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Project: Game-ready 3D female body mesh (stylized "bioandroid" proportions) for a real-time web engine ([login to view URL] / WebGL)/ indie game. I'm commissioning a high-quality, game-ready 3D female body mesh for a real-time character system ([login to view URL], NOT Unreal/Unity). This is a single shared body that multiple characters will be skinned onto, so topology and deformation quality matter more than anything else. THE CHARACTER (bioandroid): A petite (~5'0" / 152cm) female bioandroid with deliberately stylized proportions. The defining trait is an narrow, slightly elongated waist/torso. Medium perky breasts, hips (~34-36"), plump thighs with no thigh gap, naturalistic skin with freckles. The "bioandroid" quality lives in the BODY SILHOUETTE, not in biomechanical surface detail — the skin is soft and natural, not plated or biomech. The look is "impossible proportions, natural surface" — between realistic and stylized, leaning toward a polished art-directed figure. ANATOMICAL SCOPE — please read before bidding: The body must be anatomically complete nude, including modeled genitalia and breasts (no Barbie-smooth crotch, no pasted-on nipples). There is a need for some nudity in the project. If you don't take adult/anatomical work, please skip — I'd rather know upfront than mid-project. DELIVERABLES: 1. Retopologized game-ready mesh — clean quad topology, good edge flow through the waist, breasts, hips, neck seam, and face. Target ~20–35k triangles for full body+head (tune with me; real-time web target). NOT a high-poly ZBrush sculpt as the deliverable — a high-poly sculpt source is welcome alongside, but the runtime mesh is what I'm paying for. 2. Clean UVs, non-overlapping, organized into a small number of material sets. 3. Base PBR textures: base color (uncensored), roughness, normal (baked from the high-poly), at 4K. I have my own texture-enhancement pipeline, so clean base maps are what I need — you don't need to deliver final look-dev, though I am more than willing to talk here. 4. Expression blendshapes on the head (ARKit's 52 set, or a comparable FACS set) — IF you can deliver these, call it out as a separate line item, as it changes scope/price. 5. Rigged to an Epic/UE-style skeleton (pelvis / spine_01..03 / thigh_l / calf_l / ball_l / clavicle_l / upperarm_l / lowerarm_l / hand_l / neck_01 / head + twist + finger bones) — IF you can deliver this, call it out separately. I can rig in-house if not. 6. Source files: .blend (Blender 4.x+) and FBX. I run a headless Blender build pipeline, so the .blend must open cleanly in stock Blender with no paid plugins. 7. Wireframe turnaround renders (front/side/back/3-quarter, wireframe AND shaded) so I can evaluate topology before final delivery. WHAT I CARE ABOUT MOST (in order): 1. Topology that deforms cleanly when posed — especially at the narrow waist, the breast root and inner pole, the hip/leg join, and the neck seam. 2. Breast shape: natural and perky, NOT tubular / confluent / saggy. 3. Facial structure: real bony/structural definition (brow, nasal bridge, cheekbones, jaw, lip shape), NOT a smooth Barbie face. The surface texturing I'll handle; the FORM is what I need from you. 4. Clean UVs and good base textures. TO BID, PLEASE INCLUDE: - Portfolio links, WITH wireframe/topology views if you have them (beauty renders alone are hard to evaluate). - Whether you can deliver expression blendshapes and/or UE-skeleton rigging (as separate line items). - Your software (Blender preferred for source delivery). - Confirmation you're comfortable with the adult anatomical scope. - Your target poly count and turnaround time. LICENSE: Full commercial use, real-time/game use, right to modify and use in my product, exclusive to me (no resale of the asset). Source files included.
Project ID: 40566830
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