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I have an equirectangular 360° video destined for the Oculus Quest and need to layer in two kinds of interaction: clickable hotspots and information pop-ups. When a viewer gazes at or taps a hotspot, a short block of text must appear, remain legible in-headset, and then dismiss cleanly, in some instances a pop up video will appear. The core tasks are: • Insert and accurately position the hotspots within the sphere so they line up with visual cues already in the footage. • Trigger text-based pop-ups that respect Quest performance guidelines and never drift or clip. • Package the finished experience as a Quest-ready build (Unity, Unreal, WebXR—whichever you recommend) along with project files so I can update text or hotspot placement later. Acceptance criteria 1. Hotspots are responsive and highlight on hover or gaze. 2. Pop-ups render crisp at normal viewing distance and close on simple controller input. 3. The final build runs at 72 FPS or better on Quest 1/2 without visual artifacts. 4. All source files and a brief setup guide are delivered. Provide a rough timeline and note any SDKs or plugins you plan to use so I can be sure they fit with our in-house pipeline.
Project ID: 40477381
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38 freelancers are bidding on average £2,147 GBP for this job

With several years of experience in the realm of 3D modeling and rendering, I am confident that I possess the necessary skills to create the immersive and interactive Oculus 360° video you're looking for. I have worked on various projects where attention-to-detail and precise positioning were essential, both of which are critical to ensuring a smooth experience for viewers interacting with hotspots and pop-up information. In terms of the technical aspects, my fluency in software such as Autodesk 3ds Max and Maya allows me to handle equirectangular 360° videos with ease while adhering to Quest performance guidelines to maintain a consistently high frame rate, without any visual artifacts. I'm also well-versed in Unity and Unreal, which can help us create a seamless Quest-ready build for your project. What sets me apart from others is not just my technical expertise but also my commitment to delivering the best possible work within given timeframes. My zeal for client satisfaction has led my previous partners to rate my work highly. I'm eager to exceed your expectations with this project and look forward to forming a lasting professional relationship with you. Let's bring this vision to life together!
£1,500 GBP in 7 days
7.5
7.5

You’re essentially building a lightweight interactive VR layer on top of pre-rendered 360 footage, so the important part is less about the hotspots themselves and more about keeping everything stable and readable inside the headset at Quest framerate limits. I’d handle this in Unity using the Meta XR SDK since it gives cleaner Quest deployment and reliable gaze/controller interaction without extra overhead. First step would be mapping hotspot anchors directly onto the equirectangular sphere and testing alignment in-headset rather than editor-only, because small offsets become obvious in VR. After that I’d build a reusable popup system for text and occasional embedded video, with fixed-distance canvas rendering so nothing drifts, clips, or becomes blurry during head movement. For Quest 1/2 performance, I’d avoid world-space overdraw and keep video decoding lightweight, especially if multiple triggers exist close together. I’ve done similar interaction-heavy work where smooth UI behavior mattered more than visual complexity, and the difference was usually careful headset-side testing early. Roughly 5–7 days including Quest optimization, source cleanup, and a short editing guide for future hotspot/text updates.
£2,500 GBP in 10 days
6.9
6.9

Hi, I've got you covered for your equirectangular 360° video project for the Oculus Quest. Here’s what we’ll do: 1. Hotspot Placement: I'll accurately position clickable hotspots within the sphere, aligning them with existing visual cues in the footage. 2. Interactive Pop-ups: I’ll implement text-based pop-ups that are responsive to gaze or taps, ensuring they remain legible and disappear cleanly when needed. For video pop-ups, we can use Unity’s native features for smooth integration. 3. Performance Optimization: The final build will run at 72 FPS or better on both Quest 1 and Quest 2, with no visual artifacts. I’ll ensure all interactions respect Quest performance guidelines to prevent any lag or stuttering. 4. Build Delivery: I'll deliver the finished experience packaged as a Quest-ready build (using Unity), along with all project files for future updates. Timeline: - Initial setup and review of existing footage: 3 days - Hotspot insertion and interaction design: 5 days - Pop-up implementation and performance tuning: 7 days - Final testing, optimization, and delivery: 4 days Total estimated time: 19 days For this project, I’ll use Unity as it’s versatile for both visual effects and performance optimization. If you have a preference or specific pipeline in mind, let me know! Feel free to check out my portfolio at https://www.freelancer.com/u/reedsystems. Thanks!
£2,300 GBP in 25 days
6.0
6.0

Hi there, This project instantly caught my eye, so I had to reach out. Creating interactive experiences is my jam. Your need for clean, professional hotspots and seamless pop-ups aligns perfectly with my skills in VR development. I've got a knack for Unity and Unreal, ensuring a user-friendly and integrated final product. I'm all about quick communication and a fast turnaround. Let me know if you are available for a quick chat! Regards, XRProConnect
£1,500 GBP in 14 days
4.6
4.6

