

Hey , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Game Testing, Game Design, 3D Modelling, 3D Rendering, Mobile App Development, Game Development and Game Art. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. For more details Chat with us
$250 USD på 1 dag
6,2
6,2

Greetings, I’ve Carefully Reviewed your Project Description "it's a horror game based off the movie called abigail and with the game we'd want the graphics to be", and I’m Confident that my Skills and Experience align perfectly with what you’re looking for. With Strong Expertise in: * Graphic Design * Illustration & Caricatures * Animation * CAD Drafting & Floor Plans * PE Stamps (where applicable) I focus on delivering High-Quality, Detail-Oriented work that meets both Creative and Technical Standards. My goal is always to ensure Smooth Communication, Timely Delivery, and Complete Client Satisfaction. You will receive: ✔ Professional and polished output ✔ Required file formats (PSD, AI, JPEG, PNG, PDF, MP4, etc.) ✔ Revisions to ensure the Final Result meets your Expectations ✔ Clear and prompt communication throughout the project I maintain a strong 5-star client satisfaction record and prioritize long-term professional relationships. You can view my portfolio here: https://www.freelancer.com/u/Avatarist I’d love to Discuss your project further and understand your vision in more detail. Let’s connect and get started! Best regards, Avatarist
$250 USD på 2 dage
5,1
5,1

hi, i have reviewed the details of your project. this is a strong psychological horror concept. i can build the mansion with shifting hallways, dark blue lighting, fog, and reflection based scares. the prima ai will focus on stalking behavior, environmental control, and unpredictable patterns instead of simple chasing. nightmare mode can run as a separate experience with flashlight only visibility, disabled sprint, aggressive ai, and a hidden sanity system with visual and audio distortions. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. i will share my portfolio in the chat. mughiraa
$500 USD på 7 dage
5,0
5,0

Your concept works because players are prey, not heroes. To execute this properly, the engine and AI architecture are critical. I recommend Unreal Engine 5 (PC first). The lighting, fog, reflections, and AI complexity you’re describing won’t translate well to mobile at high quality. **Core Systems I’d Build:** • Dynamic mansion system (level streaming, shifting hallways, rerouted doors) • Reflection-based apparition logic • Advanced AI with two states: – Stalking mode (light manipulation, whisper triggers, reflection presence) – Play mode (Freeze/Dance/Hide deadly mechanics) • Nightmare mode environment logic (flashlight cone visibility, disabled sprint, teleport nodes) • Hidden sanity system (post-process distortions, false audio cues, hallucinations) • Binaural audio system for psychological tension Focus will be atmosphere first — no cheap jump scares. Estimated Phase 1 (core mansion + stalking AI prototype): 8–10 weeks. Before proceeding, I need: • Target platform (PC/console/mobile?) • Multiplayer or single-player? • Scope: full game or vertical slice first? This can be something genuinely terrifying if built correctly.
$500 USD på 7 dage
4,6
4,6

Hi, I see you’re looking to develop a high-quality horror game based on Abigail, with eerie environments, dynamic AI, multiple gameplay modes, and an impossible “No Encore” mode. I have 5+ years of experience creating immersive 3D horror experiences with cinematic visuals, tense atmospheres, and intelligent AI design. To achieve the best result, I would: • Design a claustrophobic, ever-shifting mansion with dark tones, heavy fog, and environmental cues that keep players on edge. • Build The Prima AI to stalk players, manipulate lighting, appear in reflections, and escalate in Nightmare Mode with unpredictable and silent behavior. • Implement interactive “games” in Play Mode, a hidden sanity system, and a layered audio design with subtle music, distorted sounds, and spatial cues to heighten psychological horror. • Ensure all assets, lighting, and effects are optimized for performance while maintaining a cinematic and tense experience. I’m available to start immediately and can deliver initial environment and AI prototypes within 7–10 days. Let’s make a horror game where players feel hunted, paranoid, and completely immersed. Thanks, Mahad Hasan | Game Design & 3D Horror Expert
$250 USD på 1 dag
4,6
4,6

With the project's focus on a PC horror game, my diverse engineering background specializing in both software and hardware development can offer you a unique advantage. In relation to your game modes, I understand the need for suspense and have created eerie vibes in previous projects. My approach is not only to deliver sophisticated graphics but also to ensure an immersive and spine-chilling gaming experience. In terms of technical skills, my mastery of C/C++, Python, and low-level programming languages complements your requirement perfectly. Having designed custom boards in combination with sensors and communication protocols means I'm well equipped to integrate the different modes of your game seamlessly. Alongside these technical capabilities, my full-stack thinking will enable me to architect, develop, and integrate the systems required for your game with utmost reliability and power efficiency. I bring a strong problem-solving ability within constrained environments that can be invaluable when crafting suspenseful gaming experiences. Let's collaborate on your vision for a high-quality PC game based-off 'Abigail'; together we can ensure an unforgettable scare for the players.
$500 USD på 7 dage
4,2
4,2

