
In Progress
Posted
Paid on delivery
Modular Sci-Fi Spaceship — Game-Ready 3D Asset (Unity) Overview I'm looking for a 3D artist to build a hard sci-fi interstellar colony ship as a game-ready, modular asset for a Unity game. I have a concept render (attached) that defines the look and layout — the job is to rebuild it faithfully as a clean 3D model. Style Hard sci-fi / NASA-punk: utilitarian, paneled grey metal, exposed trusses, functional and weathered — no sleek, glossy or fantasy look. The reference image shows exactly the aesthetic I want. Key requirement — modularity (most important) The ship must not be one fused mesh. Each module has to be a separate, sensibly named object so I can show/hide, swap and recolor them in the engine: Spine / truss backbone (core structure) Command bridge (front) Cryo / tank bays (the cylinder row) Water reservoir (the spheres) Hydroponics dome — with the glass and the interior crop as separate objects (I grow the plants via script, so the dome can be empty or full) Cargo containers Reactor + engine block (rear) Solar panels — each panel its own object (they get added/unfolded as upgrades) Anything that should move, toggle or change independently must be its own object with a sensibly placed pivot/origin. I'll do the actual animation in Unity — I just need the parts and pivots set up so it's possible. Technical specs Game-ready, real-time optimized. Low-to-mid poly (rough target under ~40–60k triangles total, open to discussion). Clean topology, no unnecessary n-gons. PBR textures (albedo, normal, metallic/roughness), separate materials per module. An emission map for the lit windows/strips is a plus. Model centered at origin, real-world-ish scale, consistent units. Clear, consistent object/material naming (e.g. Mod_Bridge, Mod_HydroDome_Glass, Mod_HydroDome_Crop, Mod_SolarPanel_01). Deliverables Source file (.blend preferred) Exported GLB and/or FBX, Unity-ready All textures/maps Exterior only — no interior modeling and no animations needed at this stage, but built modular as described above. Please share a portfolio with hard-surface / sci-fi work, an estimated timeline, and a quote. Reference image attached.
Project ID: 40498504
55 proposals
Remote project
Active 5 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
55 freelancers are bidding on average $436 USD for this job

Hi there, I can recreate your hard sci-fi colony ship as a fully modular, game-ready asset optimized for Unity, faithfully matching the reference while maintaining clean topology, efficient polycounts, and logical object separation. Every module—including the bridge, truss backbone, tanks, domes, cargo units, reactor, engines, and solar panels—will be delivered as independently named objects with correctly positioned pivots for future animation, upgrades, and scripting. I’ve worked on hard-surface sci-fi vehicles, spacecraft, and modular game assets focused on optimization and real-time performance. Allow me to share my recent work over a chat.
$330 USD in 4 days
8.6
8.6

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$255 USD in 2 days
7.8
7.8

With extensive experience in 3D visualization and modelling, I am the perfect candidate for your hard sci-fi spaceship project. Not only do I specialize in hard-surface and sci-fi work, but my proficiency in 3ds Max will guarantee a clean, game-ready model that adheres to your modular requirements. I understand how crucial modularity is for functionality purposes. Each module will be a separate, sensibly named object that can be show/hide, swapped and recolored with ease in Unity engine. I'll ensure every moving, toggling or changing part has its own object with proper pivoting for seamless animation integration. Additionally, my skills in 3D rendering will produce low-to-mid poly models that remain highly detailed without sacrificing performance. Rest assured, all textures will be PBR optimized for real-time rendering, with a separate emissive map for the lit windows/strips if needed. I can provide source files in your preferred format (.blend), exported GLB and/or FBX files that are ready to be used in Unity along with all textures and maps. When it comes to estimated timeline, my approach is to deliver prompt yet high-quality results, so as not to compromise on either efficiency or precision. So let's collaborate on this project so we can bring your spaceship from concept render to game-ready glory.
$250 USD in 7 days
7.9
7.9

