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Project: Isometric MMO Player Avatar — 8-Direction Sprite + Phaser Integration I'm building a Habbo-style isometric social MMO using Phaser 3 + Colyseus (TypeScript), and need an experienced 2D game artist who can also integrate their work into a live codebase. 1. Project Context Pixel-art isometric world, 2:1 tile ratio (~26.57° projection). Real-time multiplayer via Colyseus. I have reference art for the character style (chibi proportions) and can share repo access or a written integration spec, whichever you prefer. 2. Core Deliverable: Base Avatar One chibi-proportioned base character, fully rigged for 8-directional movement: Directions: S, SE, E, NE, N, NW, W, SW States: Idle and Walk cycle, each direction Style: clean pixel art, consistent with isometric tile perspective Critical technical requirement: a consistent foot anchor point across every direction and every frame — no vertical bobbing or horizontal sliding during turns or walking. This is the most important quality bar; please confirm in your quote that your pipeline handles this. 3. File Deliverables Source files: PSD or Aseprite Exported sprite sheets + JSON atlas (Phaser-compatible format, e.g. Texture Packer / Phaser atlas JSON) Organized naming convention for direction/state/frame (happy to align on a convention together) 4. Integration Work The avatar needs to actually run in my existing Phaser/Colyseus setup: Map player facing (from server-synced movement) to the correct direction sprite Switch between idle/walk animation based on movement state Either I send you repo access to integrate directly, or you provide clear integration code/instructions for my team to wire in 5. Required Experience Isometric game art specifically (not just general pixel art) 8-direction character sprite production Sprite sheet / atlas export pipelines Phaser 3 (hands-on, not just "familiar with") Colyseus experience is a bonus, not required Portfolio requirement: please link 2-3 examples of directional/animated characters you've shipped, ideally isometric 6. Future Phase (quote separately, not in scope now) Modular paper-doll clothing system: swappable hair, top, bottom, accessories, each registered correctly across all 8 directions and animation states. I want a separate quote for this so I can decide on it later — don't build it into your base price. 7. What I Need in Your Proposal A. Start with the word "GAME ART" (confirms you read the full brief) B. Quote + timeline for base avatar (8-dir idle + walk) C. Quote + timeline for Phaser/Colyseus integration D. Separate quote + timeline for the modular clothing system (optional/future) E. 2-3 portfolio links showing directional animated characters F. Brief note on how you solve the foot-anchor/no-bobbing problem
Project ID: 40549051
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70 freelancers are bidding on average $95 USD for this job

Hello, I’ll create a chibi-proportioned base avatar for your isometric MMO, ensuring it’s fully rigged for 8-directional movement with a consistent foot anchor point. This means the character will look and feel stable as it walks in any direction, which is key for a smooth experience. I’ll start by reviewing the reference art you have, then develop the sprite frames to match the style and technical requirements you outlined. My goal is to make the integration with your existing codebase seamless and straightforward, so you can focus on the gameplay. In a recent project, I helped a client develop character sprites for a mobile game, where I ensured all animations had a consistent anchor point, resulting in smoother character movement in the final product. What’s the main result you want this to drive? Ramandeep K.
$81 USD in 4 days
8.0
8.0

What's your typical turnaround for a full 8-direction character sprite set with idle and walk animations, and are you comfortable jumping into a GitHub repo to implement the assets? Please reach out whenever you have a moment so we can go over the details and get started.
$90 USD in 13 days
7.1
7.1

Hi there, I'd love to help with your isometric MMO avatar. I have experience creating game-ready sprite animations and integrating assets into Phaser 3 with a focus on smooth, consistent movement. I'll ensure every animation uses a fixed foot anchor and shared pivot, preventing foot sliding or character jumping across all 8 directions and animation states. I can also support Phaser 3 integration or provide clean, well-documented integration code. If you plan to expand later, I can build the assets with a modular clothing system in mind for easy future customization. Please share your reference style or repository, and I'll provide an accurate timeline and quote. I'm also happy to share relevant game animation samples. Best regards, Nadarajan Kiruba
$100 USD in 2 days
6.9
6.9

Hi, your "MMO Avatar Sprite Creation and Integration" project is right in my wheelhouse. I build modern JavaScript apps end to end — React/Vue/Next on the front and Node/Express on the back, in TypeScript where it helps. Working with javascript, game design, animation, illustration, game development, 2d animation, 2d game art, game art, pixel art, character design, I focus on responsive, fast UIs, clean component structure, and reliable APIs — no page-builder shortcuts. I can lock down the scope and key flows first, then ship in reviewable increments. Can we hop on a quick chat to align on your requirements? ⭐ 5.0/5 from a recent client: "Very Professional and On time delivery of the project" Final timeline and cost will be confirmed in chat after a complete understanding and documentation of the project expectations in detail.
$135 USD in 2 days
6.4
6.4

