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I’m looking to build an ongoing relationship with a talented ZBrush artist who can take my concept art and transform it into polished, production-ready character sculpts. The focus is entirely on character modeling—creatures, humans, and anything in-between—delivering clean, high-resolution ZTL files (and OBJs for review) that hold up for further downstream work. Here’s how I see the workflow: • I supply concept sheets, mood boards, or rough sketches. • You sculpt the character in ZBrush, maintaining correct proportions, anatomy, and an efficient subdivision hierarchy. • We exchange quick turnarounds on feedback until the form is locked. • Final delivery includes the original ZTL plus exported meshes decimated to a reasonable polycount for look-dev. If you’re comfortable going further—basic retopo, UVs, or preparing a mesh that’s ready for rigging—that is a nice bonus, though not mandatory right now. Reliability, good communication, and a consistent artistic eye will matter more to me than speed alone. Reply with a link to your best character sculpts and a brief note about your typical turnaround time per model. Let’s see if we can create some amazing characters together.
Project ID: 40536405
6 proposals
Remote project
Active 57 yrs ago
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