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Please see the attached PDF file - it contains ALL needed information. UE5 Animation for Multiplayer American Football Game Overview 7v7 online multiplayer American football game in Unreal Engine 5. All 14 players are real humans — no AI or bots. I require 31 animations across 3 orders: paid test first, then core gameplay (throws, catches, tackles, stances, locomotion), then evasion/blocking/defensive movement. Animations must integrate with UE5 systems — Layered Blend Per Bone, Motion Warping, Anim Montages, sync markers. Rigged character FBX, skeleton, and reference body mesh provided before each order begins. Scope of work -Create 31 American football animations for UE5 using the SK_Mannequin skeleton. Rigged character FBX and reference mesh provided before work begins. -Animations total approximately 23 seconds of one-shot content plus 11 seamless loops averaging ~1 second each — broken into 3 separate orders with a paid test first. -Paired interactions (tackles, blocks, snaps) require both characters in the same scene file with sync markers at contact points — names specified per animation. -Deliver in FBX at 30fps. Looping animations must tile seamlessly. Root motion and in-place must be correct per animation spec. -One direction delivered for mirrored animations — engine handles the opposite side at runtime. Additional information Animations must be realistic, weighty, and grounded, avoiding floaty or robotic motions. Ideal candidate Skills and experience: Experience animating for games, specifically athletic or contact-heavy movement. American football knowledge not required — every animation has notes and reference footage. Must be comfortable with the UE5/UE4 FBX pipeline (root motion, in-place, seamless loops), authoring two-character interaction animations in the same scene, and delivering files that import cleanly without rework. UE5 Motion Warping experience and a sports or combat animation background are a plus. Freelancer speaks: English: Fluent or better
Projekt-ID: 40246636
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17 freelancere byder i gennemsnit $1.070 USD på dette job

Drawing upon my immense experience in 3D animation and game development, I am an ideal candidate for your project. Your extensive project description helped me understand that you need high-quality, realistic American football animations for your UE5 game with an emphasis on weighty and grounded movement. My previous work includes creating highly detailed motions for athletic performances, combat scenarios, and kinematic interactions, all of which align perfectly with your requirements. I prioritize seamless integration of my animations into game systems such as UE5's Layered Blend Per Bone, Motion Warping, and Anim Montages. As the Founder of ZL we can do this project perfectly
$750 USD på 5 dage
6,6
6,6

My name is Mehar Awais. I will help you create high quality American football animations optimized for Unreal Engine 5 with realistic motion capture style movement, proper root motion setup, and game ready export configuration. I carefully develop animations such as running, tackling, throwing, catching, blocking, celebration moves, and transition states to ensure smooth gameplay flow. I can enhance your project by refining skeletal rig compatibility with UE5 mannequins or custom rigs, implementing animation blueprints integration guidance, ensuring clean looping cycles, and optimizing keyframe timing for responsive player control. I also structure animations with correct retargeting setup and root bone alignment for seamless in engine performance. With three years of experience in character animation and real time game asset preparation, I focus on motion realism, technical precision, and production ready delivery for UE5 environments. Freelancer profile: www.freelancer.com/u/awaisshehaz
$810 USD på 10 dage
5,9
5,9

Hello, I’m excited about the opportunity to contribute to your UE5 multiplayer American football animation project. With my expertise in game-ready 3D animation and Unreal Engine FBX pipelines, I can deliver all 31 SK_Mannequin animations at 30fps across the three orders (paid test → core gameplay → evasion/blocking/defensive movement), including realistic throws, catches, tackles, stances, locomotion, and seamless loop cycles. I’ll tailor the work to your exact specs, ensuring clean UE5 integration with Anim Montages, Layered Blend Per Bone, Motion Warping, sync markers, correct root motion vs in-place, and two-character paired interactions authored in the same scene with contact-point markers named exactly as required. You can expect grounded, weighty athletic movement (not floaty/robotic), FBX deliveries that import cleanly without rework, and tight communication as each order progresses using your provided rigged character FBX, skeleton, and reference mesh. Best regards, Juan
$800 USD på 7 dage
1,1
1,1

Little Falls, United States
Medlem siden feb. 21, 2026
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