⚠️ If you're not happy, you don’t pay. ⚠️ I’ve worked on interactive XR and 360° video experiences before, and I understand you’re building a Quest-ready immersive video with gaze/tap hotspots, in-headset pop-ups, and optional embedded video overlays that must stay performant at 72 FPS. I can implement and position accurate spherical hotspots in Unity (or WebXR if preferred), wire up gaze and controller interactions, and build lightweight UI overlays for text and media that remain stable in VR space without clipping or drift. I also focus on optimisation for Quest hardware and clean project structure so you can update content and hotspot placement easily after delivery. Happy to jump on a quick call and align on SDK choice and timeline with no obligation. Regards, Blaze Nicholas
£2,250 GBP in 14 days
2.5
2.5

Hello, The primary engineering challenge lies in accurately positioning hotspots within the equirectangular video while ensuring that they align perfectly with visual cues. Additionally, maintaining high performance for text-based pop-ups is crucial, particularly to meet the Oculus Quest’s performance guidelines without introducing latency or visual artifacts. Will the hotspots need to adapt dynamically to different viewing angles, or will they remain fixed? What specific performance metrics are critical for the pop-ups to ensure they do not drift or clip during interactions? Looking forward to discussing the details of the project further.
£1,500 GBP in 7 days
2.0
2.0

Greetings! I will add clickable hotspots and information pop ups to your equirectangular 360 video for Oculus Quest. Hotspots accurately positioned within the sphere, trigger text pop ups or pop up video, crisp legible in headset, dismiss cleanly. I recommend building in Unity with Oculus Integration SDK. Hotspots responsive on gaze, pop ups close on controller input. 72 FPS on Quest 1 and 2. Deliverables include Quest ready build, project files, and setup guide. Timeline 2 to 3 weeks. Please share your 360 video and hotspot visual cues. Thanks, Revival
£1,500 GBP in 30 days
2.7
2.7

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. I crafted an interactive 360° video for Oculus Quest integrating clickable hotspots and information pop-ups seamlessly. Aligned with your project requirements, ensuring a flawless user experience with interactive elements. Understanding the project's complexity and requirements, I am well-versed in creating interactive VR experiences. Specializing in high-performance VR solutions, I focus on security and delivering a polished user experience. Let's discuss further and explore your project needs. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
£2,200 GBP in 7 days
1.6
1.6

Hi , You need an expert in Unity, Augmented Reality, 360-degree video, 3D Animation, Virtual Reality, After Effects, Game Development, 3D Modelling, C# Programming and Unity 3D, and I have a tailor-made solution ready for you. Your project brief instantly reminded me of a recent client who faced similar challenges, and I know exactly how to execute this flawlessly for your specific needs. To ensure we hit the ground running, I have three quick questions: Are there any additional technical details or constraints not mentioned in the brief? What is the primary hurdle currently blocking your progress on this? What is your strict timeline for completion? Why trust me with your project? The Record: 250+ Projects. 6+ Years. 100+ consecutive 5-star reviews. The Standard: Zero misses. I don’t just finish the job; I guarantee flawless execution. The Availability: Full-time freelancer, online 9 AM - 9 PM EST. My biggest "heavy-hitter" projects are kept off my public portfolio to protect client confidentiality. Click 'CHAT', and I’ll immediately send over relevant, private samples so you can see the standard of my work firsthand. Best regards, Salikeen Studio
£1,500 GBP in 3 days
0.0
0.0

I understand you need an interactive Oculus 360° video with clickable hotspots that trigger legible text pop-ups and occasional embedded videos, all optimized for the Quest. I've previously delivered a similar VR experience where I integrated interactive elements into 360° footage for a museum exhibit, resulting in a 20% increase in visitor engagement. My approach will involve using Unity with the Oculus Integration SDK. I'll meticulously place hotspots by aligning them with your video's visual cues, ensuring precise positioning within the equirectangular sphere. For the pop-ups, I'll develop UI elements that remain clear and stable within the headset, adhering strictly to Quest performance guidelines to prevent any clipping or drift. The final output will be a compiled Unity build ready for Oculus deployment. How will the existing visual cues in the footage be provided for accurate hotspot alignment? Ready to start as soon as you confirm scope.
£2,512 GBP in 21 days
0.0
0.0

This aligns perfectly with my skill set. I understand the need for clickable hotspots and information pop-ups in your Oculus 360° video project. I will ensure a clean, professional, and seamless integration of hotspots that align with visual cues, along with crisp pop-ups that respect performance guidelines. While I am new to freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Warrick Van Eeden
£1,500 GBP in 7 days
0.0
0.0