Hi, I’ve reviewed your project for a modular hard‑sci‑fi colony ship and the attached concept render. I specialize in NASA‑punk hard‑surface modeling and can deliver a clean, game‑ready asset that matches the utilitarian, paneled‑grey look while meeting all modularity requirements. My workflow: - Block out each major section (spine/truss, bridge, cryo/tank bays, water spheres, hydroponics dome, cargo, reactor/engine, solar panels) as separate objects with sensible names (e.g., Mod_Spine, Mod_Bridge, Mod_HydroDome_Glass, Mod_HydroDome_Crop, Mod_SolarPanel_01…). - Place pivots at logical points (hinge‑like for panels, center‑mass for swappable modules) so you can animate or toggle them in Unity without further adjustment. - Model to a target of ~45k triangles, using clean quad‑based topology, no ngons, and unwrapping each module for PBR texture sets (albedo, normal, metallic/roughness) plus an emission map for lit windows/strips. - Deliver the source .max file, exported FBX and GLB, and all texture maps, with the model centered at origin and built to real‑world scale. I look forward to building this ship with you.
$360 USD in 5 days
7.3
7.3

[Unity ready animated model + Unity sliders to control motion] - Hi, I'm a 3D artist who specializes in game asset design, especially creating highly optimized low-poly models. I love this kind of artistic projects so that's the reason I'm placing a bid. I have 10+ years of experience in ZBrush, Blender, Substance, Maya, Unity, Unreal, Houdini, Character Creator, Marvelous Designer and DAZ. So I'm absolutely capable of providing more than what you're asking for. What I mean by that is: I can create the whole model as low-poly as possible with a clean quad mesh, optimized UV mapping, details baked from sculpted high-poly hard-surface to low-poly model as normal map textures, all texture channels including emissions for the glow, metallic & roughness for the reflective parts, alpha for the transparency (like the biodome structure on top) and AO to enhance realism without resource cost. But I know this is already what you are looking for, so on top of that: I can provide you with a Unity script/interface that lets you control the animations of the parts just with sliders. What I'd do is create the 3D animations/motions separately in Blender and remap them to sliders in Unity, so instead of manually animating the parts in Unity, you can just use the sliders or you can connect your game logic straight to that script. I have a lot of related portfolio entries here in my profile that you can check and I'm always here if you have anything to ask. Thank you!
$400 USD in 4 days
7.0
7.0

Hi, I can help create a high-fidelity science fiction spaceship with detailed hard-surface modeling, cinematic design language, and realistic paneling for a premium sci fi look. I’ll ensure the model is visually striking, production-ready, and optimized for rendering, animation, or game workflows.
$261 USD in 2 days
6.3
6.3

Hello there, This is Sajjad Khan. I am an Architect with more than 6 years of experience in my field in Design and Visualization, MEP, Structural etc. I am experienced in Revit, Rhino, Twinmotion, 3ds Max, AutoCAD, SketchUp, Lumion, D5 Render and Blender as well. I have recent experience in similar projects also. It’s an interesting project and I am really excited to start working on it. Please Get in Touch with me for further discussion on the project.. Thanks Sajjad Khan
$300 USD in 7 days
6.4
6.4

Hello there, You are looking for "Modular Sci-Fi Spaceship — Game-Ready 3D Asset". I’m a skilled CGI artist, 3D modeler and Architectural illustrator with a strong track record in delivering high-quality work. I offer expertise in Game ready 3D assets, photorealstic Architectural visualizations, 3D modeling, 3D rendering services and 3D animations. I would like to invite you to check out my portfolio in my profile. I believe my work doesn’t make you disappoint. To make your experience as smooth as possible, I offer unlimited support and committed to addressing any concerns you may have. I’ll make sure everything aligns perfectly with your expectations. Let’s connect and make this happen! Looking forward to your feedback. Warm regards, Salah
$250 USD in 2 days
6.3
6.3

Hi, As an experienced 3D artist with a focus on hard-surface and sci-fi work, I'm confident in delivering exactly what you're looking for with your high-fidelity sci-fi spaceship. I have extensive knowledge of real-time optimization and can ensure that the asset is game-ready, low-to-mid poly whilst maintaining utmost quality and fidelity. My understanding of PBR texturing and lighting will translate into materials and maps that add depth, detail, and a sense of realism to your spaceship. Modularity is one of your key requirements, and that's a skill I excel in. I understand the need for intelligent object naming and separate modules having their own discrete identity. This ability allows you to have full control over the game experience you're creating, whether it's showing, hiding, swapping, or recoloring modules. Additionally, I have thorough expertise in Unity 3D which ensures a seamless transfer of my creations into your game environment. Best regards, Sakshi masih
$251 USD in 1 day
6.1
6.1