Hey there! I'm really pumped about this opportunity! I recently led a project with similar challenges and nailed it. Drawing from my experience in Mobile App Development, Game Design, 3D Rendering, 3D Modelling, Game Development, Game Testing, Game Art, I’m ready to dive into your project. Lets connect in chat so that we discuss further. Best, Vishal Maharaj
$500 USD på 5 dage
3,3
3,3

HELLO, I see your project and can create a high-quality, eerie Roblox horror game based on “Abigail,” with dynamic environments, unpredictable AI behavior, and immersive sound design. With 8+ years of experience in game development and 3D modeling, I’ve built multiplayer experiences that balance suspense, environmental storytelling, and player engagement. Your vision of a claustrophobic, ever-changing mansion with The Prima stalking players, hidden sanity effects, and Nightmare Mode can be implemented with responsive AI, shifting map elements, and atmospheric lighting to keep players constantly on edge. I will ensure smooth gameplay, detailed 3D assets, and realistic sound cues that amplify tension while maintaining performance across devices. Both standard and impossible modes can be balanced for challenge and replayability, with an admin panel for tweaking environment and AI parameters. Quick question: do you want the multiplayer aspect to support co-op interaction where players can affect each other’s sanity, or purely independent experiences per player? Best regards, Salina
$300 USD på 7 dage
3,3
3,3

Hi, With extensive experience in game development and a strong focus on creating immersive atmospheres, I can bring the eerie vibe of "Abigail" to life in your horror game. My expertise in 3D rendering and game testing will ensure top-notch graphics and gameplay across all modes, including the challenging impossible mode. What specific features or elements would you like to see in the game's impossible mode? Best regards,
$400 USD på 9 dage
3,0
3,0

Hello! I've been recommended by a Freelancer Recruiter. Nice to meet you. I've just completed a similar PC game development project for another client who needed a next-gen horror experience with high-quality graphics. I'm the perfect fit for this project because I specialize in crafting immersive gaming experiences that push the boundaries of storytelling and atmospheric tension, all while delivering high-performance, visually stunning results with modern game engines like Unity. We can leverage Unity's built-in support for graphics-intensive features like ray tracing, physically-based rendering, and dynamic lighting to create an eerie vibe that draws players in. I'll also ensure seamless integration with your chosen game engine and art style, and implement features like difficulty modes and leaderboards to enhance the overall experience. Recent projects have seen a significant boost in player engagement, with some clients reporting a 30% increase in user retention. Multiple 5-star reviews on PC game development, Unity integrations, and horror game experiences. Happy to hop on a quick call (no obligation) to discuss architecture, timeline, and a clear plan + quote. Chris | Lead Developer | Novatech
$750 USD på 7 dage
2,9
2,9

Hi there! Translating the atmosphere of "Abigail"—with its blend of gothic elegance and visceral horror—into a high-fidelity PC game is a project that aligns perfectly with my background in Unreal Engine 5. I’ve spent years crafting immersive horror environments where lighting and sound design are core gameplay mechanics that drive player tension. By focusing on the film’s "claustrophobic mansion" setting, I can ensure the visual fidelity feels genuinely oppressive and polished. My goal is to capture that transition from a heist-gone-wrong to a supernatural survival struggle with the same cinematic intensity seen on the big screen. To achieve the high-end graphics you’re looking for, I will utilize Unreal Engine 5’s Lumen for real-time global illumination and Nanite for high-poly architectural detailing, allowing for photorealistic textures without sacrificing PC performance. The AI for Abigail will be built using sophisticated behavior trees, allowing her to hunt the player with the agility of a ballerina-turned-predator. Additionally, I’ll integrate advanced post-processing, including volumetric fog and sub-surface scattering for realistic skin and blood shaders, while ensuring optimization through DLSS and FSR integration. This ensures the game remains visually stunning while maintaining the high frame rates expected by modern PC gamers. Are you envisioning a first-person perspective to maximize the horror, or a third-person view to emphasize the environment's scale? I’m also curious if you intend to follow the movie’s plot closely or if you’d prefer an open-ended survival loop within the estate. I have several ideas on how to structure the stealth mechanics and would love to discuss these during a brief call. Let’s connect to go over your vision for the character models and level design—I'm ready to start mapping out a technical roadmap that brings this nightmare to life.
$587 USD på 21 dage
3,1
3,1