Hello! We can create and integrate the avatar art for your isometric MMO. 1. Are you open to working with an external contractor for both art and integration? 2. Do you want us to start with the base avatar or the Phaser integration first? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$100 USD in 7 days
6.2
6.2

GAME ART With over a decade of experience in graphic designing and an understanding of your niche requirements, I'm pumped to be a part of your isometric MMO project. Throughout my extensive career, I've worked with 2D game art, pixel art and animations which aligns brilliantly with your needs. Even better, if you give me repo access or written integration specs, I will be able to seamlessly integrate my work into the existing codebase.
$66 USD in 1 day
5.7
5.7

GAME ART I understand you need a Habbo-style isometric MMO avatar: a base, 8-direction, idle and walk cycles, fully rigged and ready to integrate with Phaser 3 + Colyseus. Solution - Isometric chibi base aligned to a consistent foot anchor across all 8 directions and states - 8-direction idle + walk animations, pixel-perfect pacing - Phaser-compatible sprite sheets + atlas JSON (Texture Packer/Phaser) - Clear naming convention for direction/state/frame - Lightweight integration notes or direct wiring in your repo Deliverables - Base avatar assets (PSD or Aseprite) - Exported sprite sheets + JSON atlas - Asset naming schema - Integration guide or direct wiring code if you share repo access Timeline & Budget - Base avatar: $900, 7-10 days - Phaser/Colyseus integration: $600, 5-7 days - Modular clothing system (future): quoted separately Portfolio references (directional animated characters) - https://www.freelancer.com/u/zarminagull189 - https://www.freelancer.com/u/zarminagull189#portfolio - https://www.freelancer.com/u/zarminagull189/projects/animated-art Notes: Foot anchor control is maintained by locking a fixed pivot point per frame and validating stride timing in a dedicated sprite script. I can provide a simple test rig to verify in your environment. Best regards, a Reliable Full-Stack Digital Expert
$190 USD in 3 days
5.0
5.0

GAME ART An isometric MMO avatar only works when every frame holds a fixed ground contact point—most issues in 8-direction sprites come from inconsistent anchoring, not animation quality. Base chibi character with 8-direction idle + walk can be built as a clean, Phaser-ready sprite sheet with strict foot-anchor alignment so movement stays stable across all rotations. Integration into a Phaser 3 + Colyseus setup would map server movement states directly to directional animations without desync or frame drift. Base avatar + animation: 5–7 days, integration layer: 2–3 days, modular clothing system (future phase): separate 10–14 days depending on item complexity. How are you currently defining player movement on the server side—grid-based steps or continuous vector movement? Best regards, Fizza Nadeem K
$50 USD in 3 days
5.0
5.0

Hello, I am confident I can deliver the pixel art isometric sprite of your MMO avatar, with precise foot anchor point consistency across directions and animations. My experience encompasses pixel art, 2D game art, and integrating sprite sheets into Phaser 3 projects. I will produce a fully rigged 8-directional sprite, including idle and walk states, with a clean pixel art style matching your isometric tile perspective. I am familiar with organizing sprite sheets for Phaser-compatible JSON atlases and can provide clear integration instructions or directly access your repo for seamless embedding. My portfolio showcases animated characters and directional sprites made for multiplayer environments, demonstrating my capability to meet your project’s technical and artistic standards. For the foot-bobbing issue, I use a pipeline that anchors the foot position precisely at a consistent point for all frames, ensuring smooth turns and movements without noticeable displacement. Please let me know your preferred reference sharing method, and I will prepare a detailed plan. How can we ensure the avatar's animations match the aesthetic and technical requirements of your MMO environment? Thanks, Gourav
$50 USD in 1 day
4.2
4.2

GAME ART Hi, your base avatar needs to feel visually consistent in an isometric MMO while staying technically stable inside Phaser movement. The foot-anchor requirement across all 8 directions is the critical part, because even strong pixel art will fail in-game if frames slide during turns or walking. I can handle the Phaser 3 integration side by mapping server-synced facing to idle and walk states, wiring atlas animations, and documenting the naming structure, but I would pair the sprite production with your artist or supplied assets rather than claim shipped isometric character art I cannot show. For integration, I can estimate after reviewing the repo or spec, while the modular clothing system should remain a separate phase because every layer needs matching anchors across directions and states. Can you share the reference character sheet and current Phaser animation structure so I can confirm the cleanest integration path? Best regards, Muhamad Saad K
$50 USD in 4 days
3.8
3.8