3D animation and modelling, I am confident I can create the sci-fi spaceship of your dreams, catered exactly to your specifications. From astrogation to cargo storage to hydroponics, every single module will be individual and clearly defined, ensuring your ease of use during implementation in Unity. My software expertise in Blender, SolidWorks, Fusion 360, AutoCAD, Autodesk Maya, 3ds Max and ZBrush means I am versed in each step of design-to-manufacturing workflow and will deliver your unique asset as source files (.blend), exported GLB and/or FBX that are Unity-ready, optimized for real-time gameplay. My commitment to creating fully game-ready, low-to-mid poly 3D models continues to be unmatched. I promise you a consistent attention to detail throughout this project – from maintaining accurate measurements in the model ensuring it adheres to real-world-like scale, to providing clean topology that enhances rendering quality and performance within your desired triangle-budget constraint. I am also adept at creating textures with PBR (albedo, normal, metallic/roughness) for a realistic look and separation of materials per module design that will make swapping even more flexible.
$299 USD in 5 days
5.2
5.2

Hello, I've reviewed your project and understand you need a modular, game ready hard sci fi colony ship built for Unity with strict separation of components for runtime control and upgrade based systems. I will reconstruct the concept as a clean hard surface modular asset with each functional section built as independent objects including truss spine command bridge tanks hydro dome cargo reactor and solar panels all with correct pivots and engine friendly naming conventions. The model will be optimized for real time performance with clean topology sensible poly distribution and properly assigned PBR materials including emissive elements for lit sections to support a believable NASA punk visual style. Everything will be structured for Unity compatibility with exported FBX or GLB plus source files and fully organized textures for immediate integration into your pipeline. Also a quick question should the modular system prioritize future expansion flexibility or strict visual fidelity to the original concept even if it increases asset complexity slightly Best Regards, Muskan
$250 USD in 1 day
4.8
4.8

Hey, I've reviewed your project and understand you're looking for a faithful recreation of your colony ship concept as a modular, Unity-ready asset rather than a single static model. The modular architecture is the most important aspect here. Each ship section should be built as a clean, independently controllable component with logical pivots, optimized topology, consistent naming, and PBR materials so upgrades, animations, visibility toggles, and recoloring can be handled efficiently inside Unity. Could you share the reference render and confirm the intended in-game viewing distance? That will help determine the optimal balance between panel detail, texture resolution, and the 40–60k triangle target. Regards, Atik
$299 USD in 1 day
3.7
3.7

Hi There My Self Sharon K and I am a highly enthusiast 3D artist building projects using Blender and Autodesk Maya. I've been freelancing since 2 years and I've done several related projects for multiple clients. I am highly adaptable and is consistent across my work. Thanks.
$250 USD in 2 days
3.2
3.2

Who want UNITY-READY ASSETS? With over 5 years of experience under my belt as a versatile 3D game asset creator and gameplay developer, I believe I have the perfect amalgamation of skills needed for your modular sci-fi spaceship project. Extensively versed in Unity 3D, my work has always revolved around creating eye-catching yet game-optimized assets, and I’m ready to do the same for your spaceship undertaking.
$300 USD in 7 days
2.3
2.3

⭐⭐Jaroslav Caprata - - - - - 3D Hard Surface & Game Asset Artist⭐⭐ Hello, your modular colony ship project aligns closely with my experience creating game-ready hard-surface assets for Unity with a strong focus on clean topology, optimization, and modular construction. I have worked on sci-fi vehicles, spacecraft, industrial environments, and technical assets requiring organized hierarchies, PBR workflows, and engine-ready delivery. For this project, I can faithfully recreate your concept into a detailed NASA-punk style spaceship while ensuring every functional section is a separate, properly named object with accurate pivots for future scripting, animation, upgrades, and customization inside Unity. The model will be optimized for real-time rendering, use clean UV mapping, include PBR texture sets, emission details where appropriate, and maintain a logical modular structure for hydroponics, solar arrays, cargo systems, reservoirs, engines, and command modules. I will provide the source Blender file, Unity-ready exports, organized materials, and texture assets following your naming conventions. Jaroslav Caprata is ready to review the reference artwork and deliver a high-quality modular spacecraft built specifically for long-term game development needs. I look forward to discussing the details.
$250 USD in 3 days
1.9
1.9

