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The brief is to create a fully playable, roughly 2 × 2 km battlefield for Arma Reforger that captures the feel of a modern Ukrainian front line while running smoothly in multiplayer. Terrain, assets, lighting and optimisation all need to work together so infantry combat feels tense, realistic and balanced. Terrain concept • Layered front line: open fields scarred by craters and shell-torn earth, threaded with a highly detailed trench network. The trenches must include dugouts, command posts and connecting communication lines, with some segments partially collapsed or hastily repaired to show use under fire. • Forest belt: a dense yet navigable woodland designed for movement and manoeuvre between cover. Sight-lines should open and close quickly, rewarding flanking and quick decision-making. • Villages: several small settlements laid out in a mixed pattern—some clustered groups of houses, others more spread out—to guarantee varied firefights. Buildings should range from intact to lightly damaged; only a handful may be partially destroyed. Streets, back-yards and farm plots need believable clutter for cover without overwhelming performance. • Transitional ground: hedgerows, drainage ditches and sunken roads connecting key areas, encouraging players to choose between exposed speed and covered approaches. Gameplay & technical goals • Smooth 60 FPS target on official PvP servers with 32–48 players. • Natural-looking LoDs and material blending to avoid pop-in. • Navigation mesh and AI paths baked for SP scenarios. • Lighting tuned for clear visibility by day and atmospheric night ops. Deliverables – Packaged .mod folder ready for Steam Workshop upload (including world data, terrain assets and config). – Editable World Editor project files so I can tweak layers later. – Read-me outlining any custom assets, dependencies or configuration changes. – Short test scenario showcasing typical infantry, vehicle and AI behaviour. Acceptance checks 1. All trenches traversable by player and AI without clipping. 2. Average client FPS ≥ 60 on default “High” preset during a 48-player stress test. 3. No critical script errors or missing textures in the RPT log. 4. Map loads in under 45 seconds on an SSD. If you have questions about terrain source data, reference photos or specific Enfusion tools, let me know and I’ll supply whatever you need.
Project ID: 40364593
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9 freelancers are bidding on average €674 EUR for this job

As an experienced 3D modeler and designer, I am thrilled to offer my skills for your Arma frontline map project. My 20 years of active work have honed my ability to create precise and immersive environments that maintain smooth performance - a key aspect you’ve highlighted. My competency in using Enfusion tools ensures I can hit the exact note when it comes to creating trenches, villages and transitional grounds as per your specifications while ensuring traversability and avoiding any clipping issues. Not only can I provide a highly detailed and strategically laid out map, but also one with optimal lighting conditions for day and night scenarios, as you've mentioned. Of course, this will be packaged within a mod folder which is ready to be added to the Steam Workshop, along with editable World Editor project files for your convenience in tweaking it later. Moreover, I emphasize on creating a collaboration where communication is seamless between us, so we can sail through this project smoothly making it the best it can be. With my deep understanding of Game Design and Visualization combined with my commitment to delivering 100% satisfaction and unlimited revisions
€500 EUR in 7 days
5.2
5.2

With my strong background in GIS and 3D Design, I am well-equipped to bring your 2km Arma Frontline Map to life. Over my 9+ years as a GIS Specialist, I have developed a keen eye for detail which will be essential in creating the various aspects of the terrain such as trenches, forests, and villages with utmost accuracy. Moreover, my expertise in Python will aid in optimizing your map's functionalities to enable seamless gameplay for each of the 48 possible players. I understand the importance of balancing high-quality graphics with smooth performance. Drawing from my experience in satellite imagery analysis and land classification, I will deliver world data, terrain assets, and config files that not only create an authentic Ukrainian frontline feel but also run smoothly on your multiplayer game platform. Lastly, my comprehensive range of skills promises a well-rounded approach to developing your impenetrable battlefield. From my experience with Revit, I can effectively incorporate aspects of urban planning into the transitional grounds while prioritizing player's strategies in choosing between covered approaches and exposed speed. And should you need to tweak any layers later on, I'll ensure you have easy access through editable World Editor project files. Let's make this mission successful together!
€500 EUR in 7 days
3.6
3.6

Waghäusel, Germany
Member since Apr 11, 2026
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