GAME ART — I can handle the Phaser 3 + Colyseus integration side of this cleanly, and I want to be upfront about how I'd approach the sprite creation half. I've been building with TypeScript full-stack for 10+ years, and the integration spec you're describing — mapping server-synced facing direction to the correct sprite, toggling idle/walk based on movement state, wiring that into your existing Colyseus room — is straightforward work I can ship fast. I've done real-time WebSocket architectures with state synchronization, which is exactly what Colyseus gives you under the hood. The sprite sheet loading, atlas JSON parsing, and animation config in Phaser 3 is well-trodden ground for me. On the art side: I'm a developer, not a dedicated pixel artist, so I won't pretend I have a portfolio of 8-direction isometric characters to show you. What I can do is use AI-assisted generation (I work heavily with Claude Code and custom AI tooling in my daily workflow) to produce base sprite candidates, then manually refine frame-by-frame in Aseprite to hit your quality bar — clean lines, consistent chibi proportions, and most importantly, locked foot anchor points across all 8 directions and both animation states. The anchor consistency problem is really a discipline problem: define the foot contact point on your grid once, build every frame from that anchor outward, and validate with overlay comparison before export. AI speeds up the iteration cycle dramatically — I can generate and refine more variants faster than hand-drawing from scratch, which means you see options sooner and we converge on the right style quicker. What that gets you practically: faster turnaround because the AI handles the grunt work of generating base frames while I focus on the precision work — anchor alignment, pixel cleanup, consistent shading across directions. And because I'm the same person doing art AND integration, there's no handoff gap where the sprite sheet naming doesn't match the code expectations or the atlas JSON needs reformatting. One person, one pipeline, no coordination tax. For the modular paper-doll clothing system (future phase): I'd estimate that separately once the base avatar is locked in and we've established the style, but ballpark it's a larger effort since every clothing item needs 8-direction × 2-state registration. Happy to scope that conversation after the base ships. If you want, I can do a quick test — pick one direction, produce an idle + walk cycle sample in your style, and you judge the quality before committing to the full 8-direction set. Zero risk way to see if the output meets your bar. Happy to jump on a 15-minute call to look at your reference art and align on the style.
$130 USD in 7 days
3.4
3.4

Create isometric MMO player avatar with 8-direction sprite and integrate into Phaser/Colyseus setup. I'll design chibi-proportioned base character, ensure consistent foot anchor point, and deliver organized sprite sheets. Experienced in pixel art and Phaser 3, I'll handle integration and testing. Ready to start immediately — DM me.
$100 USD in 7 days
4.3
4.3

Hello, GAME ART I'm confident in creating a pixel-art isometric avatar that meets your detailed specifications, especially maintaining a consistent foot anchor point for all directions and frames, which I handle by setting a fixed anchor in my sprite pipeline. For the base avatar, I estimate a timeline of 2 weeks, with a quote of $500. The Phaser/Colyseus integration would take approximately 1 week, at a cost of $300. The modular clothing system, being an advanced future feature, will require a separate timeline and quote, which I can provide when you're ready. Here are some portfolio links showcasing my directional and animated characters: 1. [Link 1] 2. [Link 2] 3. [Link 3] To ensure the no-bobbing, I precisely align the foot anchor point during sprite rigging, keeping it consistent across all frames and directions. Please let me know if you'd like a detailed breakdown or adjustments. Thanks, Rahul
$50 USD in 1 day
3.3
3.3

As a versatile and seasoned developer, specializing in front-end web and mobile applications, I believe I have the right combination of skills to bring your MMO project to life. My experience with JavaScript would be especially handy for the integration aspect of this project, which seems pivotal. On top of that, Angular, React, Shopify and Ionic are also under my skill belt. When it comes to animation and game design, I have a passion for creating intuitive and visually appealing experiences. This includes developing clean pixel art consistently aligned with your isometric tile perspective requirement. Moreover,I can proficiently use Terraria, Photoshop or Aesprite for the sprite creation and JSON files generation that meets Phaser's compatibility needs for smooth functioning. Having been involved in varios ecommerce projects, my grasp on REST/GraphQL APIs would aid in phaser/ Colesyus integration with Player facing decision making from server-synced movement. Beyond just bringing your avatar to life in different directions states and movement transitions,I am adept at debugging various workflow nuances, which ensures maintainability going forward. Hence, I believe my comprehensive skillset makes me an ideal match for this assignment.
$100 USD in 7 days
2.9
2.9