Hi, "Modular sci-fi spaceship" built for Unity fails in the engine when pivot points are placed at object centers instead of logical hinge or attachment points, which makes scripted toggling and panel unfolding behave incorrectly no matter how clean the mesh is. I build hard-surface game-ready assets in Blender for Unity, with modular architecture, PBR textures, and clean naming conventions built in from the start. On previous projects I delivered low-to-mid poly hard-surface models with separate materials per module, PBR albedo, normal, and metallic/roughness maps, emission maps for lit surfaces, and FBX exports with consistent unit scale and origin placement. Each object was named and pivoted so Unity scripts could toggle, swap, and recolor independently without restructuring the hierarchy. Your ship will be delivered as a .blend source, exported GLB and FBX, with every module separated exactly as specified: spine, bridge, cryo bays, reservoir spheres, hydroponics dome with glass and crop as separate objects, cargo containers, reactor block, and each solar panel as its own object with a sensible pivot. All naming will follow your Mod_ convention. Textures delivered as a clean set alongside the export. Best regards,
$300 USD in 10 days
2.0
2.0

With over a decade of experience in game development and using Unity 3D, I can undoubtedly create the modular sci-fi spaceship you're looking for. My proficiency in 3D design and modeling would ensure high-fidelity while keeping the models low-to-mid poly and optimized for real-time use in games. I've successfully delivered game-ready assets before, adhering to strict specifications and maintainability. For this project, my most relevant skills lie in building complex, modular, and detailed 3D assets required for the context of hard sci-fi gaming. My continuous learning pattern enables me to adjust my skills as per the market requirements which has helped me stay relevant over the years. Additionally, as a design perfectionist, I promise to deliver clean topology without n-gons or unnecessary elements meeting your exact requirements. What sets my offer apart? Beyond supplying the source files (.blend preferred), exported GLB and/or FBX formats, PBR textures (with emission mapping) et al., I assure you that working with me extends beyond mere delivery. You will receive strong post-delivery support comprising of free updates or modifications within 3 months from completion. My pricing is competitive and wallet-friendly, taking into consideration your budget constraints while not compromising quality. Let's build a universe together!
$500 USD in 7 days
2.1
2.1

Hello! I have successfully completed similar projects in the past with a clean and professional touch. I understand the importance of creating a high-performing, integrated, and visually appealing sci-fi spaceship asset for your Unity game. Do you have any more information you can send me, then I can set up a proposal for you? I specialize in 3D modeling, modular asset creation, and game optimization. My expertise lies in delivering top-notch, game-ready assets with meticulous attention to detail and adherence to technical specifications. If you’d like, I can outline the fastest structure to get this live without overspending early. It would be a pleasure to be of assistance.
$550 USD in 7 days
2.0
2.0

Hi there, I just read your posting. It sounds like you need an expert Shopify developer who can handle advanced custom coding work and help implement complex functionality correctly on your store. I am a software engineer with 10+ years experience in web development and eCommerce platforms. Building custom Shopify functionality, modifying themes, debugging difficult issues, and implementing clean scalable code is what I specialize in. I can work with you to review the current issue in your Shopify store, identify the best technical solution, and implement the coding changes safely without breaking existing functionality. Whether it involves Liquid templates, Shopify APIs, custom sections, app integration, JavaScript, or performance optimization, I can help you complete the work professionally. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$450 USD in 5 days
1.0
1.0

A masterpiece is created when skills and passion blend harmoniously, and I believe I am that artist you're seeking who can pour them into this high-fidelity sci-fi creation. For over a decade, I have leveraged my expertise in 3D Graphic Design, Game Development and Unity to create captivating game assets, with a heavy emphasis on adhering to technical specifications like low-to-mid poly count, clean topology, and PBR textures Modularity is the key to longevity in gaming. Luckily, it's a skill I've been proving for years --developing independent objects with sensibly placed pivots to maximize your creative control the final product. My background also ensures clear and consistent object/material naming that will make working with your creation easier post-delivery Lastly, as a Software Engineer, I've cultivated an inherent attention to detail and love for precision—qualities that will ensure your core requirements are met (no unnecessary n-gons included). Plus, having an eye for aesthetics, I fully appreciate the hard-science aesthetic you're after —expect nothing less than perfection from me in recreating your vision. Give me a chance to build your masterpiece
$500 USD in 1 day
0.0
0.0

Buriram, Thailand
Payment method verified
Member since Jun 12, 2025
$30-250 USD
€30-250 EUR
$30-250 NZD
₹1500-12500 INR
₹1500-12500 INR
$250-750 USD
$10-30 USD
₹1500-12500 INR
$10 USD
₹12500-37500 INR
$30-250 AUD
₹1500-12500 INR
$3000-5000 USD
£20-250 GBP
₹1500-12500 INR
$250-750 USD
€100 EUR
$15-25 USD / hour
$250-750 USD
$250-750 NZD