Hi, please message me if you want to have a perfect result. I can build your Quest-ready interactive 360° video as a Unity/C# application using Meta XR SDK, with the equirectangular footage rendered on an inverted sphere and hotspots placed by spherical coordinates so they remain locked to the correct visual cues in the video. For each hotspot, I will add gaze and controller ray detection, hover highlighting, click/tap activation, readable world-space text panels, optional video pop-up playback, and a clean close action through the Quest controller. The hotspot system will be data-driven, so your team can later update hotspot title, text, media file, position, scale, active timestamp range, and panel distance from a simple JSON/config file or Unity inspector. This will make the delivered project practical for your in-house pipeline instead of being a hard-coded demo. I am a Senior Software Engineer formerly at Vercel, with experience in Unity/C#, interactive 3D systems, performance-conscious UI, video playback workflows, and maintainable production handoff. Quick question: Is your 360° video monoscopic or stereoscopic, and what resolution/codec is the current file? Best regards, Benjamin
£1,500 GBP in 10 days
0.0
0.0

Sounds like you need a 360° video on Quest that actually feels interactive. Hotspots sit inside the sphere and align to your existing visual cues. Gaze or tap triggers clean text, or a pop up video where needed. Closes on controller input. No drift or clipping. Unity with the Oculus Integration SDK fits this best. It holds 72 FPS on Quest 1 and 2 easily. Rough timeline is two to three weeks with editable source files and a setup guide included.
£3,000 GBP in 14 days
0.0
0.0

Hello, I can build your Quest-ready 360 video experience in Unity with accurate hotspots, gaze/tap interaction, crisp text pop-ups, and optional pop-up video overlays. I’d recommend Unity with OpenXR, XR Interaction Toolkit, and Meta XR SDK where needed. I’ve worked with C#, Unity-style interactive workflows, performance-minded builds, and production systems where maintainability matters. For Quest 1/2, I’ll keep the interaction layer lightweight, use world-space UI with proper distance/scale, and avoid anything that causes clipping, drift, or frame drops. I’ll place hotspots inside the sphere to match the visual cues in the footage, add hover/gaze highlighting, trigger dismissible text or video panels, and package the APK plus full project files. I’ll also include a short setup guide so your team can update text, hotspot coordinates, and media later. Rough timeline: 1-2 weeks depending on video length, number of hotspots, and pop-up video count. I’m ready to start. Best, Smit
£2,250 GBP in 7 days
0.0
0.0

Hi there! Quick question: are you planning to track analytics on which hotspots users interact with most, or is this purely for the viewing experience itself? Regardless, given my past experiences, this is definitely something that I feel confident delivering on. Kind Regards, Corné
£1,500 GBP in 7 days
0.0
0.0

I’m interested in helping with this project and can deliver clean, professional, and user-friendly results within your required timeframe. I understand you’re looking for a seamless and integrated solution that feels polished and automated where needed. I offer experience in web development, UI/UX improvements, integrations, automation, and creating smooth user-focused workflows. While I am new to freelancer, I have tons of experience and have done other projects off-site. I would love to chat more about your project! Regards, elrico
£1,500 GBP in 7 days
0.0
0.0

I am a full-stack designer and XR developer based in Kunming, China. I have rich experience in customized design, independent game development, and various VR/AR/MR projects. Proficient in Unity XR SDK, Unreal XR Plugin, Vuforia, OpenXR, Pico SDK and ARCore, I can complete full-cycle project delivery from design to launch. With plenty of completed projects, I provide stable and high-quality services at reasonable and transparent prices with no hidden costs. Milestone payment is supported for secure cooperation.
£2,000 GBP in 7 days
0.0
0.0

I recently helped a business launch a modern digital platform that improved user engagement, performance, and overall customer experience across desktop and mobile devices. We can help you create a transparent and user-friendly solution that feels uncluttered, modern, and built for long-term growth. Your focus on a clean, intact, professional, seamless, and integrated experience stood out to us. We specialize in web development, app development, UI/UX design, automation, and scalable digital solutions. We have 75+ 5-star reviews on similar projects and rank in the top 1% among 75 million users! I’d be happy to discuss your project further and explore the best approach to bring your vision to life. Regards, Ethan. --- Dear Prospect, We specialize in interactive 360° video experiences for Oculus Quest. Our expertise includes inserting and accurately positioning hotspots, triggering text-based pop-ups, and ensuring a seamless user experience. We commit to delivering a Quest-ready build that runs smoothly, respecting all performance guidelines. Our timeline and recommended SDKs will align with your requirements seamlessly. Let's collaborate to create an immersive and engaging interactive Oculus experience for your audience. Best regards, EthanLL0
£1,500 GBP in 7 days
0.0
0.0

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