I am excited about the opportunity to work on your horror game inspired by "Abigail." With a strong background in Roblox development and a passion for creating immersive and chilling experiences, I can bring your vision to life with high-quality graphics and an eerie atmosphere. My expertise in game mechanics and AI behavior will ensure that players are genuinely terrified at every turn, while the innovative features like the Sanity System and detailed sound design will elevate the horror experience. Let’s build a game that players will remember!
$500 USD på 7 dage
3,1
3,1

Hi, there. I am excited about the opportunity to develop a horror game inspired by "Abigail," with a strong focus on high-quality graphics and an immersive, eerie atmosphere. Having extensive experience in game development, 3D modeling, and game art, I understand the importance of combining engaging gameplay with visual storytelling, especially in the horror genre. Your vision for multiple modes, including an impossible mode, aligns perfectly with my approach of designing replayable and challenging experiences that keep players engaged. My process includes collaborating closely with you on the core mechanics, mood boards, and level design to ensure the game not only captures the essence of the movie but also stands out as a unique interactive experience. I will leverage industry-standard tools in 3D rendering and game testing to deliver a polished, bug-free product with optimized performance on PC. Let's work together to create a game that both honors its inspiration and thrills players with every chilling moment. Best regards Boris
$350 USD på 5 dage
2,4
2,4

Hi, As per my understanding: You want a high-quality horror game inspired by “Abigail,” centered on psychological terror inside a shifting mansion. The tone is unforgiving—no safe rooms, no predictable AI, no mercy. Core pillars include dynamic environment changes, advanced stalking AI (“The Prima”), multiple modes including a brutal Nightmare Mode, hidden sanity system, and sound-driven horror. Players are prey, not heroes. Graphics must feel dark, eerie, and cinematic with strong atmosphere and lighting control. Implementation approach: I would develop this in Unreal Engine 5 for realistic lighting (Lumen), volumetric fog, dynamic shadows, and advanced AI behavior trees. The mansion will use procedural triggers to subtly alter hallways, doors, and reflections. The Prima’s AI will combine stalking logic, event-based psychological triggers (username whispers, reflections), and scripted deadly mini-game sequences. Nightmare Mode will alter core mechanics (limited visibility, disabled sprint, flashlight cone system). A hidden sanity variable will dynamically modify post-processing effects and audio distortion. Emphasis will be placed on spatial audio design for immersive dread. A few quick questions: Is this PC-only or console-ready as well? Single-player or multiplayer with synced horror events? Target timeline and budget range?
$298 USD på 7 dage
2,7
2,7

Hello, I can create your Roblox horror game inspired by Abigail, delivering eerie, high-quality graphics with immersive environmental horror. The Mansion will feel claustrophobic and ever-changing, with shifting hallways, deceptive doors, mirrors reflecting The Prima, and distant unsettling music. Lighting will use deep shadows, fog, and blue-black tones to heighten tension. The Prima’s AI will stalk players subtly, turning off lights, whispering usernames, and appearing in reflections. Play modes will force deadly mini-games, while Nightmare Mode introduces pitch-black, flashlight-limited survival with aggressive, teleporting AI. A hidden sanity system will cause visual distortions and audio hallucinations for added dread. Deliverables include full 3D modeling, sound design, AI scripting, and playtesting to ensure intense, unpredictable horror. Clarification Questions: Should Nightmare Mode be integrated into the main game or as a standalone experience? Do you want mobile optimization for smooth performance on lower-end devices? Thanks, Asif
$750 USD på 11 dage
2,5
2,5

I've just completed a similar project. I built an immersive horror game with dynamic environments and an AI-driven antagonist. This project perfectly matches my expertise in atmospheric game design. I understand the importance of eerie visuals, unpredictable AI, and multiple gameplay modes. Specializing in horror games, I focus on optimizing performance, ensuring security, and delivering a polished user experience. Let's chat for a free consultation to explore your vision; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$450 USD på 14 dage
0,5
0,5

Hi there, I’m Ahmed from Eastvale, California — a Senior Full-Stack & AI Engineer with over 15 years of experience building high-quality web and mobile applications. After reviewing your job posting, I’m confident that my background and skill set make me an excellent fit for your project — PC Game Development . I’ve successfully completed similar projects in the past, so you can expect reliable communication, clean and scalable code, and results delivered on time. I’m ready to get started right away and would love the opportunity to bring your vision to life. Looking forward to working with you. Best regards, Ahmed Hassan
$500 USD på 5 dage
0,0
0,0

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