I am working on a tactical first person shooter project using the latest version of the Unity game engine.
I will be providing the weapon and hand/arms models that are ready to be rigged and animated.
*Please show proof that you have experience animating first person shooter weapons before bidding, since I have worked with other people in the past who have experience with animation in general and have done a very poor job animating a first person weapon.
Weapon Model: M1911 Pistol.
1. Draw (Take weapon out)
2. Draw Chamber(Pull weapon out, pull the slide/charging handle, and turn off the safety)
4. Idle with slide open
6 Fire Last(Last bullet in the chamber, slide opens)
7. Reload Normal.
8. Reload Empty.
9. Hide/Holster normal (lower the weapon)
9. Hide/Holster full(Put safety on and then lower the weapon the weapon)
NOTE: I need the animations to be very highly detailed, the animations should feel visceral and give the feel that the weapon has weight to it. They need to be satisfying while still being authentic.
NOTE: Please review the examples if you are not able to achieve the goal examples, please do not bother contacting.
Goal animation examples:
1. [login to view URL]
2 .[login to view URL]
Bad animation examples:
[login to view URL]://[login to view URL] (these are very poorly animated, they are to fast, and look like they are skipping key frames, and are missing allot of detail)
2. [login to view URL] (Posing is the major issue here, the animations are also to fast and lack detail)