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I already have a solid base mesh in Blender, but it still feels like a rough concept model. I need someone to pass over the entire surface, smoothing every plane, correcting topology, and weaving in subtle artistic flair. The brief is simple: the whole model must look coherent, elegant, and print-ready—no single area needs special focus because they all do. Please introduce organic shapes and tasteful textured surfaces where they make sense. These touches should feel sculpted, not stamped on, so the final piece draws the eye when displayed. Throughout the process keep the mesh watertight, resolve non-manifold edges, set proper wall thickness, and optimise the polycount for clean slicing. I’d like quick progress previews to confirm direction, and at the end I need: • One STL, OBJ, or 3MF file that drops straight into a slicer with no errors, ready for production printing. Strong Blender skills, an eye for proportion, and fast, clear communication will seal the deal. If that sounds like you, let’s elevate this model together.
Project ID: 39748138
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Remote project
Active 56 yrs ago
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Scottsdale, United States
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Member since May 20, 2020
$15-25 USD / hour
₹12500-37500 INR
€2-15 EUR / hour
₹1500-12500 INR
$750-1500 USD
$750-1500 USD
₹600-4000 INR
₹1500-12500 INR
₹600-1500 INR
₹100-400 INR / hour
$250-750 USD
$10-30 USD
$10-30 USD
£20-250 GBP
$30-250 AUD
$250-750 USD
$15-25 USD / hour
€70 EUR
$30-250 CAD
₹1500-12500 INR