
Lukket
Slået op
I need my existing human character model turned into a production-quality rig that animates flawlessly on a movie pipeline. The rig must provide a full range of motion—body, fingers, and especially a nuanced facial setup good enough for close-ups and lip-sync. What I expect: • Clean deformation across shoulders, hips, elbows, knees, and neck, with reliable IK/FK switching and space matching. • A facial system that supports both blendshape-driven and joint-based controls so animators can hit subtle expressions as well as broad emotional beats. • Intuitive, animator-friendly GUI controls, clearly color-coded and zero-outable. • Compatibility with Maya 2020+ (an .ma or .mb file is fine) and an accompanying .fbx for interchange. Acceptance criteria: 1. No visible mesh penetrations or collapsing volumes in extreme poses. 2. Facial controls deliver clean deformations when phoneme and emotion tests are applied. 3. A short playblast that demonstrates body mechanics and a dialogue line, so I see the rig performing before final hand-off. 4. Simple written notes or a short video walkthrough of the control scheme. I’m happy to answer topology or joint-placement questions up front and can supply any additional reference you need. Once the rig passes the checks above, we’re good to finalize.
Projekt-ID: 40251931
3 forslag
Projekt på afstand
Aktiv 7 dage siden
Fastsæt dit budget og din tidsramme
Bliv betalt for dit arbejde
Oprids dit forslag
Det er gratis at skrive sig op og byde på jobs
3 freelancere byder i gennemsnit ₹283 INR/time på dette job

Hello, I’d be excited to turn your existing human character into a production-ready, film-quality rig built for performance, flexibility, and animator efficiency inside a Maya pipeline. I understand you’re looking for a rig that not only deforms cleanly under extreme poses but also delivers nuanced facial performance suitable for close-ups and dialogue-driven shots. That’s exactly the level of polish I focus on. What I’ll Deliver ? Full-Body Production Rig Clean deformation in shoulders, hips, elbows, knees, and neck Proper volume preservation in extreme poses Seamless IK/FK switching with space matching Stable hierarchy designed for animation pipelines
₹400 INR på 10 dage
0,0
0,0

Hi, Thank you for sharing the detailed rigging requirements. I’ve reviewed your brief and am happy to confirm that I can take on this project. I will create a production-quality rig for your character with: Full-body IK/FK rigging with clean deformations, including fingers and joints. A nuanced facial system supporting both blendshapes and joint-based controls for lip-sync and subtle expressions. Animator-friendly, color-coded, zero-outable controls. Maya 2020+ (.ma/.mb) and .fbx deliverables. A short playblast demonstrating body mechanics and a dialogue line, plus notes or a walkthrough video for the control scheme. I’m ready to start and can coordinate with you regarding topology or joint-placement details to ensure the rig meets your expectations. Looking forward to bringing your character to life! Best regards,
₹200 INR på 40 dage
0,0
0,0

Indore, India
Medlem siden feb. 28, 2025
₹600-1500 INR
$30-250 USD
$15-25 USD / time
₹12500-37500 INR
£10-15 GBP / time
€30-250 EUR
$10-30 USD
₹12500-37500 INR
€30-250 EUR
₹1500-12500 INR
$30-250 AUD
$10-30 AUD
$30-250 USD
$10-30 USD
£3000-5000 GBP
$10-30 USD
$250-750 USD
$179 USD
$10-30 USD
$250-750 USD
€30-250 EUR