Hello, I noticed you're looking for a 2D game artist to create an isometric MMO player avatar with 8-directional movement and integrate it into your Phaser 3 and Colyseus setup. You also mentioned the importance of a consistent foot anchor point across every direction and frame to avoid vertical bobbing or horizontal sliding. ✨ Why choose me? ✔ JavaScript, Phaser 3, and Colyseus for seamless integration ✔ 8-directional character sprite production with clean pixel art style ✔ Clean code and full documentation delivered for easy maintenance ✔ Fast turnaround without compromising quality ✔ 100% client satisfaction — I don't consider a project complete until you're happy I'd love to discuss your project further and explore how I can help you create an engaging and interactive isometric MMO experience. Could you share any existing design references or specifications for the character style and animation requirements? Best regards, Muhammad Abdul Samee
$100 USD in 1 day
3.1
3.1

GAME ART Hi, A chibi isometric avatar with rock-solid foot-anchor consistency across 8 directions, fully integrated into live Phaser/Colyseus — this is exactly my kind of project. Foot-anchor solution: I rig every direction on a shared baseline grid, locking the foot-contact pixel to a fixed Y-coordinate per frame before drawing the rest of the pose. Idle and walk cycles are built from that anchor outward, so there's zero vertical bob or horizontal slide during turns — verified by overlaying all frames on a single reference line before export. A. Base avatar (8-dir idle + walk): $280, 5-6 days B. Phaser/Colyseus integration — facing mapped from server-synced movement, idle/walk state switching: $150, 2-3 days C. Modular paper-doll clothing system (separate, future quote): $450-600 depending on item count, quoted fully once you decide to proceed Deliverables: Aseprite source files, Phaser-compatible atlas JSON, organised naming convention agreed with you upfront, plus either direct repo integration or clear handoff code for your team. I'll share 2-3 isometric/directional character portfolio links directly in chat. Hands-on Phaser 3 experience, comfortable with Colyseus sync data. Ready to start as soon as you confirm. Best regards, Viktoria
$100 USD in 7 days
2.6
2.6

I read your brief carefully, and this is very clear project. You need one chibi isometric avatar with 8 directions, idle + walk, and the most important part is stable foot anchor on every frame and turn. I can handle both sprite production and Phaser 3 integration, so the result is not only nice art but also working correctly in your live MMO setup. For the art side, my pipeline is made to lock the contact foot anchor first, then animate around that point so there is no unwanted vertical bobbing or side sliding between frames or directions. I can export clean sprite sheets with Phaser-ready atlas JSON and organized naming. For integration, I can map server-facing direction to the right animation set and switch idle/walk from movement state in your Phaser/Colyseus project, or provide clean implementation notes if you prefer. If you share the repo or spec, I can start in a very systematic way and keep the scope clean. I’d be happy to discuss the modular clothing phase separately after the base avatar is approved.
$100 USD in 2 days
2.8
2.8

Hello! I am interested in your project and confident I can deliver excellent results. Let's discuss your requirements so I can start immediately.
$100 USD in 7 days
2.5
2.5

GAME ART Hi client, A. Quote + timeline: Base avatar (8-direction idle + walk): $110 USD, 3 business days. Phaser 3 integration with animation mapping: $40 USD, 2 business days. Future modular clothing system: separate quote after reviewing the avatar structure and layering requirements. B. Approach: I work with structured asset pipelines and game-ready implementation workflows, including organized exports, naming conventions, JSON atlas preparation, and JavaScript-based integration. The key focus for this avatar is keeping the foot anchor fixed across all directions and frames so rotations and movement do not create unwanted bobbing or sliding. C. Integration: I can connect the sprite states with the existing Phaser 3 flow by mapping server movement direction to the correct animation state and switching cleanly between idle and walk cycles. D. Portfolio: I do not want to provide unrelated examples as if they were direct matches. I can review your reference style and confirm the closest relevant examples before starting. Question: Will you provide the existing Phaser/Colyseus player controller code for direct integration? I’d be glad to review the repo structure and align the sprite pipeline with your current MMO architecture. Best regards, Isaac
$70 USD in 5 days
2.4
2.4

Hello, With 5 years of experience in 2D Animation and Illustration, I have a strong background in creating engaging visuals. I understand your requirement for an Isometric MMO Player Avatar with 8-directional movement and clean pixel art design consistent with isometric tile perspective. My expertise in Social Media Marketing, Logo & Graphic Design, Website Design, and 2D/3D Animation allows me to deliver high-quality results tailored to your project needs. You can view examples of my work in directional/animated characters in my portfolio: https://www.freelancer.com/u/shyle98 I am committed to maintaining effective communication throughout the project and am excited to collaborate with you. Best regards, Shyle A
$100 USD in 7 days
2.2
2.2

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